Player Matchup

Gilgamesh
Gilgamesh
AttackSquad
Gilgamesh
Level 160
God Stats
1W - 0L
1,896 SR
Queue Stats
28W - 31L
1,580 Elo+
Party 2
Zeus
Zeus
LieutenantTango
Zeus
Level 154
God Stats
1W - 0L
1,260 SR
Queue Stats
7W - 5L
1,662 Elo+
Party 2
Artemis
Artemis
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Artemis
Level 122
God Stats
1W - 0L
1,361 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 145
1,506 SR
1,581 Elo+

VS

Team Averages
Level 113
1,437 SR
1,376 Elo+
Sylvanus
Sylvanus
II DAT GUY
Sylvanus
Level 109
God Stats
3W - 5L
1,263 SR
Queue Stats
195W - 214L
1,358 Elo+
Party 1
Fenrir
Fenrir
II TeKtOniK
Fenrir
Level 157
God Stats
4W - 4L
1,641 SR
Queue Stats
151W - 153L
1,377 Elo+
Party 1
Zhong Kui
Zhong Kui
Mitalz
Zhong Kui
Level 74
God Stats
3W - 2L
1,408 SR
Queue Stats
189W - 198L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AttackSquad
Gilgamesh
18
12 / 3 / 9
15,568
865
26,015
27,438
30,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

19
5 / 11 / 14
13,778
765
24,344
19,304
7,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
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Artemis
17
8 / 9 / 10
13,531
752
16,664
22,096
8,792
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
II DAT GUY
Sylvanus
16
7 / 7 / 14
13,114
729
20,699
27,523
20,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
17
12 / 8 / 10
14,255
792
23,059
28,227
18,997
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Mitalz
Zhong Kui
15
4 / 10 / 12
12,126
674
14,038
25,400
16,750
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
59
25
Kills
23
23
Deaths
25
33
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AttackSquad
Gilgamesh
12
3
9
5.5
L
Sylvanus
II DAT GUY
Sylvanus
7
7
14
2
L
Fenrir
12
8
10
2.13
W
5
11
14
1.09
L
Zhong Kui
Mitalz
Zhong Kui
4
10
12
1
W
Artemis
a1d2c3d4e5
Artemis
8
9
10
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,023
Damage
57,796
68,838
Taken
81,150
46,751
Mitigated
56,705
9,959
Healing
24,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AttackSquad
Gilgamesh
26,015
6,691
0
1,483
27,438
30,800
404
16,596
10,842
0
35,210
L
Sylvanus
II DAT GUY
Sylvanus
20,699
6,232
4,396
9,107
27,523
20,958
270
9,015
17,472
39,201
0
L
Fenrir
23,059
5,095
0
5,837
28,227
18,997
118
6,381
20,954
0
43,505
W
24,344
4,044
0
4,710
19,304
7,159
1,266
6,895
12,409
64,827
0
L
Zhong Kui
Mitalz
Zhong Kui
14,038
2,620
0
4,710
25,400
16,750
295
8,676
15,968
38,128
0
W
Artemis
a1d2c3d4e5
Artemis
16,664
8,858
501
3,265
22,096
8,792
1,186
11,757
10,339
0
44,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,877
Gold Earned
39,495
163
Minions Killed
130
7
Camps Cleared
8
851,563
Distance Traveled
765,672
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
15,568
865
19
1
0
322,340
1
L
Sylvanus
13,114
729
38
2
2
242,344
1
L
Fenrir
14,255
792
41
2
3
290,970
1
W
Zeus
13,778
765
90
5
4
264,866
2
L
Zhong Kui
12,126
674
51
3
3
232,358
1
W
Artemis
13,531
752
54
3
3
264,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role