Player Matchup

Chaac
Chaac
A1phaCelest1al
Chaac
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 61L
1,298 Elo+
Party 1
Arachne
Arachne
Alyvrae
Arachne
Level 94
God Stats
8W - 16L
1,321 SR
Queue Stats
570W - 718L
1,347 Elo+
Party 1
Atlas
Atlas
EvilKungFu
Atlas
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 145L
1,427 Elo+
Party 1
Baron Samedi
Baron Samedi
Jollyroger303
Baron Samedi
Level 115
God Stats
0W - 2L
1,227 SR
Queue Stats
32W - 87L
1,269 Elo+
Party 1
Cupid
Cupid
Punisher2D
Cupid
Level 140
God Stats
15W - 24L
1,366 SR
Queue Stats
630W - 804L
1,356 Elo+
Party 1
Team Averages
Level 128
1,383 SR
1,339 Elo+

VS

Team Averages
Level 101
1,509 SR
1,517 Elo+
Merlin
Merlin
AIfredoSaus
Merlin
Level 151
God Stats
5W - 1L
1,735 SR
Queue Stats
127W - 95L
1,589 Elo+
Party 2
Mercury
Mercury
Amodemo
Mercury
Level 126
God Stats
8W - 6L
1,265 SR
Queue Stats
113W - 106L
1,509 Elo+
Party 2
Bellona
Bellona
Ispamfearr
Bellona
Level 45
God Stats
3W - 3L
1,456 SR
Queue Stats
144W - 162L
1,500 Elo+
Party 3
Sol
Sol
KazakUnchained
Sol
Level 148
God Stats
3W - 1L
1,587 SR
Queue Stats
156W - 151L
1,545 Elo+
Party 3
Khepri
Khepri
Nightmarepet
Khepri
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 119L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 0
10,856
493
15,845
25,407
28,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
Alyvrae
Arachne
14
1 / 5 / 0
9,170
417
3,363
18,991
8,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
14
0 / 4 / 4
9,498
432
10,998
22,915
26,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Jollyroger303
Baron Samedi
14
2 / 4 / 1
9,684
440
10,399
14,852
8,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
17
3 / 6 / 1
10,785
490
8,033
18,646
8,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
8 / 1 / 7
13,051
593
19,746
10,580
6,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
Amodemo
Mercury
20
8 / 2 / 4
12,575
572
13,263
15,790
7,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Ispamfearr
Bellona
20
3 / 0 / 3
13,454
612
21,509
23,291
27,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 1 / 10
11,018
501
15,797
14,739
6,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
15
0 / 2 / 12
10,677
485
4,477
13,668
14,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
6
Kills
22
22
Deaths
6
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Merlin
8
1
7
11.5
L
Arachne
Alyvrae
Arachne
1
5
0
0.2
W
Mercury
Amodemo
Mercury
8
2
4
5
L
Atlas
0
4
4
0.5
W
Bellona
Ispamfearr
Bellona
3
0
3
4.5
L
Baron Samedi
Jollyroger303
Baron Samedi
2
4
1
0.63
W
3
1
10
8
W
Khepri
0
2
12
3
L
Cupid
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,638
Damage
74,792
100,811
Taken
78,068
80,535
Mitigated
62,212
30,807
Healing
27,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,845
2,602
0
14,750
25,407
28,554
0
1,081
22,849
290
92,665
W
Merlin
19,746
2,504
0
3,074
10,580
6,168
1,170
5,749
4,831
135,261
0
L
Arachne
Alyvrae
Arachne
3,363
2,707
0
2,388
18,991
8,126
0
5,545
13,350
0
76,598
W
Mercury
Amodemo
Mercury
13,263
6,645
0
2,140
15,790
7,786
0
5,257
10,498
0
141,836
L
Atlas
10,998
4,646
695
3,716
22,915
26,866
0
14,650
8,265
40,790
0
W
Bellona
Ispamfearr
Bellona
21,509
10,641
0
10,055
23,291
27,142
3,306
533
21,444
0
111,567
L
Baron Samedi
Jollyroger303
Baron Samedi
10,399
433
739
3,631
14,852
8,705
114
6,293
8,559
69,536
0
W
15,797
7,569
0
8,099
14,739
6,648
2,991
5,627
9,112
79,122
0
W
Khepri
4,477
861
0
3,970
13,668
14,468
347
6,631
7,037
20,592
0
L
Cupid
8,033
3,713
161
4,727
18,646
8,284
2,502
12,451
6,149
0
86,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,993
Gold Earned
60,775
611
Minions Killed
730
0
Camps Cleared
0
1,943,492
Distance Traveled
2,167,167
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,856
493
184
8
0
405,294
4
W
Merlin
13,051
593
190
9
0
422,210
8
L
Arachne
9,170
417
108
5
0
409,463
0
W
Mercury
12,575
572
191
9
0
472,913
4
L
Atlas
9,498
432
42
2
0
417,192
2
W
Bellona
13,454
612
205
9
0
414,292
0
L
Baron Samedi
9,684
440
124
6
0
377,781
2
W
Sol
11,018
501
114
5
0
427,654
1
W
Khepri
10,677
485
30
1
0
430,098
6
L
Cupid
10,785
490
153
7
0
333,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role