Player Matchup

Artio
Artio
KAKASHIMYKE
Artio
Level 120
God Stats
2W - 5L
1,465 SR
Queue Stats
31W - 38L
1,525 Elo+
Party 2
Ullr
Ullr
KakashiNate
Ullr
Level 124
God Stats
6W - 8L
1,582 SR
Queue Stats
143W - 149L
1,516 Elo+
Party 2
Janus
Janus
Ricky2Swole
Janus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,688 Elo+
Party 2
Hou Yi
Hou Yi
xDatYvngGasx
Hou Yi
Level 143
God Stats
0W - 1L
1,783 SR
Queue Stats
56W - 65L
1,523 Elo+
Party 2
Gilgamesh
Gilgamesh
xDatYvngGodx
Gilgamesh
Level 136
God Stats
0W - 1L
1,653 SR
Queue Stats
44W - 55L
1,521 Elo+
Party 2
Team Averages
Level 126
1,597 SR
1,555 Elo+

VS

Team Averages
Level 112
1,515 SR
1,541 Elo+
Erlang Shen
Erlang Shen
Beelll4863
Erlang Shen
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
218W - 216L
1,541 Elo+
Party 3
Cerberus
Cerberus
BirenThBased
Cerberus
Level 110
God Stats
9W - 9L
1,582 SR
Queue Stats
231W - 214L
1,546 Elo+
Party 3
Chaac
Chaac
CIXD9
Chaac
Level 116
God Stats
86W - 72L
1,613 SR
Queue Stats
420W - 448L
1,573 Elo+
Party 1
Chang'e
Chang'e
OFFiCiAL-vs-WRLD
Chang'e
Level 105
God Stats
16W - 24L
1,424 SR
Queue Stats
516W - 515L
1,513 Elo+
Party 1
Hel
Hel
Suaave_K
Hel
Level 141
God Stats
8W - 8L
1,455 SR
Queue Stats
425W - 457L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,044
403
5,316
12,925
10,254
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 1 / 1
7,570
505
4,629
10,842
3,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 0
7,557
504
5,455
8,419
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
12
0 / 1 / 0
6,720
448
8,410
8,552
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
xDatYvngGodx
Gilgamesh
11
1 / 3 / 2
7,201
480
9,471
13,317
6,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Beelll4863
Erlang Shen
13
1 / 0 / 2
7,649
510
2,712
12,863
6,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
BirenThBased
Cerberus
11
0 / 1 / 6
7,243
483
6,224
17,002
12,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
CIXD9
Chaac
13
1 / 0 / 5
8,208
547
12,487
8,862
5,620
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
8 / 2 / 0
8,907
594
8,339
11,062
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 0 / 3
7,449
497
6,782
7,909
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
10
10
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Beelll4863
Erlang Shen
1
0
2
2
W
Cerberus
BirenThBased
Cerberus
0
1
6
3
W
Chaac
CIXD9
Chaac
1
0
5
3.5
L
0
2
1
0.25
L
0
1
1
0.5
W
8
2
0
4
L
2
3
0
0.67
W
0
0
3
1.5
L
Hou Yi
0
1
0
0
L
Gilgamesh
xDatYvngGodx
Gilgamesh
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,281
Damage
36,544
54,055
Taken
57,698
27,001
Mitigated
31,562
13,610
Healing
25,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Beelll4863
Erlang Shen
2,712
1,830
0
2,656
12,863
6,054
0
511
12,304
0
73,577
W
Cerberus
BirenThBased
Cerberus
6,224
588
0
4,789
17,002
12,996
0
4,689
12,227
34,807
0
W
Chaac
CIXD9
Chaac
12,487
2,934
16
4,367
8,862
5,620
0
1,451
7,363
0
59,795
L
5,316
448
1,071
3,466
12,925
10,254
182
6,720
6,205
17,598
0
L
4,629
1,856
0
3,686
10,842
3,829
0
503
10,339
0
54,399
W
8,339
397
1,080
5,705
11,062
4,353
0
3,313
7,592
54,171
0
L
5,455
653
0
1,230
8,419
3,143
886
3,330
5,089
55,288
0
W
6,782
1,137
1,784
5,541
7,909
2,539
700
468
7,441
57,572
0
L
Hou Yi
8,410
4,197
0
2,963
8,552
3,477
192
6,235
2,317
0
53,041
L
Gilgamesh
xDatYvngGodx
Gilgamesh
9,471
3,684
0
1,194
13,317
6,298
0
4,557
8,760
0
52,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,092
Gold Earned
39,456
392
Minions Killed
504
0
Camps Cleared
0
1,477,324
Distance Traveled
1,573,657
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,649
510
132
9
0
363,362
2
W
Cerberus
7,243
483
76
5
0
288,150
3
W
Chaac
8,208
547
98
7
0
337,363
4
L
Artio
6,044
403
25
2
0
306,089
4
L
Ullr
7,570
505
103
7
0
296,132
1
W
Chang'e
8,907
594
102
7
0
295,063
2
L
Janus
7,557
504
95
6
0
268,024
2
W
Hel
7,449
497
96
6
0
289,719
1
L
Hou Yi
6,720
448
82
5
0
262,283
0
L
Gilgamesh
7,201
480
87
6
0
344,796
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role