Player Matchup

Hercules
Hercules
Clock_Work95
Hercules
Level 109
God Stats
4W - 2L
1,616 SR
Queue Stats
92W - 146L
1,297 Elo+
Solo
Lancelot
Lancelot
Fransz98
Lancelot
Level 96
God Stats
4W - 1L
1,743 SR
Queue Stats
140W - 130L
1,404 Elo+
Solo
Cernunnos
Cernunnos
IAmVickValdez
Cernunnos
Level 67
God Stats
1W - 3L
1,246 SR
Queue Stats
109W - 123L
1,392 Elo+
Solo
The Morrigan
The Morrigan
ProfessorRekt
The Morrigan
Level 51
God Stats
26W - 24L
1,507 SR
Queue Stats
205W - 200L
1,446 Elo+
Solo
Atlas
Atlas
wartaco924
Atlas
Level 159
God Stats
147W - 147L
1,554 SR
Queue Stats
602W - 688L
1,489 Elo+
Solo
Team Averages
Level 96
1,533 SR
1,406 Elo+

VS

Team Averages
Level 111
1,493 SR
1,438 Elo+
Fafnir
Fafnir
Brendaliathan
Fafnir
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 98L
1,434 Elo+
Solo
Neith
Neith
Skaeker
Neith
Level 98
God Stats
15W - 10L
1,562 SR
Queue Stats
102W - 115L
1,460 Elo+
Solo
Tyr
Tyr
Thy Spark
Tyr
Level 86
God Stats
6W - 4L
1,607 SR
Queue Stats
7W - 6L
1,446 Elo+
Solo
Kukulkan
Kukulkan
joejoepoopshine
Kukulkan
Level 85
God Stats
1W - 3L
1,388 SR
Queue Stats
51W - 49L
1,458 Elo+
Solo
Serqet
Serqet
skoots7
Serqet
Level 158
God Stats
3W - 6L
1,405 SR
Queue Stats
287W - 330L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Clock_Work95
Hercules
20
3 / 0 / 4
13,926
497
21,021
27,602
36,011
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Fransz98
Lancelot
20
2 / 3 / 6
13,753
491
14,790
23,058
12,392
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
IAmVickValdez
Cernunnos
20
10 / 4 / 7
15,746
562
23,802
31,983
16,129
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
ProfessorRekt
The Morrigan
20
6 / 3 / 3
13,511
483
8,694
14,376
6,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Atlas
18
6 / 0 / 13
13,822
494
19,855
24,465
28,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 2
10,631
380
9,529
23,464
30,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Skaeker
Neith
18
2 / 4 / 3
11,534
412
11,159
15,816
6,633
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 3 / 2
11,566
413
16,754
30,494
37,479
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
18
2 / 4 / 6
11,879
424
26,746
20,734
10,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
skoots7
Serqet
17
2 / 9 / 2
10,827
387
6,724
29,176
14,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
27
Kills
10
10
Deaths
28
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
W
Hercules
Clock_Work95
Hercules
3
0
4
5
W
Lancelot
Fransz98
Lancelot
2
3
6
1.67
W
Cernunnos
IAmVickValdez
Cernunnos
10
4
7
3.38
W
The Morrigan
ProfessorRekt
The Morrigan
6
3
3
2.5
L
Neith
Skaeker
Neith
2
4
3
0.88
L
1
3
2
0.67
L
Kukulkan
2
4
6
1.25
L
Serqet
skoots7
Serqet
2
9
2
0.33
W
Atlas
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,162
Damage
70,912
121,484
Taken
119,684
100,161
Mitigated
100,168
47,247
Healing
31,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,529
2,359
216
4,736
23,464
30,715
0
5,604
17,860
44,995
0
W
Hercules
Clock_Work95
Hercules
21,021
5,296
0
11,595
27,602
36,011
842
8,550
18,800
0
103,966
W
Lancelot
Fransz98
Lancelot
14,790
4,118
0
8,007
23,058
12,392
0
7,800
14,860
0
158,146
W
Cernunnos
IAmVickValdez
Cernunnos
23,802
13,341
0
17,651
31,983
16,129
8,956
10,858
20,811
0
173,613
W
The Morrigan
ProfessorRekt
The Morrigan
8,694
1,842
0
806
14,376
6,676
745
5,144
8,773
84,230
6,421
L
Neith
Skaeker
Neith
11,159
4,278
0
8,397
15,816
6,633
1,584
3,029
12,787
0
96,617
L
16,754
3,107
0
9,295
30,494
37,479
0
5,501
24,923
0
95,270
L
Kukulkan
26,746
4,685
234
1,868
20,734
10,986
98
5,874
14,860
107,631
0
L
Serqet
skoots7
Serqet
6,724
1,191
0
7,116
29,176
14,355
0
6,721
22,455
0
93,108
W
Atlas
19,855
6,012
1,100
8,088
24,465
28,953
113
7,032
17,433
69,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,758
Gold Earned
56,437
787
Minions Killed
606
0
Camps Cleared
0
2,556,514
Distance Traveled
2,518,208
21
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,631
380
51
2
0
498,058
8
W
Hercules
13,926
497
162
6
0
501,627
7
W
Lancelot
13,753
491
194
7
0
617,887
4
W
Cernunnos
15,746
562
212
8
0
443,790
1
W
The Morrigan
13,511
483
147
5
0
508,647
9
L
Neith
11,534
412
146
5
0
491,525
6
L
Tyr
11,566
413
156
6
0
535,035
8
L
Kukulkan
11,879
424
145
5
0
461,357
3
L
Serqet
10,827
387
108
4
0
532,233
4
W
Atlas
13,822
494
72
3
0
484,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role