Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
EaraI
Yu Huang
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,445 Elo+
Solo
Raijin
Raijin
plushsalmon
Raijin
Level 148
God Stats
1W - 1L
1,704 SR
Queue Stats
348W - 342L
1,546 Elo+
Solo
Team Averages
Level 96
1,541 SR
1,498 Elo+

VS

Team Averages
Level 94
1,425 SR
1,374 Elo+
Nu Wa
Nu Wa
Aethyrea
Nu Wa
Level 109
God Stats
1W - 3L
1,292 SR
Queue Stats
2W - 11L
1,406 Elo+
Party 1
Kuzenbo
Kuzenbo
ColdMayhem
Kuzenbo
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 18L
1,408 Elo+
Party 1
Neith
Neith
LaPiti
Neith
Level 89
God Stats
165W - 180L
1,542 SR
Queue Stats
165W - 180L
1,542 Elo+
Solo
Hercules
Hercules
Raxxius
Hercules
Level 118
God Stats
2W - 2L
1,292 SR
Queue Stats
3W - 20L
1,142 Elo+
Party 1
Vulcan
Vulcan
Shandae
Vulcan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 22L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 3 / 2
8,758
973
4,984
11,893
9,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
 
Nu Wa
14
0 / 2 / 1
8,489
943
6,322
6,617
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
 
Freya
13
0 / 0 / 0
7,517
835
0
581
288
Yu Huang
EaraI
Yu Huang
14
2 / 0 / 1
9,139
1,015
9,869
5,227
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Raijin
14
0 / 0 / 2
8,896
988
12,388
10,131
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

286

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aethyrea
Nu Wa
14
1 / 2 / 2
8,460
940
5,314
5,617
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
ColdMayhem
Kuzenbo
14
1 / 0 / 4
8,726
970
5,111
9,462
11,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
LaPiti
Neith
15
1 / 1 / 3
9,395
1,044
9,893
8,917
3,993
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Raxxius
Hercules
14
0 / 0 / 4
8,328
925
4,656
7,083
6,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
Shandae
Vulcan
14
2 / 0 / 1
8,982
998
7,694
5,260
2,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
3
Kills
5
5
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
2
0.67
L
Nu Wa
 
Nu Wa
0
2
1
0.25
L
Freya
 
Freya
0
0
0
0
W
Nu Wa
Aethyrea
Nu Wa
1
2
2
1
W
Kuzenbo
ColdMayhem
Kuzenbo
1
0
4
3
L
Yu Huang
EaraI
Yu Huang
2
0
1
2.5
W
Neith
LaPiti
Neith
1
1
3
2.5
W
Hercules
Raxxius
Hercules
0
0
4
2
W
Vulcan
Shandae
Vulcan
2
0
1
2.5
L
Raijin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,563
Damage
32,668
34,449
Taken
36,339
19,443
Mitigated
27,518
1,420
Healing
3,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,984
219
0
884
11,893
9,568
0
7,176
4,576
0
10,428
L
Nu Wa
 
Nu Wa
6,322
1,533
0
536
6,617
2,975
0
3,125
3,424
32,402
0
L
Freya
 
Freya
0
0
0
0
581
288
0
581
0
0
0
W
Nu Wa
Aethyrea
Nu Wa
5,314
1,319
0
0
5,617
2,607
0
4,360
1,105
19,805
0
W
Kuzenbo
ColdMayhem
Kuzenbo
5,111
2,159
0
0
9,462
11,688
0
7,864
1,343
13,393
0
L
Yu Huang
EaraI
Yu Huang
9,869
164
0
0
5,227
2,313
0
3,254
1,973
26,422
0
W
Neith
LaPiti
Neith
9,893
2,817
0
2,157
8,917
3,993
0
6,387
2,316
0
54,685
W
Hercules
Raxxius
Hercules
4,656
47
0
1,784
7,083
6,728
0
5,536
1,313
0
11,373
W
Vulcan
Shandae
Vulcan
7,694
3,939
0
0
5,260
2,502
0
3,789
1,320
26,535
0
L
Raijin
12,388
1,045
0
0
10,131
4,299
0
3,983
5,996
49,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,799
Gold Earned
43,891
222
Minions Killed
199
6
Camps Cleared
10
693,493
Distance Traveled
915,697
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,758
973
14
2
1
183,318
3
L
Nu Wa
8,489
943
69
8
2
153,520
4
L
Freya
7,517
835
0
0
0
0
0
W
Nu Wa
8,460
940
34
4
0
145,978
2
W
Kuzenbo
8,726
970
10
1
1
196,680
0
L
Yu Huang
9,139
1,015
49
5
3
176,130
4
W
Neith
9,395
1,044
95
11
6
184,569
2
W
Hercules
8,328
925
14
2
2
198,684
0
W
Vulcan
8,982
998
46
5
1
189,786
1
L
Raijin
8,896
988
90
10
0
180,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role