Player Matchup

Odin
Odin
Fenster05
Odin
Level 77
God Stats
17W - 21L
1,238 SR
Queue Stats
129W - 155L
1,341 Elo+
Solo
Cliodhna
Cliodhna
KillaKilla93
Cliodhna
Level 96
God Stats
1W - 3L
1,418 SR
Queue Stats
410W - 437L
1,407 Elo+
Solo
Sol
Sol
RwandaVision
Sol
Level 159
God Stats
2W - 4L
1,344 SR
Queue Stats
564W - 514L
1,652 Elo+
Party 1
Cthulhu
Cthulhu
Sweepah
Cthulhu
Level 119
God Stats
8W - 6L
1,656 SR
Queue Stats
259W - 260L
1,559 Elo+
Party 1
Heimdallr
Heimdallr
nosoynadie6159
Heimdallr
Level 74
God Stats
17W - 16L
1,539 SR
Queue Stats
46W - 55L
1,324 Elo+
Solo
Team Averages
Level 105
1,439 SR
1,457 Elo+

VS

Team Averages
Level 104
1,527 SR
1,453 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Knemo420
Lancelot
Level 85
God Stats
7W - 4L
1,544 SR
Queue Stats
207W - 229L
1,460 Elo+
Solo
Ymir
Ymir
XLiamX
Ymir
Level 85
God Stats
3W - 0L
1,573 SR
Queue Stats
51W - 44L
1,467 Elo+
Solo
Hachiman
Hachiman
haydodian
Hachiman
Level 122
God Stats
25W - 22L
1,517 SR
Queue Stats
227W - 247L
1,449 Elo+
Solo
Hercules
Hercules
igloofoo
Hercules
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
0 / 0 / 3
8,666
413
8,321
14,183
16,166
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
KillaKilla93
Cliodhna
13
5 / 4 / 1
9,397
447
9,777
17,708
7,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 8
10,067
479
25,603
23,033
10,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Sweepah
Cthulhu
12
0 / 3 / 6
8,490
404
10,582
21,557
25,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
nosoynadie6159
Heimdallr
15
6 / 8 / 7
9,937
473
16,105
19,888
10,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 3 / 5
10,820
515
20,539
18,824
10,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Knemo420
Lancelot
15
4 / 5 / 3
9,837
468
9,076
20,109
9,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
XLiamX
Ymir
13
3 / 3 / 7
10,510
500
8,300
24,594
31,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
haydodian
Hachiman
16
4 / 4 / 6
10,690
509
14,396
14,509
6,169
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
igloofoo
Hercules
16
0 / 2 / 2
10,679
509
17,628
16,792
19,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
16
Kills
16
17
Deaths
17
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
3
5
2.5
L
Odin
0
0
3
1.5
L
Cliodhna
KillaKilla93
Cliodhna
5
4
1
1.38
W
Lancelot
Knemo420
Lancelot
4
5
3
1.1
L
5
2
8
4.5
L
Cthulhu
Sweepah
Cthulhu
0
3
6
1
W
Ymir
XLiamX
Ymir
3
3
7
2.17
W
Hachiman
haydodian
Hachiman
4
4
6
1.75
W
Hercules
igloofoo
Hercules
0
2
2
0.5
L
Heimdallr
nosoynadie6159
Heimdallr
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,388
Damage
69,939
96,369
Taken
94,828
69,989
Mitigated
77,045
34,871
Healing
26,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,539
6,508
0
5,935
18,824
10,621
2,944
10,844
7,980
0
101,439
L
Odin
8,321
922
0
3,500
14,183
16,166
0
1,249
12,934
0
50,041
L
Cliodhna
KillaKilla93
Cliodhna
9,777
1,109
0
7,646
17,708
7,451
45
1,296
16,412
0
48,533
W
Lancelot
Knemo420
Lancelot
9,076
1,567
0
5,858
20,109
9,868
0
6,461
13,648
0
57,036
L
25,603
9,805
0
15,093
23,033
10,439
83
1,281
21,752
104,881
0
L
Cthulhu
Sweepah
Cthulhu
10,582
1,135
1,045
4,252
21,557
25,753
0
2,631
18,926
31,338
0
W
Ymir
XLiamX
Ymir
8,300
1,576
645
5,002
24,594
31,139
263
11,802
12,792
27,841
0
W
Hachiman
haydodian
Hachiman
14,396
8,584
0
4,346
14,509
6,169
1,524
5,022
9,486
0
69,075
W
Hercules
igloofoo
Hercules
17,628
8,867
0
4,852
16,792
19,248
1,097
2,908
13,884
0
87,538
L
Heimdallr
nosoynadie6159
Heimdallr
16,105
10,055
0
3,335
19,888
10,180
61
2,894
16,994
0
67,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,557
Gold Earned
52,536
422
Minions Killed
492
0
Camps Cleared
0
1,958,935
Distance Traveled
2,059,152
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,820
515
141
7
0
389,460
8
L
Odin
8,666
413
103
5
0
409,987
5
L
Cliodhna
9,397
447
60
3
0
412,462
0
W
Lancelot
9,837
468
75
4
0
473,117
0
L
Sol
10,067
479
128
6
0
401,937
3
L
Cthulhu
8,490
404
34
2
0
388,043
8
W
Ymir
10,510
500
26
1
0
400,922
0
W
Hachiman
10,690
509
106
5
0
426,040
4
W
Hercules
10,679
509
144
7
0
369,613
3
L
Heimdallr
9,937
473
97
5
0
346,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role