Player Matchup

Chang'e
Chang'e
ThatsUnrealz
Chang'e
Level 153
God Stats
40W - 40L
1,489 SR
Queue Stats
405W - 539L
1,392 Elo+
Solo
King Arthur
King Arthur
TheVileGrimKing
King Arthur
Level 132
God Stats
3W - 3L
1,475 SR
Queue Stats
91W - 118L
1,343 Elo+
Party 2
Nemesis
Nemesis
oZtxy
Nemesis
Level 88
God Stats
1W - 1L
1,780 SR
Queue Stats
180W - 204L
1,428 Elo+
Party 2
Team Averages
Level 124
1,581 SR
1,388 Elo+

VS

Team Averages
Level 122
1,549 SR
1,399 Elo+
Fenrir
Fenrir
No NaMe1514
Fenrir
Level 100
God Stats
10W - 6L
1,744 SR
Queue Stats
124W - 188L
1,398 Elo+
Party 1
King Arthur
King Arthur
NoiSePoWeRQc
King Arthur
Level 157
God Stats
60W - 123L
1,404 SR
Queue Stats
940W - 1,276L
1,385 Elo+
Party 1
He Bo
He Bo
Ramrod1205
He Bo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 248L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ThatsUnrealz
Chang'e
20
7 / 2 / 12
16,790
730
28,831
21,235
13,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

King Arthur
TheVileGrimKing
King Arthur
18
4 / 8 / 8
14,714
640
27,215
36,158
25,735
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
oZtxy
Nemesis
20
9 / 7 / 8
16,351
711
29,209
28,815
24,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
10 / 7 / 5
15,568
677
24,312
35,750
24,139
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
NoiSePoWeRQc
King Arthur
19
2 / 6 / 14
14,526
632
15,935
42,906
68,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
19
4 / 7 / 11
14,984
651
24,487
21,915
10,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
46
20
Kills
16
17
Deaths
20
28
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
10
7
5
1.79
L
King Arthur
NoiSePoWeRQc
King Arthur
2
6
14
1.5
L
He Bo
4
7
11
1.36
W
Chang'e
ThatsUnrealz
Chang'e
7
2
12
6.5
W
King Arthur
TheVileGrimKing
King Arthur
4
8
8
1
W
Nemesis
oZtxy
Nemesis
9
7
8
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,255
Damage
64,734
86,208
Taken
100,571
63,629
Mitigated
103,485
34,842
Healing
19,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
24,312
6,249
503
8,079
35,750
24,139
0
10,694
25,056
0
58,695
L
King Arthur
NoiSePoWeRQc
King Arthur
15,935
1,804
843
6,612
42,906
68,384
26
11,434
31,472
0
51,614
L
He Bo
24,487
2,186
630
2,612
21,915
10,962
451
7,631
14,284
69,082
0
W
Chang'e
ThatsUnrealz
Chang'e
28,831
2,419
9,122
10,561
21,235
13,023
710
7,067
13,631
85,138
0
W
King Arthur
TheVileGrimKing
King Arthur
27,215
1,549
924
7,839
36,158
25,735
153
9,805
25,780
0
69,247
W
Nemesis
oZtxy
Nemesis
29,209
12,329
665
5,731
28,815
24,871
1,396
8,329
20,060
416
65,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,855
Gold Earned
45,078
228
Minions Killed
206
10
Camps Cleared
8
1,224,610
Distance Traveled
1,188,108
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,568
677
48
2
3
420,337
3
L
King Arthur
14,526
632
64
3
3
404,963
7
L
He Bo
14,984
651
94
4
2
362,808
6
W
Chang'e
16,790
730
107
5
1
410,512
1
W
King Arthur
14,714
640
61
3
5
415,353
4
W
Nemesis
16,351
711
60
3
4
398,745
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role