Player Matchup

Discordia
Discordia
Akanlös
Discordia
Level 124
God Stats
0W - 3L
1,321 SR
Queue Stats
66W - 49L
1,668 Elo+
Solo
Jing Wei
Jing Wei
Bearyyu
Jing Wei
Level 60
God Stats
6W - 4L
1,704 SR
Queue Stats
137W - 143L
1,698 Elo+
Party 2
Osiris
Osiris
DrCoconutt
Osiris
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
266W - 237L
1,671 Elo+
Party 2
Serqet
Serqet
fertkali
Serqet
Level 157
God Stats
2W - 3L
1,579 SR
Queue Stats
221W - 218L
1,694 Elo+
Solo
Ares
Ares
gyozaaa
Ares
Level 117
God Stats
5W - 4L
1,668 SR
Queue Stats
235W - 217L
1,650 Elo+
Solo
Team Averages
Level 113
1,554 SR
1,676 Elo+

VS

Team Averages
Level 160
1,594 SR
1,662 Elo+
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Arakhnic
Terra
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
355W - 190L
1,754 Elo+
Party 1
Osiris
Osiris
Caleb123
Osiris
Level 160
God Stats
1W - 1L
1,496 SR
Queue Stats
141W - 107L
1,635 Elo+
Solo
Neith
Neith
JabDawGg
Neith
Level 160
God Stats
12W - 2L
1,472 SR
Queue Stats
393W - 239L
1,755 Elo+
Party 1
Thoth
Thoth
Phial
Thoth
Level 160
God Stats
6W - 0L
2,001 SR
Queue Stats
112W - 70L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Akanlös
Discordia
9
0 / 3 / 1
5,242
524
4,684
4,715
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
Bearyyu
Jing Wei
9
0 / 4 / 0
5,018
502
1,596
7,206
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
DrCoconutt
Osiris
11
2 / 1 / 0
6,155
616
7,168
10,389
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
fertkali
Serqet
9
1 / 2 / 1
5,215
522
3,843
7,773
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
gyozaaa
Ares
7
0 / 2 / 1
4,274
427
3,736
8,541
6,377
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
5 / 1 / 1
6,189
619
5,133
8,449
2,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Arakhnic
Terra
8
1 / 0 / 6
5,627
563
3,140
9,639
5,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Caleb123
Osiris
11
1 / 1 / 1
6,317
632
5,669
9,506
6,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
JabDawGg
Neith
10
2 / 1 / 2
5,876
588
4,663
5,416
2,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
Phial
Thoth
11
3 / 0 / 4
6,357
636
5,025
4,841
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
12
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
1
1
5.5
L
Discordia
Akanlös
Discordia
0
3
1
0.17
W
Terra
Arakhnic
Terra
1
0
6
4
L
Jing Wei
Bearyyu
Jing Wei
0
4
0
0
W
Osiris
Caleb123
Osiris
1
1
1
1.5
L
Osiris
DrCoconutt
Osiris
2
1
0
2
W
Neith
JabDawGg
Neith
2
1
2
3
W
Thoth
Phial
Thoth
3
0
4
5
L
Serqet
fertkali
Serqet
1
2
1
0.75
L
Ares
gyozaaa
Ares
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,027
Damage
23,630
38,624
Taken
37,851
19,660
Mitigated
17,912
12,288
Healing
15,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,133
3,628
0
3,102
8,449
2,879
0
944
7,249
0
39,103
L
Discordia
Akanlös
Discordia
4,684
273
0
350
4,715
1,683
0
1,177
3,538
35,704
0
W
Terra
Arakhnic
Terra
3,140
955
1,734
3,538
9,639
5,305
0
3,595
5,384
11,109
0
L
Jing Wei
Bearyyu
Jing Wei
1,596
1,252
0
1,474
7,206
2,660
0
3,553
3,653
0
32,228
W
Osiris
Caleb123
Osiris
5,669
2,469
0
4,856
9,506
6,101
0
0
9,506
0
41,681
L
Osiris
DrCoconutt
Osiris
7,168
3,451
0
5,464
10,389
6,130
0
0
10,389
0
47,014
W
Neith
JabDawGg
Neith
4,663
2,232
0
1,575
5,416
2,167
0
2,055
2,783
0
42,491
W
Thoth
Phial
Thoth
5,025
597
0
1,161
4,841
1,460
64
1,306
3,511
50,121
0
L
Serqet
fertkali
Serqet
3,843
1,117
0
3,130
7,773
2,810
0
851
6,922
0
30,755
L
Ares
gyozaaa
Ares
3,736
500
135
1,735
8,541
6,377
0
2,584
5,957
12,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,904
Gold Earned
30,366
308
Minions Killed
341
0
Camps Cleared
0
1,000,838
Distance Traveled
1,051,573
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,189
619
67
7
0
249,183
0
L
Discordia
5,242
524
84
8
0
175,247
5
W
Terra
5,627
563
17
2
0
203,923
3
L
Jing Wei
5,018
502
60
6
0
198,183
2
W
Osiris
6,317
632
79
8
0
196,466
2
L
Osiris
6,155
616
89
9
0
212,307
2
W
Neith
5,876
588
81
8
0
176,922
4
W
Thoth
6,357
636
97
10
0
225,079
5
L
Serqet
5,215
522
60
6
0
227,619
5
L
Ares
4,274
427
15
2
0
187,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role