Player Matchup

King Arthur
King Arthur
CaptainDukie
King Arthur
Level 89
God Stats
8W - 3L
1,653 SR
Queue Stats
176W - 121L
1,696 Elo+
Party 1
Skadi
Skadi
LowFatTony
Skadi
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
98W - 89L
1,625 Elo+
Party 1
Baron Samedi
Baron Samedi
MrDabBilzerian
Baron Samedi
Level 146
God Stats
8W - 0L
1,857 SR
Queue Stats
39W - 6L
1,914 Elo+
Party 1
Team Averages
Level 114
1,670 SR
1,745 Elo+

VS

Team Averages
Level 149
1,793 SR
1,707 Elo+
Mercury
Mercury
Demacadocious
Mercury
Level 160
God Stats
0W - 2L
1,865 SR
Queue Stats
193W - 131L
1,683 Elo+
Party 2
Horus
Horus
Juidi
Horus
Level 128
God Stats
11W - 4L
1,765 SR
Queue Stats
130W - 81L
1,711 Elo+
Party 2
Thoth
Thoth
NocturnalLemon
Thoth
Level 160
God Stats
4W - 2L
1,750 SR
Queue Stats
121W - 79L
1,726 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CaptainDukie
King Arthur
15
5 / 2 / 6
10,379
692
12,296
19,290
16,746
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
16
4 / 2 / 7
10,441
696
15,720
12,248
4,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
MrDabBilzerian
Baron Samedi
16
4 / 2 / 8
10,872
725
14,529
12,629
6,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
2 / 4 / 4
8,927
595
7,628
14,696
7,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Juidi
Horus
12
0 / 4 / 6
8,439
563
9,615
20,250
17,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 5 / 2
10,005
667
14,904
12,362
5,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
13
Kills
6
6
Deaths
13
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CaptainDukie
King Arthur
5
2
6
4
L
Mercury
2
4
4
1
L
Horus
Juidi
Horus
0
4
6
0.75
W
Skadi
4
2
7
3.75
W
Baron Samedi
MrDabBilzerian
Baron Samedi
4
2
8
4
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,545
Damage
32,147
44,167
Taken
47,308
27,749
Mitigated
30,333
15,070
Healing
10,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CaptainDukie
King Arthur
12,296
1,393
0
3,852
19,290
16,746
18
7,566
10,310
0
36,161
L
Mercury
7,628
2,440
0
2,963
14,696
7,277
0
4,624
10,072
0
19,435
L
Horus
Juidi
Horus
9,615
4,163
1,585
4,493
20,250
17,915
0
6,696
13,554
0
17,098
W
Skadi
15,720
8,150
0
2,461
12,248
4,652
2,314
4,784
7,313
0
52,090
W
Baron Samedi
MrDabBilzerian
Baron Samedi
14,529
907
3,256
5,501
12,629
6,351
570
3,076
9,360
47,137
0
L
14,904
501
0
1,383
12,362
5,141
0
3,543
8,819
50,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,692
Gold Earned
27,371
178
Minions Killed
142
9
Camps Cleared
3
826,977
Distance Traveled
768,918
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,379
692
23
2
3
299,739
3
L
Mercury
8,927
595
25
2
1
277,374
1
L
Horus
8,439
563
14
1
0
250,239
3
W
Skadi
10,441
696
63
4
3
268,930
4
W
Baron Samedi
10,872
725
92
6
3
258,308
3
L
Thoth
10,005
667
103
7
2
241,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role