Player Matchup

Tyr
Tyr
DEV WIPED9148
Tyr
Level 87
God Stats
19W - 12L
1,877 SR
Queue Stats
111W - 109L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
Daggermouth1234
Baron Samedi
Level 145
God Stats
8W - 5L
1,571 SR
Queue Stats
171W - 178L
1,507 Elo+
Party 2
Izanami
Izanami
Dumb_Hippy_Dude
Izanami
Level 17
God Stats
3W - 1L
1,653 SR
Queue Stats
34W - 25L
1,701 Elo+
Party 3
Guan Yu
Guan Yu
RedDawn9865
Guan Yu
Level 58
God Stats
12W - 12L
1,281 SR
Queue Stats
23W - 26L
1,246 Elo+
Party 3
Da Ji
Da Ji
StOn3yTony3417
Da Ji
Level 24
God Stats
7W - 5L
1,230 SR
Queue Stats
77W - 86L
1,413 Elo+
Party 2
Team Averages
Level 66
1,522 SR
1,475 Elo+

VS

Team Averages
Level 97
1,629 SR
1,518 Elo+
Ares
Ares
H1___YoloMyArty
Ares
Level 142
God Stats
11W - 8L
1,699 SR
Queue Stats
190W - 170L
1,567 Elo+
Party 1
Lancelot
Lancelot
HavocsKeeper
Lancelot
Level 128
God Stats
25W - 23L
1,587 SR
Queue Stats
329W - 291L
1,512 Elo+
Party 1
Baron Samedi
Baron Samedi
LANDON IG
Baron Samedi
Level 44
God Stats
5W - 2L
1,654 SR
Queue Stats
36W - 36L
1,460 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rohacks
Cu Chulainn
Level 129
God Stats
12W - 4L
1,612 SR
Queue Stats
67W - 53L
1,508 Elo+
Party 1
Cernunnos
Cernunnos
Vlad Flacid
Cernunnos
Level 44
God Stats
4W - 3L
1,591 SR
Queue Stats
110W - 86L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 2 / 5
13,388
446
11,637
25,344
37,742
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Daggermouth1234
Baron Samedi
20
9 / 8 / 2
14,910
497
27,608
27,265
16,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

18
0 / 11 / 2
12,329
411
10,216
27,839
10,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
RedDawn9865
Guan Yu
18
4 / 11 / 1
12,481
416
10,719
34,808
32,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
3 / 7 / 4
13,833
461
18,173
32,328
16,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 17
16,085
536
16,999
36,367
56,799
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
HavocsKeeper
Lancelot
20
5 / 1 / 12
16,820
561
23,150
26,545
34,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
LANDON IG
Baron Samedi
20
6 / 6 / 7
16,374
546
14,439
24,308
14,554
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cu Chulainn
Rohacks
Cu Chulainn
20
12 / 1 / 7
19,260
642
25,468
29,374
25,767
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
Vlad Flacid
Cernunnos
20
12 / 4 / 13
17,733
591
37,264
24,412
14,291
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
95
16
Kills
39
39
Deaths
16
14
Assists
56
Player
Kills
Deaths
Assists
KDA
L
0
2
5
1.25
L
Baron Samedi
Daggermouth1234
Baron Samedi
9
8
2
1.25
L
0
11
2
0.09
W
4
4
17
3.13
W
Lancelot
HavocsKeeper
Lancelot
5
1
12
11
W
Baron Samedi
LANDON IG
Baron Samedi
6
6
7
1.58
L
Guan Yu
RedDawn9865
Guan Yu
4
11
1
0.41
W
Cu Chulainn
Rohacks
Cu Chulainn
12
1
7
15.5
L
3
7
4
0.71
W
Cernunnos
Vlad Flacid
Cernunnos
12
4
13
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,353
Damage
117,320
147,584
Taken
141,006
113,895
Mitigated
145,686
31,554
Healing
34,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,637
493
0
4,427
25,344
37,742
1,009
4,837
20,507
0
100,815
L
Baron Samedi
Daggermouth1234
Baron Samedi
27,608
1,284
1,849
4,987
27,265
16,747
0
9,733
17,532
114,360
0
L
10,216
6,784
0
6,919
27,839
10,266
6,182
5,433
22,406
0
103,591
W
16,999
1,290
901
7,850
36,367
56,799
1,172
8,502
26,957
61,074
0
W
Lancelot
HavocsKeeper
Lancelot
23,150
1,672
0
9,991
26,545
34,275
750
4,089
22,456
0
130,269
W
Baron Samedi
LANDON IG
Baron Samedi
14,439
1,377
777
4,480
24,308
14,554
647
9,886
14,422
114,283
0
L
Guan Yu
RedDawn9865
Guan Yu
10,719
2,201
994
4,041
34,808
32,297
3,081
8,062
26,746
0
54,323
W
Cu Chulainn
Rohacks
Cu Chulainn
25,468
10,400
0
2,414
29,374
25,767
6,369
4,630
24,744
0
231,452
L
18,173
3,219
0
8,337
32,328
16,843
689
3,373
28,955
0
132,583
W
Cernunnos
Vlad Flacid
Cernunnos
37,264
21,512
0
7,937
24,412
14,291
7,345
2,811
21,313
0
161,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,941
Gold Earned
86,272
756
Minions Killed
817
0
Camps Cleared
0
2,577,433
Distance Traveled
2,960,765
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,388
446
165
6
0
625,864
3
L
Baron Samedi
14,910
497
161
5
0
453,794
8
L
Izanami
12,329
411
168
6
0
451,623
2
W
Ares
16,085
536
54
2
0
534,731
7
W
Lancelot
16,820
561
179
6
0
657,865
2
W
Baron Samedi
16,374
546
153
5
0
559,880
1
L
Guan Yu
12,481
416
87
3
0
497,612
0
W
Cu Chulainn
19,260
642
269
9
0
673,953
3
L
Da Ji
13,833
461
175
6
0
548,540
2
W
Cernunnos
17,733
591
162
5
0
534,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role