Player Matchup

Nemesis
Nemesis
Barres6069
Nemesis
Level 120
God Stats
5W - 8L
1,354 SR
Queue Stats
148W - 145L
1,473 Elo+
Party 2
Medusa
Medusa
DrGoatJu
Medusa
Level 27
God Stats
42W - 19L
1,750 SR
Queue Stats
102W - 95L
1,472 Elo+
Party 1
Janus
Janus
IKosetsu
Janus
Level 47
God Stats
3W - 5L
1,773 SR
Queue Stats
143W - 132L
1,505 Elo+
Party 2
Khepri
Khepri
Mozesty
Khepri
Level 70
God Stats
54W - 32L
1,562 SR
Queue Stats
515W - 477L
1,495 Elo+
Party 1
Hercules
Hercules
mlgVENOMm8
Hercules
Level 84
God Stats
3W - 0L
1,784 SR
Queue Stats
18W - 16L
1,516 Elo+
Party 2
Team Averages
Level 70
1,645 SR
1,492 Elo+

VS

Team Averages
Level 68
1,399 SR
1,399 Elo+
King Arthur
King Arthur
DarkestNinjaKnig
King Arthur
Level 69
God Stats
30W - 36L
1,401 SR
Queue Stats
311W - 362L
1,337 Elo+
Party 3
Yemoja
Yemoja
Monster_UltAssas
Yemoja
Level 78
God Stats
13W - 10L
1,470 SR
Queue Stats
64W - 79L
1,417 Elo+
Party 3
Mercury
Mercury
Mr_Somebody-_-
Mercury
Level 68
God Stats
3W - 4L
1,470 SR
Queue Stats
97W - 126L
1,359 Elo+
Party 3
Freya
Freya
butcher-dblj1215
Freya
Level 23
God Stats
0W - 2L
1,246 SR
Queue Stats
15W - 11L
1,478 Elo+
Party 3
Tiamat
Tiamat
gigatron356
Tiamat
Level 103
God Stats
33W - 30L
1,409 SR
Queue Stats
263W - 318L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Barres6069
Nemesis
18
10 / 0 / 6
12,147
552
17,272
15,485
8,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
DrGoatJu
Medusa
17
8 / 1 / 7
11,093
504
17,345
12,912
6,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
IKosetsu
Janus
18
11 / 4 / 10
12,306
559
20,324
15,627
7,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
Mozesty
Khepri
12
1 / 0 / 9
9,262
421
5,697
11,765
13,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
mlgVENOMm8
Hercules
19
9 / 2 / 3
12,495
568
13,870
23,517
20,511
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkestNinjaKnig
King Arthur
13
0 / 5 / 1
8,275
376
9,380
21,018
21,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 10 / 0
8,969
408
7,163
23,412
11,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 6 / 4
10,739
488
9,268
18,372
8,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 14 / 1
7,846
357
7,701
20,619
8,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
17
3 / 4 / 0
11,247
511
12,787
17,292
15,204
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
13
39
Kills
7
7
Deaths
39
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Barres6069
Nemesis
10
0
6
13
L
King Arthur
DarkestNinjaKnig
King Arthur
0
5
1
0.1
W
Medusa
DrGoatJu
Medusa
8
1
7
11.5
W
Janus
IKosetsu
Janus
11
4
10
4
L
2
10
0
0.2
W
Khepri
Mozesty
Khepri
1
0
9
5.5
L
2
6
4
0.67
L
0
14
1
0.04
L
Tiamat
3
4
0
0.75
W
Hercules
mlgVENOMm8
Hercules
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,508
Damage
46,299
79,306
Taken
100,713
55,539
Mitigated
65,270
18,361
Healing
14,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Barres6069
Nemesis
17,272
7,616
0
1,775
15,485
8,158
66
1,764
13,281
0
103,873
L
King Arthur
DarkestNinjaKnig
King Arthur
9,380
2,035
115
1,846
21,018
21,153
0
3,920
16,991
0
52,295
W
Medusa
DrGoatJu
Medusa
17,345
9,176
0
5,426
12,912
6,180
40
3,082
9,044
0
85,574
W
Janus
IKosetsu
Janus
20,324
3,038
0
500
15,627
7,355
541
8,128
6,947
86,482
0
L
7,163
1,153
1,104
871
23,412
11,144
0
6,055
17,155
30,764
0
W
Khepri
Mozesty
Khepri
5,697
537
723
1,460
11,765
13,335
0
3,828
6,570
23,399
0
L
9,268
4,958
0
1,907
18,372
8,842
0
4,902
13,244
0
80,579
L
7,701
2,417
0
1,810
20,619
8,927
248
8,422
11,781
31,207
0
L
Tiamat
12,787
1,489
0
6,736
17,292
15,204
738
1,684
15,521
88,479
0
W
Hercules
mlgVENOMm8
Hercules
13,870
3,592
0
8,477
23,517
20,511
0
10,006
13,441
0
94,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,303
Gold Earned
47,076
589
Minions Killed
442
0
Camps Cleared
0
2,237,996
Distance Traveled
1,969,938
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,147
552
140
6
0
490,788
0
L
King Arthur
8,275
376
50
2
0
425,627
0
W
Medusa
11,093
504
130
6
0
442,860
2
W
Janus
12,306
559
128
6
0
375,253
0
L
Yemoja
8,969
408
51
2
0
370,072
0
W
Khepri
9,262
421
21
1
0
474,909
0
L
Mercury
10,739
488
111
5
0
451,686
2
L
Freya
7,846
357
56
3
0
352,244
3
L
Tiamat
11,247
511
174
8
0
370,309
2
W
Hercules
12,495
568
170
8
0
454,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role