Player Matchup

Ah Puch
Ah Puch
CaptainDukie
Ah Puch
Level 89
God Stats
7W - 3L
1,741 SR
Queue Stats
176W - 121L
1,685 Elo+
Party 2
Vamana
Vamana
LowFatTony
Vamana
Level 107
God Stats
2W - 2L
1,328 SR
Queue Stats
98W - 89L
1,587 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrDabBilzerian
Ah Muzen Cab
Level 146
God Stats
3W - 1L
1,807 SR
Queue Stats
39W - 6L
1,906 Elo+
Party 2
Team Averages
Level 114
1,626 SR
1,726 Elo+

VS

Team Averages
Level 98
1,662 SR
1,745 Elo+
Horus
Horus
Cryptikality
Horus
Level 120
God Stats
1W - 3L
1,737 SR
Queue Stats
13W - 14L
1,630 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DragonFlame88
Ah Muzen Cab
Level 67
God Stats
0W - 1L
1,763 SR
Queue Stats
4W - 3L
1,802 Elo+
Party 1
Discordia
Discordia
Xylch
Discordia
Level 108
God Stats
1W - 1L
1,486 SR
Queue Stats
4W - 3L
1,802 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CaptainDukie
Ah Puch
15
1 / 0 / 7
9,572
684
12,378
9,518
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
LowFatTony
Vamana
16
6 / 1 / 4
10,216
730
12,767
14,306
12,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
MrDabBilzerian
Ah Muzen Cab
16
3 / 0 / 6
10,122
723
14,183
11,542
4,429
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
8,536
610
6,000
18,654
24,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
DragonFlame88
Ah Muzen Cab
13
1 / 4 / 0
8,186
585
7,190
12,281
6,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Xylch
Discordia
12
0 / 3 / 1
7,983
570
13,393
10,989
5,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
1
1
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CaptainDukie
Ah Puch
1
0
7
4.5
L
0
3
1
0.17
L
Ah Muzen Cab
DragonFlame88
Ah Muzen Cab
1
4
0
0.25
W
Vamana
LowFatTony
Vamana
6
1
4
8
W
Ah Muzen Cab
MrDabBilzerian
Ah Muzen Cab
3
0
6
6
L
Discordia
Xylch
Discordia
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,328
Damage
26,583
35,366
Taken
41,924
20,581
Mitigated
35,881
15,375
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CaptainDukie
Ah Puch
12,378
719
0
4,895
9,518
3,530
226
4,380
4,604
46,208
0
L
6,000
2,164
1,506
4,705
18,654
24,631
0
6,336
12,318
0
13,154
L
Ah Muzen Cab
DragonFlame88
Ah Muzen Cab
7,190
1,908
0
1,977
12,281
6,117
0
3,577
8,704
0
23,640
W
Vamana
LowFatTony
Vamana
12,767
6,899
0
4,914
14,306
12,622
535
4,112
9,740
0
29,341
W
Ah Muzen Cab
MrDabBilzerian
Ah Muzen Cab
14,183
3,700
0
5,566
11,542
4,429
1,524
3,824
7,258
0
61,096
L
Discordia
Xylch
Discordia
13,393
635
0
554
10,989
5,133
0
2,634
8,355
36,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,910
Gold Earned
24,705
223
Minions Killed
166
11
Camps Cleared
2
870,257
Distance Traveled
787,474
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,572
684
90
6
4
273,632
3
L
Horus
8,536
610
18
1
0
287,317
4
L
Ah Muzen Cab
8,186
585
66
5
1
243,475
2
W
Vamana
10,216
730
36
3
3
307,876
5
W
Ah Muzen Cab
10,122
723
97
7
4
288,749
1
L
Discordia
7,983
570
82
6
1
256,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role