Player Matchup

Ymir
Ymir
Galleta16mike
Ymir
Level 126
God Stats
3W - 0L
1,733 SR
Queue Stats
329W - 346L
1,444 Elo+
Solo
Nike
Nike
Glocctapus
Nike
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
160W - 136L
1,234 Elo+
Party 1
Aphrodite
Aphrodite
Hebrew Jorge
Aphrodite
Level 160
God Stats
9W - 8L
1,633 SR
Queue Stats
649W - 632L
1,446 Elo+
Party 1
Chiron
Chiron
Retro Xlll
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,755 Elo+
Solo
Thoth
Thoth
WOPP A LOPP
Thoth
Level 160
God Stats
15W - 22L
1,347 SR
Queue Stats
766W - 757L
1,451 Elo+
Party 1
Team Averages
Level 98
1,543 SR
1,466 Elo+

VS

Team Averages
Level 66
1,500 SR
1,412 Elo+
Yemoja
Yemoja
 
Yemoja
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
 
Lancelot
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Crackedbarre
Izanami
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 61L
1,418 Elo+
Solo
Zhong Kui
Zhong Kui
GUNNS4HIRE11
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,442 Elo+
Party 2
Da Ji
Da Ji
chugpro
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,198 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 18
10,625
708
11,397
30,163
37,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 3 / 18
11,258
751
6,844
11,278
11,344
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
Hebrew Jorge
Aphrodite
19
8 / 1 / 13
11,347
756
16,285
14,884
9,978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Retro Xlll
Chiron
18
6 / 3 / 16
11,283
752
19,511
13,722
7,096
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 1 / 18
12,486
832
27,544
9,834
5,171
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
1 / 2 / 9
10,789
719
9,068
15,816
13,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
 
Lancelot
15
2 / 6 / 4
8,884
592
12,910
20,408
16,560
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Crackedbarre
Izanami
19
4 / 3 / 6
10,969
731
18,280
16,483
6,835
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
GUNNS4HIRE11
Zhong Kui
17
4 / 5 / 3
10,172
678
13,287
17,767
12,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
chugpro
Da Ji
14
1 / 12 / 4
9,116
608
4,759
18,584
7,364
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
38
28
Kills
12
12
Deaths
28
83
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
2
9
2.75
L
Lancelot
 
Lancelot
2
6
4
0.67
L
Izanami
Crackedbarre
Izanami
4
3
6
2.33
L
Zhong Kui
GUNNS4HIRE11
Zhong Kui
4
5
3
1.1
W
3
4
18
3
W
5
3
18
4.67
W
Aphrodite
Hebrew Jorge
Aphrodite
8
1
13
14.5
W
Chiron
Retro Xlll
Chiron
6
3
16
4.67
W
6
1
18
15
L
Da Ji
chugpro
Da Ji
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,581
Damage
58,304
79,881
Taken
89,058
71,109
Mitigated
57,018
39,182
Healing
32,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
9,068
2,248
15,262
4,764
15,816
13,283
45
10,658
5,158
15,532
0
L
Lancelot
 
Lancelot
12,910
944
0
3,352
20,408
16,560
0
10,352
10,056
0
18,867
L
Izanami
Crackedbarre
Izanami
18,280
6,476
2,853
2,401
16,483
6,835
0
11,007
5,476
0
54,047
L
Zhong Kui
GUNNS4HIRE11
Zhong Kui
13,287
3,086
1,415
2,199
17,767
12,976
166
14,036
3,731
22,691
0
W
11,397
937
732
7,190
30,163
37,520
1,179
6,375
23,788
21,029
0
W
6,844
316
0
0
11,278
11,344
1,462
3,749
7,529
0
15,128
W
Aphrodite
Hebrew Jorge
Aphrodite
16,285
1,517
13,364
10,589
14,884
9,978
1,368
4,971
9,913
25,508
0
W
Chiron
Retro Xlll
Chiron
19,511
9,887
2,354
3,744
13,722
7,096
1,603
3,684
10,038
0
29,833
W
27,544
622
405
804
9,834
5,171
2,513
3,576
6,258
73,793
0
L
Da Ji
chugpro
Da Ji
4,759
1,041
259
16
18,584
7,364
0
9,173
9,411
0
12,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,999
Gold Earned
49,930
168
Minions Killed
144
0
Camps Cleared
0
1,426,863
Distance Traveled
1,160,301
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,789
719
11
1
0
235,944
1
L
Lancelot
8,884
592
13
1
0
290,453
0
L
Izanami
10,969
731
79
5
0
264,889
0
L
Zhong Kui
10,172
678
32
2
0
200,749
1
W
Ymir
10,625
708
11
1
0
270,081
2
W
Nike
11,258
751
12
1
0
272,111
1
W
Aphrodite
11,347
756
19
1
0
323,310
0
W
Chiron
11,283
752
17
1
0
286,471
0
W
Thoth
12,486
832
109
7
0
274,890
0
L
Da Ji
9,116
608
9
1
0
168,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role