Player Matchup

Olorun
Olorun
 
Olorun
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
EkajB
Achilles
Level 136
God Stats
4W - 4L
1,626 SR
Queue Stats
177W - 164L
1,552 Elo+
Party 3
Ne Zha
Ne Zha
Fincaid
Ne Zha
Level 123
God Stats
17W - 7L
1,666 SR
Queue Stats
121W - 99L
1,569 Elo+
Party 3
Cthulhu
Cthulhu
HandsomeJayce
Cthulhu
Level 146
God Stats
19W - 26L
1,461 SR
Queue Stats
67W - 76L
1,465 Elo+
Party 1
Chernobog
Chernobog
KindaRufus
Chernobog
Level 84
God Stats
11W - 1L
1,730 SR
Queue Stats
232W - 211L
1,519 Elo+
Party 3
Team Averages
Level 125
1,597 SR
1,521 Elo+

VS

Team Averages
Level 97
1,496 SR
1,516 Elo+
King Arthur
King Arthur
Bubba88
King Arthur
Level 111
God Stats
8W - 10L
1,533 SR
Queue Stats
273W - 290L
1,555 Elo+
Party 4
Amaterasu
Amaterasu
DrakeyG
Amaterasu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,513 Elo+
Party 2
Fenrir
Fenrir
Mankiller2002
Fenrir
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,513 Elo+
Party 2
Discordia
Discordia
Ragnells
Discordia
Level 104
God Stats
16W - 26L
1,452 SR
Queue Stats
179W - 205L
1,493 Elo+
Party 4
Sol
Sol
altoone666
Sol
Level 103
God Stats
4W - 7L
1,497 SR
Queue Stats
17W - 23L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
4 / 3 / 1
10,453
615
13,339
17,098
8,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
EkajB
Achilles
18
9 / 1 / 2
11,517
677
8,018
15,352
8,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
Fincaid
Ne Zha
13
1 / 2 / 7
8,854
521
5,761
14,868
9,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
15
3 / 0 / 6
10,078
593
7,703
9,172
4,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
KindaRufus
Chernobog
18
3 / 0 / 6
11,037
649
12,266
9,225
4,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bubba88
King Arthur
14
1 / 5 / 2
8,201
482
12,689
17,965
16,032
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
DrakeyG
Amaterasu
8
1 / 2 / 1
6,175
363
2,163
13,684
7,745
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 3 / 2
8,216
483
5,838
13,390
5,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Ragnells
Discordia
13
1 / 6 / 1
7,721
454
6,250
9,924
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 0
7,192
423
7,273
11,413
4,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
20
Kills
6
6
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
3
1
1.5
L
King Arthur
Bubba88
King Arthur
1
5
2
0.4
L
Amaterasu
DrakeyG
Amaterasu
1
2
1
0.75
W
Achilles
EkajB
Achilles
9
1
2
10
W
Ne Zha
Fincaid
Ne Zha
1
2
7
2.25
W
Cthulhu
3
0
6
6
W
Chernobog
KindaRufus
Chernobog
3
0
6
6
L
3
3
2
1.33
L
Discordia
Ragnells
Discordia
1
6
1
0.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,087
Damage
34,213
65,715
Taken
66,376
35,958
Mitigated
37,889
28,259
Healing
15,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
13,339
6,719
361
8,175
17,098
8,107
2,700
0
17,098
84,795
0
L
King Arthur
Bubba88
King Arthur
12,689
2,269
0
4,383
17,965
16,032
0
11,910
5,955
0
62,658
L
Amaterasu
DrakeyG
Amaterasu
2,163
491
0
3,850
13,684
7,745
0
1,027
12,539
0
13,670
W
Achilles
EkajB
Achilles
8,018
2,667
0
8,067
15,352
8,632
192
972
14,270
0
109,280
W
Ne Zha
Fincaid
Ne Zha
5,761
794
1,908
4,596
14,868
9,351
223
3,963
10,689
0
24,155
W
Cthulhu
7,703
895
85
1,830
9,172
4,915
396
3,286
5,560
66,706
0
W
Chernobog
KindaRufus
Chernobog
12,266
8,609
0
3,237
9,225
4,953
832
4,338
4,867
0
111,397
L
5,838
1,438
0
1,381
13,390
5,750
0
2,655
10,655
0
58,704
L
Discordia
Ragnells
Discordia
6,250
231
0
1,464
9,924
3,501
0
3,350
6,166
53,749
0
L
7,273
3,067
0
4,108
11,413
4,861
0
1,352
10,019
48,240
7,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,939
Gold Earned
37,505
642
Minions Killed
406
0
Camps Cleared
0
1,662,860
Distance Traveled
1,671,440
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,453
615
145
9
0
272,275
1
L
King Arthur
8,201
482
99
6
0
312,398
1
L
Amaterasu
6,175
363
22
1
0
351,966
5
W
Achilles
11,517
677
147
9
0
365,579
4
W
Ne Zha
8,854
521
35
2
0
342,308
7
W
Cthulhu
10,078
593
139
8
0
359,963
1
W
Chernobog
11,037
649
176
10
0
322,735
2
L
Fenrir
8,216
483
87
5
0
383,292
0
L
Discordia
7,721
454
98
6
0
319,531
7
L
Sol
7,192
423
100
6
0
304,253
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role