Player Matchup

Janus
Janus
GITTODAHCHOPPA
Janus
Level 151
God Stats
2W - 1L
1,026 SR
Queue Stats
127W - 150L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
RPWK3
Danzaburou
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 42L
1,610 Elo+
Party 1
Ares
Ares
SinnedAlpha
Ares
Level 106
God Stats
4W - 3L
1,435 SR
Queue Stats
8W - 15L
1,438 Elo+
Party 1
Team Averages
Level 128
1,320 SR
1,503 Elo+

VS

Team Averages
Level 19
1,441 SR
1,500 Elo+
Nemesis
Nemesis
Kentonet
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Mxchanics
Ymir
Level 38
God Stats
0W - 1L
1,706 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
Spyder97
Izanami
Level 16
God Stats
0W - 1L
1,118 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 10
9,218
838
14,849
4,081
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
RPWK3
Danzaburou
13
6 / 0 / 13
8,967
815
9,763
5,690
2,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 0 / 13
9,409
855
5,980
8,161
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kentonet
Nemesis
10
0 / 6 / 0
6,416
583
3,655
13,205
9,255
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
10
0 / 6 / 0
6,549
595
5,496
13,834
10,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Spyder97
Izanami
10
0 / 7 / 0
6,253
568
3,648
11,498
4,904
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
0
19
Kills
0
0
Deaths
19
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
10
13
L
Nemesis
Kentonet
Nemesis
0
6
0
0
L
Ymir
0
6
0
0
W
Danzaburou
RPWK3
Danzaburou
6
0
13
12.5
W
5
0
13
11.5
L
Izanami
Spyder97
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,592
Damage
12,799
17,932
Taken
38,537
11,440
Mitigated
24,335
8,174
Healing
2,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,849
923
0
2,114
4,081
1,637
307
1,567
2,514
34,516
0
L
Nemesis
Kentonet
Nemesis
3,655
813
165
893
13,205
9,255
0
6,010
6,857
0
8,396
L
Ymir
5,496
314
263
922
13,834
10,176
0
7,037
6,463
18,401
0
W
Danzaburou
RPWK3
Danzaburou
9,763
5,186
0
2,654
5,690
2,560
2,277
2,186
3,504
0
38,382
W
5,980
501
0
3,406
8,161
7,243
96
1,874
6,287
10,719
0
L
Izanami
Spyder97
Izanami
3,648
1,941
0
153
11,498
4,904
0
6,967
4,153
0
23,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,594
Gold Earned
19,218
126
Minions Killed
84
7
Camps Cleared
2
601,292
Distance Traveled
540,761
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,218
838
57
5
1
197,583
1
L
Nemesis
6,416
583
21
2
1
191,909
0
L
Ymir
6,549
595
18
2
0
165,609
0
W
Danzaburou
8,967
815
55
5
3
183,273
2
W
Ares
9,409
855
14
1
3
220,436
2
L
Izanami
6,253
568
45
4
1
183,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role