Player Matchup

Da Ji
Da Ji
CrocPack
Da Ji
Level 42
God Stats
27W - 16L
1,667 SR
Queue Stats
115W - 100L
1,542 Elo+
Party 3
Ra
Ra
DemiGlub
Ra
Level 39
God Stats
4W - 1L
1,913 SR
Queue Stats
59W - 43L
1,610 Elo+
Party 3
Apollo
Apollo
EchleonGMZ
Apollo
Level 129
God Stats
5W - 8L
1,390 SR
Queue Stats
226W - 211L
1,565 Elo+
Party 1
Xing Tian
Xing Tian
TiKiKuN3
Xing Tian
Level 142
God Stats
2W - 0L
1,614 SR
Queue Stats
218W - 219L
1,544 Elo+
Party 1
Cabrakan
Cabrakan
ef0low0rez
Cabrakan
Level 12
God Stats
3W - 1L
1,546 SR
Queue Stats
15W - 8L
1,670 Elo+
Party 1
Team Averages
Level 73
1,626 SR
1,586 Elo+

VS

Team Averages
Level 91
1,636 SR
1,652 Elo+
Baron Samedi
Baron Samedi
LilRoo4
Baron Samedi
Level 46
God Stats
2W - 5L
1,306 SR
Queue Stats
190W - 188L
1,526 Elo+
Party 4
Jormungandr
Jormungandr
McMuhffiin
Jormungandr
Level 129
God Stats
41W - 8L
1,929 SR
Queue Stats
217W - 130L
1,765 Elo+
Party 2
Jing Wei
Jing Wei
McSwanskii
Jing Wei
Level 48
God Stats
2W - 3L
1,709 SR
Queue Stats
164W - 87L
1,748 Elo+
Party 2
Achilles
Achilles
Nefeliion
Achilles
Level 124
God Stats
13W - 9L
1,794 SR
Queue Stats
135W - 64L
1,728 Elo+
Party 2
Arachne
Arachne
dirty dimer
Arachne
Level 107
God Stats
29W - 25L
1,442 SR
Queue Stats
503W - 479L
1,492 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CrocPack
Da Ji
20
9 / 7 / 8
14,988
576
21,495
28,152
15,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 4 / 10
15,199
585
22,993
21,045
13,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
EchleonGMZ
Apollo
20
2 / 2 / 6
15,110
581
13,964
17,903
8,832
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
TiKiKuN3
Xing Tian
16
0 / 7 / 11
11,745
452
11,438
29,713
40,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
ef0low0rez
Cabrakan
20
9 / 4 / 5
15,431
594
25,055
29,311
20,688
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LilRoo4
Baron Samedi
19
1 / 6 / 4
11,755
452
9,402
16,753
9,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
McMuhffiin
Jormungandr
20
10 / 5 / 10
14,672
564
37,827
32,753
36,048
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
McSwanskii
Jing Wei
19
2 / 3 / 4
12,719
489
13,112
21,642
10,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Nefeliion
Achilles
17
10 / 7 / 5
12,688
488
16,152
30,078
39,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
dirty dimer
Arachne
19
1 / 6 / 7
11,992
461
11,376
32,563
16,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
54
27
Kills
24
24
Deaths
27
40
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Da Ji
CrocPack
Da Ji
9
7
8
1.86
W
7
4
10
3
W
Apollo
EchleonGMZ
Apollo
2
2
6
2.5
L
Baron Samedi
LilRoo4
Baron Samedi
1
6
4
0.5
L
Jormungandr
McMuhffiin
Jormungandr
10
5
10
3
L
Jing Wei
McSwanskii
Jing Wei
2
3
4
1.33
L
Achilles
Nefeliion
Achilles
10
7
5
1.79
W
Xing Tian
TiKiKuN3
Xing Tian
0
7
11
0.79
L
Arachne
dirty dimer
Arachne
1
6
7
0.75
W
Cabrakan
ef0low0rez
Cabrakan
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,945
Damage
87,869
126,124
Taken
133,789
98,634
Mitigated
112,698
42,169
Healing
23,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
CrocPack
Da Ji
21,495
5,910
0
7,710
28,152
15,779
0
7,478
20,674
0
130,521
W
22,993
2,416
7,407
8,861
21,045
13,041
529
9,005
12,040
159,625
0
W
Apollo
EchleonGMZ
Apollo
13,964
9,644
0
750
17,903
8,832
6,166
3,570
14,333
0
165,040
L
Baron Samedi
LilRoo4
Baron Samedi
9,402
1,035
911
2,042
16,753
9,616
640
9,147
7,606
95,884
0
L
Jormungandr
McMuhffiin
Jormungandr
37,827
10,407
0
5,550
32,753
36,048
322
13,539
19,214
139,533
0
L
Jing Wei
McSwanskii
Jing Wei
13,112
8,734
0
5,115
21,642
10,412
354
5,023
16,619
0
112,388
L
Achilles
Nefeliion
Achilles
16,152
3,535
0
3,509
30,078
39,732
152
16,550
13,528
0
32,427
W
Xing Tian
TiKiKuN3
Xing Tian
11,438
1,012
961
2,961
29,713
40,294
0
11,451
18,262
33,566
0
L
Arachne
dirty dimer
Arachne
11,376
8,109
0
6,531
32,563
16,890
100
15,227
17,336
0
144,810
W
Cabrakan
ef0low0rez
Cabrakan
25,055
1,759
0
13,519
29,311
20,688
56
15,977
13,334
113,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,473
Gold Earned
63,826
840
Minions Killed
727
0
Camps Cleared
0
2,597,452
Distance Traveled
2,514,030
35
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,988
576
156
6
0
535,004
4
W
Ra
15,199
585
210
8
0
480,790
5
W
Apollo
15,110
581
248
10
0
502,920
6
L
Baron Samedi
11,755
452
147
6
0
430,512
2
L
Jormungandr
14,672
564
188
7
0
465,774
3
L
Jing Wei
12,719
489
181
7
0
535,436
7
L
Achilles
12,688
488
39
2
0
520,803
2
W
Xing Tian
11,745
452
34
1
0
516,905
11
L
Arachne
11,992
461
172
7
0
561,505
3
W
Cabrakan
15,431
594
192
7
0
561,833
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role