Player Matchup

Danzaburou
Danzaburou
TheScrewdriver
Danzaburou
Level 80
God Stats
1W - 0L
1,597 SR
Queue Stats
24W - 9L
1,865 Elo+
Party 1
Anhur
Anhur
hydratedbreak83
Anhur
Level 29
God Stats
5W - 0L
1,853 SR
Queue Stats
15W - 3L
1,832 Elo+
Party 1
Fafnir
Fafnir
longdoggie
Fafnir
Level 134
God Stats
1W - 0L
1,526 SR
Queue Stats
85W - 81L
1,650 Elo+
Solo
Team Averages
Level 81
1,659 SR
1,782 Elo+

VS

Team Averages
Level 118
1,591 SR
1,539 Elo+
Serqet
Serqet
BIG O BISON
Serqet
Level 67
God Stats
1W - 1L
1,600 SR
Queue Stats
8W - 18L
1,474 Elo+
Party 2
Tiamat
Tiamat
UzielDarkGirMx
Tiamat
Level 160
God Stats
5W - 3L
1,693 SR
Queue Stats
426W - 350L
1,720 Elo+
Solo
Cthulhu
Cthulhu
nnlegacy
Cthulhu
Level 128
God Stats
1W - 1L
1,481 SR
Queue Stats
9W - 20L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TheScrewdriver
Danzaburou
13
1 / 1 / 7
8,036
731
7,382
7,904
3,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
5 / 2 / 3
8,643
786
11,543
11,378
5,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
longdoggie
Fafnir
12
2 / 1 / 6
9,091
826
4,330
8,792
10,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
2 / 4 / 1
6,931
630
5,040
7,986
3,876
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 3
7,456
678
7,485
7,455
6,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
nnlegacy
Cthulhu
11
1 / 3 / 3
7,994
727
5,597
12,712
15,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
8
Kills
4
4
Deaths
8
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
4
1
0.63
W
Danzaburou
TheScrewdriver
Danzaburou
1
1
7
4.5
L
1
1
3
2.5
W
5
2
3
3.25
W
Fafnir
longdoggie
Fafnir
2
1
6
5
L
Cthulhu
nnlegacy
Cthulhu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,255
Damage
18,122
28,074
Taken
28,153
18,969
Mitigated
26,111
11,271
Healing
4,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
5,040
261
0
86
7,986
3,876
0
1,807
6,179
0
11,115
W
Danzaburou
TheScrewdriver
Danzaburou
7,382
3,096
0
2,917
7,904
3,426
968
4,399
3,505
0
38,928
L
7,485
723
0
3,195
7,455
6,471
0
1,227
6,228
35,497
0
W
11,543
5,907
0
4,468
11,378
5,428
1,067
6,037
5,185
0
42,433
W
Fafnir
longdoggie
Fafnir
4,330
1,275
0
3,886
8,792
10,115
626
3,115
5,677
10,928
0
L
Cthulhu
nnlegacy
Cthulhu
5,597
218
245
1,138
12,712
15,764
0
1,526
11,186
11,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,770
Gold Earned
22,381
145
Minions Killed
107
8
Camps Cleared
3
605,146
Distance Traveled
615,084
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,931
630
16
1
0
196,354
5
W
Danzaburou
8,036
731
64
6
3
202,292
5
L
Tiamat
7,456
678
82
7
3
220,966
5
W
Anhur
8,643
786
69
6
5
196,799
4
W
Fafnir
9,091
826
12
1
0
206,055
2
L
Cthulhu
7,994
727
9
1
0
197,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role