Player Matchup

Fenrir
Fenrir
Gold V
LUROX91
Fenrir
Gold V
Level 122
God Stats
21W - 27L
1,396 SR
Queue Stats
214W - 211L
1,327 MMR
Solo
Ra
Ra
Gold III
Rabinovski
Ra
Gold III
Level 129
God Stats
1W - 1L
1,764 SR
Queue Stats
21W - 26L
1,515 MMR
Party 2
Ao Kuang
Ao Kuang
Gold V
Rom177
Ao Kuang
Gold V
Level 155
God Stats
8W - 4L
1,683 SR
Queue Stats
142W - 156L
1,313 MMR
Solo
Bellona
Bellona
Gold V
Spooderman091
Bellona
Gold V
Level 105
God Stats
0W - 2L
1,750 SR
Queue Stats
34W - 48L
1,347 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
dbHeadShotzdb
Ah Muzen Cab
Silver II
Level 146
God Stats
14W - 8L
1,648 SR
Queue Stats
49W - 60L
1,081 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,648 SR
1,317 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,589 SR
1,317 MMR
Chiron
Chiron
Silver III
ImJustJokez
Chiron
Silver III
Level 89
God Stats
4W - 1L
1,547 SR
Queue Stats
8W - 11L
1,354 MMR
Solo
Nu Wa
Nu Wa
Gold V
J A Y C E E jpg
Nu Wa
Gold V
Level 127
God Stats
10W - 2L
1,573 SR
Queue Stats
175W - 184L
1,341 MMR
Party 1
Ganesha
Ganesha
Gold V
One_Ugly_poTaTo
Ganesha
Gold V
Level 160
God Stats
27W - 21L
1,621 SR
Queue Stats
878W - 892L
1,337 MMR
Solo
Nike
Nike
Bronze IV
Ratattoskr
Nike
Bronze IV
Level 122
God Stats
2W - 0L
1,483 SR
Queue Stats
5W - 10L
1,285 MMR
Solo
Kali
Kali
Gold V
Thy Info
Kali
Gold V
Level 145
God Stats
7W - 5L
1,723 SR
Queue Stats
271W - 285L
1,267 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LUROX91
Fenrir
16
2 / 3 / 3
10,578
407
9,286
23,952
24,904
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

20
2 / 3 / 1
13,582
522
14,697
18,232
9,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Rom177
Ao Kuang
17
1 / 6 / 1
10,779
415
8,325
31,971
14,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
20
0 / 2 / 2
13,621
524
14,087
34,639
36,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
dbHeadShotzdb
Ah Muzen Cab
20
4 / 4 / 2
13,136
505
18,898
23,775
11,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
PoseidonAtlasKing ArthurLancelot

VS

Bans
BakasuraIzanamiCu ChulainnAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
4 / 3 / 8
12,459
479
20,075
21,276
9,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 1 / 11
13,471
518
25,987
9,003
3,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 3 / 14
11,533
444
7,902
31,649
35,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 0 / 7
14,175
545
24,650
21,112
22,413
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kali
20
8 / 2 / 5
14,646
563
16,419
26,746
14,768
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
9
Kills
18
18
Deaths
9
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chiron
4
3
8
2.67
W
2
1
11
7.5
L
Fenrir
LUROX91
Fenrir
2
3
3
1.17
W
0
3
14
2.33
L
2
3
1
0.83
W
4
0
7
7.5
L
Ao Kuang
Rom177
Ao Kuang
1
6
1
0.25
L
Bellona
0
2
2
0.5
W
Kali
8
2
5
5.25
L
Ah Muzen Cab
dbHeadShotzdb
Ah Muzen Cab
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,293
Damage
95,033
132,569
Taken
109,786
96,454
Mitigated
85,148
42,504
Healing
43,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
20,075
7,777
1,214
7,218
21,276
9,063
5,595
2,102
19,156
0
105,078
W
25,987
3,715
170
3,098
9,003
3,683
2,878
5,065
3,602
134,539
0
L
Fenrir
LUROX91
Fenrir
9,286
1,462
1,356
5,158
23,952
24,904
168
7,951
15,735
0
51,339
W
7,902
1,502
4,334
8,662
31,649
35,221
286
7,415
23,862
42,596
0
L
14,697
397
1,555
4,821
18,232
9,657
810
8,393
9,394
151,985
0
W
24,650
5,712
0
10,836
21,112
22,413
324
2,076
18,954
0
128,625
L
Ao Kuang
Rom177
Ao Kuang
8,325
3,932
0
11,136
31,971
14,216
0
5,948
25,704
98,644
0
L
Bellona
14,087
7,219
0
10,079
34,639
36,652
920
5,493
28,855
0
150,846
W
Kali
16,419
9,004
0
7,503
26,746
14,768
1,281
5,338
19,998
0
147,346
L
Ah Muzen Cab
dbHeadShotzdb
Ah Muzen Cab
18,898
8,005
0
8,399
23,775
11,025
4,404
4,938
18,314
0
137,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,696
Gold Earned
66,284
916
Minions Killed
851
0
Camps Cleared
0
2,347,961
Distance Traveled
2,527,502
17
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,459
479
170
7
0
471,477
7
W
Nu Wa
13,471
518
232
9
0
477,462
12
L
Fenrir
10,578
407
68
3
0
499,911
4
W
Ganesha
11,533
444
38
1
0
446,451
7
L
Ra
13,582
522
264
10
0
431,199
4
W
Nike
14,175
545
219
8
0
555,111
8
L
Ao Kuang
10,779
415
118
5
0
448,286
3
L
Bellona
13,621
524
256
10
0
525,608
0
W
Kali
14,646
563
192
7
0
577,001
7
L
Ah Muzen Cab
13,136
505
210
8
0
442,957
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role