Player Matchup

Yemoja
Yemoja
Terraheart543
Yemoja
Level 102
God Stats
0W - 2L
1,579 SR
Queue Stats
41W - 45L
1,369 Elo+
Party 1
Heimdallr
Heimdallr
cRiTiCaL_RoSe2
Heimdallr
Level 28
God Stats
1W - 2L
1,321 SR
Queue Stats
8W - 19L
1,137 Elo+
Party 1
Tiamat
Tiamat
dannymcfame
Tiamat
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 37L
1,125 Elo+
Party 1
Team Averages
Level 47
1,467 SR
1,210 Elo+

VS

Team Averages
Level 55
1,378 SR
1,280 Elo+
Aphrodite
Aphrodite
Thr0atG0at99
Aphrodite
Level 26
God Stats
12W - 19L
1,345 SR
Queue Stats
34W - 72L
1,275 Elo+
Party 2
Bacchus
Bacchus
TillingBird9952
Bacchus
Level 94
God Stats
162W - 312L
1,385 SR
Queue Stats
1,058W - 2,313L
1,260 Elo+
Solo
Izanami
Izanami
bbygirlbriana
Izanami
Level 46
God Stats
41W - 65L
1,402 SR
Queue Stats
114W - 198L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 3
14,881
595
17,698
24,696
34,522
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heimdallr
cRiTiCaL_RoSe2
Heimdallr
20
3 / 4 / 4
14,957
598
22,195
27,163
12,607
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
18
0 / 5 / 7
13,714
549
17,018
24,565
15,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Thr0atG0at99
Aphrodite
20
2 / 0 / 8
15,016
601
11,305
21,798
12,423
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
1 / 5 / 7
14,113
565
13,908
29,591
20,076
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
20
7 / 3 / 3
17,110
684
33,463
26,057
11,563
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
8
Kills
10
10
Deaths
8
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
5
1
3
6.5
W
Aphrodite
Thr0atG0at99
Aphrodite
2
0
8
6
W
1
5
7
0.9
W
Izanami
7
3
3
2.83
L
Heimdallr
cRiTiCaL_RoSe2
Heimdallr
3
4
4
1.25
L
Tiamat
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,911
Damage
58,676
76,424
Taken
77,446
62,715
Mitigated
44,062
28,627
Healing
35,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,698
4,099
10,861
4,824
24,696
34,522
587
7,417
17,279
48,437
0
W
Aphrodite
Thr0atG0at99
Aphrodite
11,305
3,344
9,867
13,513
21,798
12,423
745
10,602
10,680
45,143
0
W
13,908
475
0
5,601
29,591
20,076
0
10,544
18,572
49,922
0
W
Izanami
33,463
20,881
632
5,538
26,057
11,563
1,354
12,811
12,754
0
130,565
L
Heimdallr
cRiTiCaL_RoSe2
Heimdallr
22,195
12,753
0
7,616
27,163
12,607
1,810
10,438
16,725
0
73,296
L
Tiamat
17,018
2,287
0
5,326
24,565
15,586
811
7,745
16,820
39,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,552
Gold Earned
46,239
202
Minions Killed
307
5
Camps Cleared
10
1,063,759
Distance Traveled
1,290,474
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
14,881
595
45
2
1
340,147
2
W
Aphrodite
15,016
601
68
3
3
395,425
5
W
Bacchus
14,113
565
66
3
5
454,294
7
W
Izanami
17,110
684
173
7
2
440,755
5
L
Heimdallr
14,957
598
110
4
3
371,915
0
L
Tiamat
13,714
549
47
2
1
351,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role