Player Matchup

Zeus
Zeus
MauxI5649
Zeus
Level 97
God Stats
6W - 10L
1,459 SR
Queue Stats
414W - 503L
1,440 Elo+
Solo
Bacchus
Bacchus
RadicalRhose
Bacchus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,393 Elo+
Party 2
Nox
Nox
StonedRock
Nox
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,393 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TalimElric
Kumbhakarna
Level 126
God Stats
1W - 3L
1,284 SR
Queue Stats
96W - 106L
1,476 Elo+
Solo
Sobek
Sobek
Teykos
Sobek
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,306 Elo+
Solo
Team Averages
Level 90
1,449 SR
1,402 Elo+

VS

Team Averages
Level 117
1,530 SR
1,541 Elo+
Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Demigod4oh1
Cabrakan
Level 103
God Stats
8W - 2L
1,659 SR
Queue Stats
321W - 298L
1,476 Elo+
Party 3
Fenrir
Fenrir
IVI4s
Fenrir
Level 156
God Stats
8W - 8L
1,580 SR
Queue Stats
193W - 194L
1,499 Elo+
Party 3
Cthulhu
Cthulhu
SirReggieBEAR
Cthulhu
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 25L
1,644 Elo+
Party 1
Izanami
Izanami
TorchedKitten
Izanami
Level 59
God Stats
1W - 1L
1,413 SR
Queue Stats
16W - 26L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
6
0 / 1 / 0
6,312
526
968
1,286
101
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bacchus
RadicalRhose
Bacchus
16
3 / 6 / 4
8,478
707
8,347
16,049
10,956
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 7 / 6
9,312
776
8,087
11,043
5,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
TalimElric
Kumbhakarna
17
7 / 8 / 5
10,022
835
6,996
16,586
22,501
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sobek
Teykos
Sobek
15
1 / 7 / 10
9,042
754
4,072
19,623
24,504
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
5 / 3 / 15
10,311
859
14,034
8,794
5,062
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Demigod4oh1
Cabrakan
17
4 / 3 / 21
10,272
856
7,131
10,960
15,497
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
IVI4s
Fenrir
17
5 / 3 / 19
10,050
838
10,202
12,364
12,393
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
17
4 / 4 / 16
10,471
873
15,507
14,770
11,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
18
11 / 3 / 12
11,003
917
11,164
10,060
7,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
112
15
Kills
29
29
Deaths
16
25
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
3
15
4.17
W
Cabrakan
Demigod4oh1
Cabrakan
4
3
21
4.83
W
Fenrir
IVI4s
Fenrir
5
3
19
4.83
L
Zeus
0
1
0
0
L
Bacchus
RadicalRhose
Bacchus
3
6
4
0.83
W
Cthulhu
4
4
16
3
L
4
7
6
1
L
Kumbhakarna
TalimElric
Kumbhakarna
7
8
5
1.19
L
Sobek
Teykos
Sobek
1
7
10
0.86
W
Izanami
11
3
12
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,470
Damage
58,038
64,587
Taken
56,948
63,699
Mitigated
51,968
5,230
Healing
18,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
14,034
7,939
304
1,798
8,794
5,062
2,211
5,988
2,806
0
32,216
W
Cabrakan
Demigod4oh1
Cabrakan
7,131
900
816
862
10,960
15,497
576
6,557
4,403
11,147
0
W
Fenrir
IVI4s
Fenrir
10,202
2,058
3,145
2,484
12,364
12,393
1,054
6,871
5,493
0
14,991
L
Zeus
968
36
509
86
1,286
101
0
110
1,176
3,622
0
L
Bacchus
RadicalRhose
Bacchus
8,347
745
83
1,332
16,049
10,956
0
6,325
9,724
15,225
0
W
Cthulhu
15,507
535
2,881
3,447
14,770
11,586
556
4,636
10,134
34,622
0
L
8,087
865
107
452
11,043
5,637
0
3,740
7,303
19,345
0
L
Kumbhakarna
TalimElric
Kumbhakarna
6,996
390
510
386
16,586
22,501
0
6,570
10,016
14,829
0
L
Sobek
Teykos
Sobek
4,072
549
0
1,765
19,623
24,504
0
5,893
13,730
13,122
0
W
Izanami
11,164
8,199
1,248
1,219
10,060
7,430
3,586
4,418
5,642
0
30,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,166
Gold Earned
52,107
86
Minions Killed
138
0
Camps Cleared
0
767,718
Distance Traveled
1,015,479
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,311
859
36
3
0
164,207
0
W
Cabrakan
10,272
856
4
0
0
189,154
0
W
Fenrir
10,050
838
17
1
0
219,415
0
L
Zeus
6,312
526
10
1
0
44,032
1
L
Bacchus
8,478
707
15
1
0
191,754
0
W
Cthulhu
10,471
873
42
4
0
236,893
0
L
Nox
9,312
776
36
3
0
176,715
0
L
Kumbhakarna
10,022
835
15
1
0
176,905
3
L
Sobek
9,042
754
10
1
0
178,312
0
W
Izanami
11,003
917
39
3
0
205,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role