Player Matchup

Eset
Eset
 
Eset
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
FallenLord81
Erlang Shen
Level 121
God Stats
3W - 4L
1,718 SR
Queue Stats
136W - 130L
1,431 Elo+
Party 1
Cliodhna
Cliodhna
ILOVEGRENADEZ
Cliodhna
Level 160
God Stats
3W - 5L
1,491 SR
Queue Stats
234W - 228L
1,415 Elo+
Solo
Skadi
Skadi
Wood_Nymph517
Skadi
Level 62
God Stats
7W - 13L
1,321 SR
Queue Stats
87W - 83L
1,427 Elo+
Party 1
Agni
Agni
oreofizz
Agni
Level 105
God Stats
2W - 4L
1,321 SR
Queue Stats
74W - 75L
1,416 Elo+
Solo
Team Averages
Level 103
1,470 SR
1,438 Elo+

VS

Team Averages
Level 116
1,476 SR
1,427 Elo+
Cthulhu
Cthulhu
Perna-Porcus
Cthulhu
Level 127
God Stats
1W - 1L
1,291 SR
Queue Stats
111W - 107L
1,441 Elo+
Solo
Sol
Sol
ThyyChosenOne
Sol
Level 88
God Stats
34W - 21L
1,599 SR
Queue Stats
119W - 102L
1,432 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Toadtality
Cu Chulainn
Level 108
God Stats
3W - 3L
1,526 SR
Queue Stats
453W - 460L
1,404 Elo+
Solo
Neith
Neith
oHappy Feet
Neith
Level 129
God Stats
10W - 17L
1,553 SR
Queue Stats
158W - 140L
1,492 Elo+
Party 2
Lancelot
Lancelot
sicklymetal
Lancelot
Level 127
God Stats
3W - 5L
1,411 SR
Queue Stats
362W - 371L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
2 / 5 / 3
6,481
463
4,831
8,746
2,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
FallenLord81
Erlang Shen
12
2 / 3 / 1
7,080
506
4,115
14,975
7,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
ILOVEGRENADEZ
Cliodhna
12
3 / 3 / 2
7,058
504
6,007
12,573
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 4 / 1
6,633
474
4,409
10,112
3,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
11
3 / 3 / 2
6,859
490
9,808
7,674
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Perna-Porcus
Cthulhu
11
4 / 3 / 6
6,971
498
6,677
8,799
7,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 4
6,814
487
4,598
8,748
3,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Toadtality
Cu Chulainn
14
2 / 2 / 0
8,080
577
8,634
8,076
7,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 1 / 6
8,000
571
9,489
9,039
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
sicklymetal
Lancelot
12
6 / 5 / 3
7,503
536
7,816
11,806
5,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
12
Kills
18
18
Deaths
13
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
5
3
0.7
L
Erlang Shen
FallenLord81
Erlang Shen
2
3
1
0.83
L
Cliodhna
ILOVEGRENADEZ
Cliodhna
3
3
2
1.33
W
Cthulhu
Perna-Porcus
Cthulhu
4
3
6
2.33
W
0
2
4
1
W
Cu Chulainn
Toadtality
Cu Chulainn
2
2
0
1
L
2
4
1
0.63
W
6
1
6
9
L
Agni
3
3
2
1.33
W
Lancelot
sicklymetal
Lancelot
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,170
Damage
37,214
54,080
Taken
46,468
21,711
Mitigated
26,935
15,703
Healing
12,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,831
135
309
968
8,746
2,692
716
2,775
5,971
22,236
0
L
Erlang Shen
FallenLord81
Erlang Shen
4,115
1,743
0
8,131
14,975
7,444
0
313
14,662
0
40,770
L
Cliodhna
ILOVEGRENADEZ
Cliodhna
6,007
1,011
101
4,031
12,573
4,853
0
2,206
9,755
0
43,922
W
Cthulhu
Perna-Porcus
Cthulhu
6,677
308
228
490
8,799
7,207
163
2,396
6,403
28,738
0
W
4,598
2,141
138
2,742
8,748
3,756
920
5,167
3,581
43,342
6,598
W
Cu Chulainn
Toadtality
Cu Chulainn
8,634
2,676
0
1,785
8,076
7,320
1,210
286
7,790
0
61,117
L
4,409
2,583
0
1,274
10,112
3,723
907
2,726
7,386
0
28,576
W
9,489
3,650
209
4,119
9,039
3,448
939
2,757
6,282
0
44,394
L
Agni
9,808
1,523
0
889
7,674
2,999
224
2,644
5,030
40,507
0
W
Lancelot
sicklymetal
Lancelot
7,816
1,182
0
2,352
11,806
5,204
0
4,033
7,773
0
41,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,111
Gold Earned
37,368
273
Minions Killed
369
0
Camps Cleared
0
1,282,798
Distance Traveled
1,324,295
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,481
463
33
2
0
256,656
3
L
Erlang Shen
7,080
506
75
5
0
231,335
2
L
Cliodhna
7,058
504
67
5
0
296,197
0
W
Cthulhu
6,971
498
51
4
0
288,413
0
W
Sol
6,814
487
89
6
0
239,569
3
W
Cu Chulainn
8,080
577
107
8
0
261,671
4
L
Skadi
6,633
474
41
3
0
236,095
1
W
Neith
8,000
571
56
4
0
238,443
0
L
Agni
6,859
490
57
4
0
262,515
3
W
Lancelot
7,503
536
66
5
0
296,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role