Player Matchup

Tiamat
Tiamat
FANTZ005
Tiamat
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 118L
1,395 Elo+
Solo
Loki
Loki
LadyNekomancer
Loki
Level 103
God Stats
0W - 3L
1,259 SR
Queue Stats
213W - 225L
1,285 Elo+
Party 1
Sol
Sol
Narn13
Sol
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 185L
1,358 Elo+
Party 1
Ra
Ra
sean_salaam
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,362 Elo+
Solo
Fenrir
Fenrir
shattersworth
Fenrir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,108 Elo+
Solo
Team Averages
Level 100
1,452 SR
1,301 Elo+

VS

Team Averages
Level 113
1,427 SR
1,417 Elo+
Serqet
Serqet
 
Serqet
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BigJuicyDogger
Athena
Level 88
God Stats
1W - 3L
1,237 SR
Queue Stats
111W - 110L
1,404 Elo+
Solo
Set
Set
Jsumpter137
Set
Level 129
God Stats
3W - 2L
1,410 SR
Queue Stats
173W - 198L
1,427 Elo+
Solo
Hercules
Hercules
KYC AranxaSM
Hercules
Level 87
God Stats
3W - 0L
1,803 SR
Queue Stats
172W - 170L
1,381 Elo+
Solo
Horus
Horus
d-iabLOFan
Horus
Level 157
God Stats
1W - 1L
1,186 SR
Queue Stats
84W - 93L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FANTZ005
Tiamat
11
0 / 4 / 4
6,546
655
11,003
9,023
5,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 4
6,684
668
8,083
7,565
4,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
Narn13
Sol
14
3 / 0 / 3
7,571
757
14,544
6,446
2,980
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 0 / 5
7,133
713
10,482
3,934
3,837
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 1 / 3
7,437
744
6,636
9,305
5,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 1 / 5
6,963
696
2,863
8,853
6,197
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 2 / 6
7,562
756
7,416
17,013
16,220
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 2 / 4
8,483
848
10,538
14,390
11,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
KYC AranxaSM
Hercules
14
1 / 1 / 6
7,431
743
6,355
13,324
9,648
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Horus
13
1 / 0 / 5
7,983
798
3,888
12,214
8,223
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
6
Kills
8
8
Deaths
6
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
1
5
3.5
W
2
2
6
2.5
L
Tiamat
FANTZ005
Tiamat
0
4
4
0.5
W
3
2
4
2.5
W
Hercules
KYC AranxaSM
Hercules
1
1
6
4
L
0
3
4
0.67
L
Sol
Narn13
Sol
3
0
3
4.5
W
Horus
1
0
5
3.5
L
1
0
5
3.5
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,748
Damage
31,060
36,273
Taken
65,794
22,472
Mitigated
51,655
19,183
Healing
30,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,863
21
3,065
1,757
8,853
6,197
0
5,070
3,613
0
5,215
W
7,416
1,343
1,441
3,976
17,013
16,220
53
8,260
8,179
22,134
0
L
Tiamat
FANTZ005
Tiamat
11,003
683
375
1,454
9,023
5,625
0
2,371
6,652
18,290
0
W
10,538
3,786
3,313
3,036
14,390
11,367
14
7,776
6,443
0
28,522
W
Hercules
KYC AranxaSM
Hercules
6,355
1,158
0
1,691
13,324
9,648
0
8,450
4,617
0
13,720
L
8,083
662
974
1,297
7,565
4,208
0
1,553
5,868
0
13,263
L
Sol
Narn13
Sol
14,544
1,398
1,849
2,581
6,446
2,980
0
973
5,473
25,528
0
W
Horus
3,888
1,586
5,401
7,268
12,214
8,223
24
6,473
5,272
0
5,761
L
10,482
656
5,584
1,678
3,934
3,837
0
530
3,404
21,132
0
L
6,636
1,379
607
2,784
9,305
5,822
0
1,989
7,118
0
11,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,371
Gold Earned
38,422
89
Minions Killed
104
0
Camps Cleared
0
1,064,783
Distance Traveled
1,059,856
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,963
696
5
1
0
182,444
1
W
Athena
7,562
756
37
4
0
225,478
1
L
Tiamat
6,546
655
14
1
0
183,789
0
W
Set
8,483
848
40
4
0
212,572
1
W
Hercules
7,431
743
16
2
0
200,487
0
L
Loki
6,684
668
17
2
0
208,401
0
L
Sol
7,571
757
28
3
0
205,911
1
W
Horus
7,983
798
6
1
0
238,875
0
L
Ra
7,133
713
17
2
0
230,320
0
L
Fenrir
7,437
744
13
1
0
236,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role