Player Matchup

Tyr
Tyr
FallenLord81
Tyr
Level 121
God Stats
11W - 9L
1,516 SR
Queue Stats
136W - 130L
1,440 Elo+
Party 1
Terra
Terra
KermitDFroge298
Terra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 187L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
TheOfficialSanti
Baron Samedi
Level 56
God Stats
0W - 2L
1,512 SR
Queue Stats
10W - 25L
1,345 Elo+
Party 3
Izanami
Izanami
Wood_Nymph517
Izanami
Level 62
God Stats
1W - 2L
1,533 SR
Queue Stats
87W - 83L
1,436 Elo+
Party 1
Set
Set
firelefty
Set
Level 111
God Stats
4W - 9L
1,350 SR
Queue Stats
82W - 81L
1,576 Elo+
Party 3
Team Averages
Level 94
1,482 SR
1,460 Elo+

VS

Team Averages
Level 103
1,560 SR
1,506 Elo+
Hera
Hera
CDZ-_-20
Hera
Level 129
God Stats
7W - 3L
1,561 SR
Queue Stats
129W - 132L
1,528 Elo+
Party 2
Shiva
Shiva
GREATNESS_9_95_
Shiva
Level 99
God Stats
10W - 5L
1,597 SR
Queue Stats
122W - 107L
1,492 Elo+
Party 2
Hun Batz
Hun Batz
Jincx-_-
Hun Batz
Level 127
God Stats
4W - 1L
1,548 SR
Queue Stats
121W - 103L
1,491 Elo+
Party 2
Ares
Ares
Spirit-Glow
Ares
Level 84
God Stats
4W - 4L
1,755 SR
Queue Stats
148W - 150L
1,504 Elo+
Solo
Danzaburou
Danzaburou
wofl19
Danzaburou
Level 77
God Stats
1W - 2L
1,339 SR
Queue Stats
14W - 9L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 1
8,073
673
8,355
9,409
4,184
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 2 / 4
6,475
540
3,647
11,538
8,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
TheOfficialSanti
Baron Samedi
6
0 / 1 / 1
5,279
440
1,038
3,975
1,635
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
10
3 / 4 / 2
6,577
548
5,604
8,359
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 2 / 3
7,007
584
3,204
10,929
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
2 / 2 / 4
6,278
523
7,973
4,734
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 1
5,604
467
2,297
7,275
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Jincx-_-
Hun Batz
11
5 / 2 / 2
6,701
558
5,370
10,335
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 3 / 3
6,168
514
4,421
8,907
5,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
wofl19
Danzaburou
9
0 / 3 / 3
5,751
479
3,104
5,578
1,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
13
Kills
9
9
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hera
2
2
4
2
L
7
0
1
7.5
W
0
3
1
0.17
W
Hun Batz
Jincx-_-
Hun Batz
5
2
2
3
L
1
2
4
1.5
W
2
3
3
1.17
L
Baron Samedi
TheOfficialSanti
Baron Samedi
0
1
1
0.5
L
Izanami
3
4
2
1
L
2
2
3
1.75
W
Danzaburou
wofl19
Danzaburou
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,848
Damage
23,165
44,210
Taken
36,829
21,586
Mitigated
16,356
17,244
Healing
6,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
7,973
2,554
0
630
4,734
1,622
33
1,280
3,454
47,659
0
L
8,355
1,821
0
6,276
9,409
4,184
972
1,117
8,292
0
46,590
W
2,297
331
353
1,159
7,275
4,074
636
311
6,964
0
26,502
W
Hun Batz
Jincx-_-
Hun Batz
5,370
1,862
0
2,796
10,335
3,728
65
943
9,392
0
44,850
L
3,647
688
2,383
2,900
11,538
8,457
409
5,662
5,876
15,092
0
W
4,421
262
0
808
8,907
5,082
0
1,458
7,449
17,293
0
L
Baron Samedi
TheOfficialSanti
Baron Samedi
1,038
79
62
1,975
3,975
1,635
0
1,436
2,539
13,998
0
L
Izanami
5,604
4,062
0
1,566
8,359
2,981
1,400
2,411
5,948
0
41,056
L
3,204
1,086
0
2,082
10,929
4,329
0
3,607
7,322
0
50,020
W
Danzaburou
wofl19
Danzaburou
3,104
1,283
0
327
5,578
1,850
0
1,663
3,915
0
29,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,411
Gold Earned
30,502
286
Minions Killed
256
0
Camps Cleared
0
1,025,804
Distance Traveled
1,154,449
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,278
523
66
6
0
222,209
3
L
Tyr
8,073
673
79
7
0
245,674
1
W
Shiva
5,604
467
48
4
0
226,914
2
W
Hun Batz
6,701
558
69
6
0
261,256
6
L
Terra
6,475
540
24
2
0
247,480
1
W
Ares
6,168
514
18
2
0
228,403
8
L
Baron Samedi
5,279
440
28
2
0
88,069
0
L
Izanami
6,577
548
72
6
0
201,618
3
L
Set
7,007
584
83
7
0
242,963
1
W
Danzaburou
5,751
479
55
5
0
215,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role