Player Matchup

Anhur
Anhur
EDW_09-HOT
Anhur
Level 61
God Stats
8W - 7L
1,468 SR
Queue Stats
166W - 176L
1,489 Elo+
Party 1
Fenrir
Fenrir
HIT-MAN-AJ
Fenrir
Level 87
God Stats
3W - 2L
1,406 SR
Queue Stats
43W - 45L
1,381 Elo+
Party 1
Gilgamesh
Gilgamesh
HoriBle_gEnji_69
Gilgamesh
Level 84
God Stats
11W - 9L
1,831 SR
Queue Stats
279W - 269L
1,501 Elo+
Party 1
Raijin
Raijin
Voltaire_indeed
Raijin
Level 121
God Stats
7W - 7L
1,458 SR
Queue Stats
262W - 234L
1,463 Elo+
Party 1
Sylvanus
Sylvanus
Waloprey
Sylvanus
Level 88
God Stats
12W - 4L
1,618 SR
Queue Stats
113W - 90L
1,480 Elo+
Party 1
Team Averages
Level 88
1,556 SR
1,463 Elo+

VS

Team Averages
Level 121
1,645 SR
1,486 Elo+
Atlas
Atlas
 
Atlas
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
 
Amaterasu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
XBeliasTheGigasX
Thor
Level 120
God Stats
1W - 1L
1,651 SR
Queue Stats
189W - 186L
1,395 Elo+
Solo
Neith
Neith
travisbag
Neith
Level 147
God Stats
2W - 5L
1,706 SR
Queue Stats
85W - 78L
1,481 Elo+
Party 2
Eset
Eset
xSakuraJadex
Eset
Level 119
God Stats
9W - 8L
1,870 SR
Queue Stats
212W - 186L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
1 / 4 / 2
6,362
454
7,012
12,573
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
HIT-MAN-AJ
Fenrir
10
2 / 1 / 2
6,301
450
4,496
7,771
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gilgamesh
14
1 / 2 / 0
7,860
561
8,139
9,655
6,358
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
3 / 0 / 1
8,253
590
5,276
8,528
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Waloprey
Sylvanus
11
2 / 1 / 2
6,646
475
5,927
10,341
8,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 0 / 5
7,944
567
6,976
8,873
7,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
 
Amaterasu
12
1 / 1 / 1
7,719
551
5,795
11,743
7,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 2
5,913
422
2,166
12,717
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
travisbag
Neith
12
6 / 2 / 1
7,673
548
11,144
8,555
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 1 / 0
7,636
545
5,631
7,174
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
8
8
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
0
5
3.5
L
Amaterasu
 
Amaterasu
1
1
1
1.5
W
Anhur
1
4
2
0.5
W
Fenrir
HIT-MAN-AJ
Fenrir
2
1
2
3
W
Gilgamesh
1
2
0
0.5
W
3
0
1
3.5
W
Sylvanus
Waloprey
Sylvanus
2
1
2
3
L
0
5
2
0.2
L
Neith
travisbag
Neith
6
2
1
3.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,850
Damage
31,712
48,868
Taken
49,062
26,871
Mitigated
25,548
9,990
Healing
15,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,976
2,636
0
3,335
8,873
7,132
82
2,671
6,202
22,436
0
L
Amaterasu
 
Amaterasu
5,795
4,177
0
5,336
11,743
7,992
0
0
11,743
0
60,263
W
Anhur
7,012
2,960
0
1,732
12,573
4,563
0
2,517
10,056
0
40,621
W
Fenrir
HIT-MAN-AJ
Fenrir
4,496
178
0
250
7,771
3,459
0
2,170
5,601
0
25,764
W
Gilgamesh
8,139
3,203
0
1,646
9,655
6,358
252
0
9,655
0
60,871
W
5,276
611
0
1,469
8,528
3,524
48
4,472
4,056
67,126
0
W
Sylvanus
Waloprey
Sylvanus
5,927
1,555
1,617
3,276
10,341
8,967
0
3,448
6,893
31,421
9,988
L
2,166
797
264
3,677
12,717
4,141
0
3,494
8,973
0
27,769
L
Neith
travisbag
Neith
11,144
3,972
0
2,612
8,555
3,640
752
1,630
6,925
0
67,336
L
5,631
295
0
615
7,174
2,643
400
2,369
4,628
67,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,422
Gold Earned
36,885
450
Minions Killed
451
0
Camps Cleared
0
1,431,703
Distance Traveled
1,307,159
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,944
567
31
2
0
266,634
1
L
Amaterasu
7,719
551
119
9
0
255,240
2
W
Anhur
6,362
454
69
5
0
275,872
1
W
Fenrir
6,301
450
39
3
0
327,923
0
W
Gilgamesh
7,860
561
125
9
0
295,585
0
W
Raijin
8,253
590
145
10
0
273,010
4
W
Sylvanus
6,646
475
72
5
0
259,313
0
L
Thor
5,913
422
55
4
0
280,943
0
L
Neith
7,673
548
120
9
0
247,576
3
L
Eset
7,636
545
126
9
0
256,766
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role