Player Matchup

Chaac
Chaac
K0oobeE 24
Chaac
Level 97
God Stats
11W - 30L
1,293 SR
Queue Stats
101W - 137L
1,371 Elo+
Party 1
Baron Samedi
Baron Samedi
nicko1678
Baron Samedi
Level 83
God Stats
81W - 81L
1,561 SR
Queue Stats
383W - 501L
1,406 Elo+
Solo
Gilgamesh
Gilgamesh
straightouttamas
Gilgamesh
Level 68
God Stats
12W - 10L
1,529 SR
Queue Stats
60W - 82L
1,383 Elo+
Party 1
Team Averages
Level 83
1,461 SR
1,387 Elo+

VS

Team Averages
Level 74
1,503 SR
1,415 Elo+
Ullr
Ullr
IIIIIVlllll2862
Ullr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 312L
1,383 Elo+
Solo
Awilix
Awilix
OkayTitan932002
Awilix
Level 122
God Stats
35W - 53L
1,455 SR
Queue Stats
492W - 618L
1,367 Elo+
Solo
Bacchus
Bacchus
WW Hulk
Bacchus
Level 33
God Stats
1W - 2L
1,553 SR
Queue Stats
2W - 3L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
4 / 0 / 3
7,930
793
11,031
8,318
5,803
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
nicko1678
Baron Samedi
11
1 / 1 / 6
7,403
740
6,463
5,258
2,870
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
12
3 / 2 / 4
8,188
819
7,703
13,023
7,701
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,418
642
3,970
10,234
4,051
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 2 / 2
6,252
625
5,299
11,458
4,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
WW Hulk
Bacchus
10
2 / 2 / 1
6,947
695
5,119
10,300
10,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
8
Kills
3
3
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Chaac
4
0
3
5.5
L
0
2
2
0.5
L
Bacchus
WW Hulk
Bacchus
2
2
1
1.25
W
Baron Samedi
nicko1678
Baron Samedi
1
1
6
4
W
Gilgamesh
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,197
Damage
14,388
26,599
Taken
31,992
16,374
Mitigated
19,435
8,716
Healing
3,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,970
1,860
0
55
10,234
4,051
0
2,273
7,961
0
18,483
W
Chaac
11,031
1,435
0
2,424
8,318
5,803
588
2,047
6,271
1,736
21,443
L
5,299
2,096
0
2,645
11,458
4,757
0
3,269
8,189
0
20,648
L
Bacchus
WW Hulk
Bacchus
5,119
1,169
0
457
10,300
10,627
0
1,879
8,421
10,193
0
W
Baron Samedi
nicko1678
Baron Samedi
6,463
344
1,409
1,519
5,258
2,870
612
1,432
3,826
23,130
0
W
Gilgamesh
7,703
2,004
766
2,598
13,023
7,701
498
2,297
10,726
0
22,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,521
Gold Earned
19,617
94
Minions Killed
85
4
Camps Cleared
5
584,337
Distance Traveled
500,701
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,418
642
38
4
0
153,436
0
W
Chaac
7,930
793
26
3
1
217,288
1
L
Awilix
6,252
625
32
3
4
188,997
2
L
Bacchus
6,947
695
15
2
1
158,268
0
W
Baron Samedi
7,403
740
41
4
2
163,311
2
W
Gilgamesh
8,188
819
27
3
1
203,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role