Player Matchup

Jormungandr
Jormungandr
FeaturedLegacy
Jormungandr
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,334 Elo+
Party 2
Baba Yaga
Baba Yaga
InvaderCleetus
Baba Yaga
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,360 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SuperNeonSoldier
Ah Muzen Cab
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,315 Elo+
Party 2
Team Averages
Level 49
1,500 SR
1,336 Elo+

VS

Team Averages
Level 136
1,369 SR
1,452 Elo+
Tiamat
Tiamat
AimlessBalance
Tiamat
Level 140
God Stats
1W - 7L
1,030 SR
Queue Stats
301W - 347L
1,456 Elo+
Party 1
Cerberus
Cerberus
danl2050
Cerberus
Level 107
God Stats
11W - 13L
1,474 SR
Queue Stats
103W - 160L
1,364 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lusafer420
Ah Muzen Cab
Level 160
God Stats
8W - 8L
1,603 SR
Queue Stats
790W - 864L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FeaturedLegacy
Jormungandr
19
5 / 7 / 14
14,760
703
17,768
28,238
29,983
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baba Yaga
InvaderCleetus
Baba Yaga
20
5 / 2 / 15
15,325
730
21,751
20,804
9,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
SuperNeonSoldier
Ah Muzen Cab
20
10 / 3 / 8
15,593
743
30,194
20,312
8,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 10 / 3
12,761
608
17,259
25,818
18,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
danl2050
Cerberus
16
1 / 5 / 7
12,940
616
10,795
35,992
48,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
lusafer420
Ah Muzen Cab
20
6 / 5 / 5
15,055
717
33,305
20,609
10,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
20
Kills
11
12
Deaths
20
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
10
3
0.55
W
Jormungandr
FeaturedLegacy
Jormungandr
5
7
14
1.71
W
Baba Yaga
InvaderCleetus
Baba Yaga
5
2
15
6.25
W
Ah Muzen Cab
SuperNeonSoldier
Ah Muzen Cab
10
3
8
4.67
L
Cerberus
danl2050
Cerberus
1
5
7
0.9
L
Ah Muzen Cab
lusafer420
Ah Muzen Cab
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,713
Damage
61,359
69,354
Taken
82,419
48,258
Mitigated
77,806
15,498
Healing
20,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,259
703
80
5,946
25,818
18,332
240
12,533
12,997
45,776
0
W
Jormungandr
FeaturedLegacy
Jormungandr
17,768
5,282
771
1,815
28,238
29,983
753
8,753
19,485
54,405
0
W
Baba Yaga
InvaderCleetus
Baba Yaga
21,751
4,096
0
3,267
20,804
9,924
1,266
11,172
9,632
54,299
0
W
Ah Muzen Cab
SuperNeonSoldier
Ah Muzen Cab
30,194
13,789
0
9,645
20,312
8,351
1,720
8,623
11,689
0
63,977
L
Cerberus
danl2050
Cerberus
10,795
614
110
9,341
35,992
48,613
110
15,120
20,224
44,601
0
L
Ah Muzen Cab
lusafer420
Ah Muzen Cab
33,305
8,049
22
5,429
20,609
10,861
439
11,613
8,826
0
102,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,678
Gold Earned
40,756
259
Minions Killed
356
6
Camps Cleared
11
1,098,991
Distance Traveled
1,028,170
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,761
608
67
3
5
335,890
2
W
Jormungandr
14,760
703
70
3
1
326,105
2
W
Baba Yaga
15,325
730
95
5
5
371,647
1
W
Ah Muzen Cab
15,593
743
94
4
0
401,239
5
L
Cerberus
12,940
616
111
5
3
334,297
2
L
Ah Muzen Cab
15,055
717
178
8
3
357,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role