Player Matchup

Ymir
Ymir
BULLET_WARR10R
Ymir
Level 145
God Stats
12W - 14L
1,520 SR
Queue Stats
247W - 212L
1,488 Elo+
Party 2
Neith
Neith
SomeNumbers0968
Neith
Level 46
God Stats
7W - 12L
1,532 SR
Queue Stats
167W - 183L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
YourAverageJoe63
Zhong Kui
Level 128
God Stats
3W - 6L
1,233 SR
Queue Stats
163W - 155L
1,498 Elo+
Party 2
Kali
Kali
canned__yams
Kali
Level 93
God Stats
14W - 9L
1,640 SR
Queue Stats
269W - 246L
1,473 Elo+
Party 2
King Arthur
King Arthur
jezmundd
King Arthur
Level 143
God Stats
1W - 2L
1,297 SR
Queue Stats
86W - 90L
1,539 Elo+
Party 2
Team Averages
Level 111
1,444 SR
1,504 Elo+

VS

Team Averages
Level 100
1,569 SR
1,496 Elo+
Chiron
Chiron
 
Chiron
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DEGE_games
Baron Samedi
Level 127
God Stats
4W - 0L
1,803 SR
Queue Stats
108W - 108L
1,473 Elo+
Solo
Horus
Horus
HotOsprey680796
Horus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,472 Elo+
Party 1
Janus
Janus
dawid360x00
Janus
Level 61
God Stats
2W - 2L
1,420 SR
Queue Stats
55W - 47L
1,525 Elo+
Solo
Mulan
Mulan
iMDoctorJones
Mulan
Level 160
God Stats
11W - 7L
1,622 SR
Queue Stats
107W - 121L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
8,149
479
4,769
17,504
12,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 5 / 1
8,909
524
14,099
15,346
7,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
12
1 / 4 / 1
7,431
437
11,247
14,616
9,945
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 3 / 0
7,577
446
3,275
14,102
6,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
jezmundd
King Arthur
12
0 / 7 / 0
7,889
464
6,716
18,461
14,065
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
5 / 3 / 5
9,440
555
11,196
15,705
6,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
DEGE_games
Baron Samedi
16
5 / 0 / 5
9,924
584
10,054
11,256
9,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
0 / 2 / 14
8,792
517
3,940
16,238
18,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 2 / 4
8,600
506
7,979
10,789
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
13 / 0 / 6
10,597
623
21,486
15,198
10,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
7
Kills
25
25
Deaths
7
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
3
5
2.5
L
2
6
3
0.58
W
Baron Samedi
DEGE_games
Baron Samedi
5
0
5
7.5
W
0
2
14
3.5
L
3
5
1
0.7
L
Zhong Kui
1
4
1
0.38
L
1
3
0
0.33
W
2
2
4
2
W
13
0
6
16
L
King Arthur
jezmundd
King Arthur
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,106
Damage
54,655
80,029
Taken
69,186
49,498
Mitigated
49,061
18,106
Healing
30,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,196
4,769
470
5,058
15,705
6,549
1,228
3,408
12,272
0
62,548
L
4,769
1,192
315
2,666
17,504
12,209
0
4,792
12,505
28,782
0
W
Baron Samedi
DEGE_games
Baron Samedi
10,054
611
884
5,099
11,256
9,092
951
1,162
10,094
71,929
0
W
3,940
2,186
1,872
4,635
16,238
18,358
161
3,773
12,465
0
21,770
L
14,099
6,721
0
4,979
15,346
7,256
906
261
15,085
0
68,916
L
Zhong Kui
11,247
1,008
0
4,058
14,616
9,945
0
3,929
10,360
50,279
0
L
3,275
1,706
0
3,126
14,102
6,023
0
2,919
11,061
0
51,076
W
7,979
726
0
1,900
10,789
4,878
1,187
4,969
5,820
66,226
0
W
21,486
6,336
0
10,297
15,198
10,184
3,003
3,249
11,949
0
89,031
L
King Arthur
jezmundd
King Arthur
6,716
1,736
0
2,962
18,461
14,065
0
5,600
12,861
0
59,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,955
Gold Earned
47,353
391
Minions Killed
511
0
Camps Cleared
0
1,528,595
Distance Traveled
1,635,275
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,440
555
106
6
0
303,183
2
L
Ymir
8,149
479
47
3
0
305,589
7
W
Baron Samedi
9,924
584
115
7
0
263,017
2
W
Horus
8,792
517
23
1
0
365,686
1
L
Neith
8,909
524
100
6
0
255,690
0
L
Zhong Kui
7,431
437
71
4
0
294,093
6
L
Kali
7,577
446
79
5
0
369,415
6
W
Janus
8,600
506
119
7
0
317,078
0
W
Mulan
10,597
623
148
9
0
386,311
2
L
King Arthur
7,889
464
94
6
0
303,808
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role