Player Matchup

Horus
Horus
 
Horus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
EoE Idontcare
Thoth
Level 108
God Stats
6W - 3L
1,518 SR
Queue Stats
107W - 94L
1,374 Elo+
Party 2
Merlin
Merlin
Hintu-
Merlin
Level 125
God Stats
2W - 5L
1,065 SR
Queue Stats
426W - 407L
1,638 Elo+
Party 1
Athena
Athena
Its Kiizy
Athena
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,435 Elo+
Party 1
Hera
Hera
zSoEc
Hera
Level 28
God Stats
2W - 1L
1,525 SR
Queue Stats
37W - 40L
1,501 Elo+
Solo
Team Averages
Level 70
1,422 SR
1,490 Elo+

VS

Team Averages
Level 55
1,505 SR
1,374 Elo+
Ullr
Ullr
ChakraKhan4603
Ullr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,269 Elo+
Solo
Terra
Terra
FreddeX Warrior
Terra
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 311L
1,424 Elo+
Solo
Janus
Janus
LaffLaGaffe
Janus
Level 69
God Stats
7W - 7L
1,525 SR
Queue Stats
344W - 285L
1,468 Elo+
Solo
Cthulhu
Cthulhu
joethealien
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,440 Elo+
Solo
Achilles
Achilles
lordbautis
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
6 / 1 / 16
10,824
902
8,081
16,304
17,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 1 / 8
9,402
784
13,067
10,969
5,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
Hintu-
Merlin
17
10 / 2 / 9
10,468
872
20,916
10,375
5,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Its Kiizy
Athena
16
2 / 1 / 18
10,159
847
7,394
20,900
21,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
zSoEc
Hera
14
3 / 1 / 10
9,425
785
7,370
4,730
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,571
631
4,901
14,044
5,223
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 3 / 1
7,278
607
4,973
14,457
19,320
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 2
8,301
692
14,430
11,812
4,899
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
joethealien
Cthulhu
1
0 / 3 / 0
3,111
259
0
2,735
581
Achilles
lordbautis
Achilles
13
0 / 8 / 2
7,228
602
9,348
20,883
22,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
10
24
Kills
3
6
Deaths
24
61
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
1
16
14
L
1
6
2
0.33
W
3
1
8
7
L
0
3
1
0.17
W
Merlin
Hintu-
Merlin
10
2
9
7.25
W
Athena
Its Kiizy
Athena
2
1
18
11
L
2
4
2
0.75
L
Cthulhu
joethealien
Cthulhu
0
3
0
0
L
Achilles
lordbautis
Achilles
0
8
2
0.13
W
Hera
zSoEc
Hera
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,828
Damage
33,652
63,278
Taken
63,931
53,198
Mitigated
52,090
27,449
Healing
20,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,081
2,576
4,310
5,644
16,304
17,958
1,676
4,298
11,773
0
14,085
L
4,901
3,747
1,101
1,878
14,044
5,223
0
11,954
2,090
0
13,624
W
13,067
318
3,375
2,133
10,969
5,745
2,098
6,184
4,684
29,368
0
L
4,973
246
7,072
4,460
14,457
19,320
0
10,094
4,363
9,841
0
W
Merlin
Hintu-
Merlin
20,916
1,569
1,463
1,087
10,375
5,379
1,495
1,389
8,818
35,354
0
W
Athena
Its Kiizy
Athena
7,394
1,850
1,641
5,092
20,900
21,855
472
6,687
13,865
15,802
0
L
14,430
1,865
1,282
1,687
11,812
4,899
0
9,325
2,487
25,120
0
L
Cthulhu
joethealien
Cthulhu
0
0
0
0
2,735
581
0
2,735
0
0
0
L
Achilles
lordbautis
Achilles
9,348
3,375
54
3,428
20,883
22,067
0
14,639
6,244
0
18,580
W
Hera
zSoEc
Hera
7,370
2,825
2,012
692
4,730
2,261
1,620
845
3,848
20,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,278
Gold Earned
33,489
113
Minions Killed
62
0
Camps Cleared
0
1,079,612
Distance Traveled
885,485
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,824
902
8
1
0
248,068
1
L
Ullr
7,571
631
19
2
0
220,100
0
W
Thoth
9,402
784
28
2
0
266,904
0
L
Terra
7,278
607
8
1
0
222,221
0
W
Merlin
10,468
872
32
3
0
226,611
2
W
Athena
10,159
847
18
2
0
203,796
0
L
Janus
8,301
692
21
2
0
211,456
0
L
Cthulhu
3,111
259
0
0
0
909
0
L
Achilles
7,228
602
14
1
0
230,799
1
W
Hera
9,425
785
27
2
0
134,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role