Player Matchup

Jormungandr
Jormungandr
Avengingholy
Jormungandr
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,336 Elo+
Party 2
Izanami
Izanami
Azamys
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
FLGeneralSS
Hun Batz
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,155 Elo+
Party 2
Sun Wukong
Sun Wukong
Kashimot0
Sun Wukong
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,336 Elo+
Party 2
Raijin
Raijin
Zellzarell
Raijin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,403 Elo+
Party 2
Team Averages
Level 84
1,500 SR
1,346 Elo+

VS

Team Averages
Level 48
1,344 SR
1,286 Elo+
Hercules
Hercules
IvanMoskalenko
Hercules
Level 6
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 3L
1,286 Elo+
Party 1
Baron Samedi
Baron Samedi
Vorobeykun
Baron Samedi
Level 84
God Stats
0W - 1L
1,710 SR
Queue Stats
0W - 3L
1,286 Elo+
Party 1
Sobek
Sobek
egorognemet
Sobek
Level 6
God Stats
0W - 2L
1,315 SR
Queue Stats
0W - 2L
1,286 Elo+
Party 1
Neith
Neith
shady179
Neith
Level 66
God Stats
0W - 2L
1,358 SR
Queue Stats
0W - 3L
1,286 Elo+
Party 1
Ymir
Ymir
Коржик3
Ymir
Level 76
God Stats
0W - 1L
1,053 SR
Queue Stats
0W - 3L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Avengingholy
Jormungandr
20
6 / 4 / 12
13,700
721
27,899
16,905
23,187
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Azamys
Izanami
19
1 / 5 / 13
12,778
673
20,589
15,896
7,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
FLGeneralSS
Hun Batz
20
5 / 2 / 14
13,620
717
15,052
17,195
9,153
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Kashimot0
Sun Wukong
20
6 / 2 / 8
13,485
710
25,769
25,543
22,555
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Zellzarell
Raijin
20
5 / 5 / 4
14,183
746
18,270
18,313
13,393
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
3 / 6 / 8
11,834
623
13,645
36,394
30,613
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Baron Samedi
Vorobeykun
Baron Samedi
20
6 / 4 / 7
13,589
715
20,814
23,831
18,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
0 / 4 / 10
11,923
628
7,513
31,214
46,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
shady179
Neith
20
4 / 2 / 6
12,508
658
15,490
10,461
5,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 8 / 7
12,555
661
13,322
28,303
39,756
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
56
23
Kills
18
18
Deaths
24
51
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Avengingholy
Jormungandr
6
4
12
3
W
Izanami
Azamys
Izanami
1
5
13
1.5
W
Hun Batz
FLGeneralSS
Hun Batz
5
2
14
6
L
Hercules
3
6
8
1.17
W
Sun Wukong
Kashimot0
Sun Wukong
6
2
8
5
L
Baron Samedi
Vorobeykun
Baron Samedi
6
4
7
2.38
W
Raijin
Zellzarell
Raijin
5
5
4
1.4
L
0
4
10
1.25
L
Neith
shady179
Neith
4
2
6
3.5
L
5
8
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,579
Damage
70,784
93,852
Taken
130,203
76,068
Mitigated
141,018
14,949
Healing
31,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Avengingholy
Jormungandr
27,899
5,836
0
1,389
16,905
23,187
10
9,376
7,529
59,433
0
W
Izanami
Azamys
Izanami
20,589
17,207
0
2,648
15,896
7,780
5,278
5,874
10,022
0
46,353
W
Hun Batz
FLGeneralSS
Hun Batz
15,052
4,463
0
1,026
17,195
9,153
2,233
8,321
8,874
0
36,763
L
Hercules
13,645
3,429
0
8,521
36,394
30,613
338
12,150
23,861
158
27,291
W
Sun Wukong
Kashimot0
Sun Wukong
25,769
6,226
0
8,200
25,543
22,555
582
11,654
13,889
0
53,261
L
Baron Samedi
Vorobeykun
Baron Samedi
20,814
1,901
6,984
8,059
23,831
18,330
687
12,422
11,011
69,198
0
W
Raijin
Zellzarell
Raijin
18,270
2,462
70
1,616
18,313
13,393
1,705
6,582
11,731
70,095
0
L
7,513
625
0
3,822
31,214
46,820
407
8,304
22,623
21,127
0
L
Neith
shady179
Neith
15,490
5,773
0
3,044
10,461
5,499
1,206
3,930
6,231
0
42,449
L
13,322
1,584
9
742
28,303
39,756
226
7,590
20,308
37,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,766
Gold Earned
62,409
303
Minions Killed
246
0
Camps Cleared
0
1,770,060
Distance Traveled
1,782,779
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,700
721
52
3
0
334,590
1
W
Izanami
12,778
673
60
3
0
312,273
0
W
Hun Batz
13,620
717
64
3
0
396,670
3
L
Hercules
11,834
623
28
1
0
377,527
0
W
Sun Wukong
13,485
710
37
2
0
383,253
6
L
Baron Samedi
13,589
715
85
4
0
369,961
4
W
Raijin
14,183
746
90
5
0
343,274
4
L
Sobek
11,923
628
15
1
0
356,930
0
L
Neith
12,508
658
68
4
0
366,111
0
L
Ymir
12,555
661
50
3
0
312,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role