Player Matchup

Bakasura
Bakasura
Hanula
Bakasura
Level 160
God Stats
11W - 0L
2,047 SR
Queue Stats
490W - 146L
1,852 Elo+
Party 2
Kuzenbo
Kuzenbo
I MisterKnopf I
Kuzenbo
Level 156
God Stats
4W - 1L
1,885 SR
Queue Stats
229W - 111L
1,729 Elo+
Party 2
The Morrigan
The Morrigan
KaeptnKrawall1
The Morrigan
Level 158
God Stats
9W - 4L
1,601 SR
Queue Stats
431W - 265L
1,741 Elo+
Party 2
Cupid
Cupid
Roxâs
Cupid
Level 160
God Stats
9W - 2L
1,957 SR
Queue Stats
333W - 167L
1,807 Elo+
Party 2
Fenrir
Fenrir
iceQubez
Fenrir
Level 160
God Stats
12W - 2L
1,799 SR
Queue Stats
580W - 347L
1,769 Elo+
Party 2
Team Averages
Level 159
1,858 SR
1,779 Elo+

VS

Team Averages
Level 157
1,603 SR
1,557 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Hood1eCrow
Sylvanus
Level 160
God Stats
9W - 12L
1,745 SR
Queue Stats
130W - 123L
1,616 Elo+
Solo
Hun Batz
Hun Batz
Magî
Hun Batz
Level 159
God Stats
7W - 1L
1,771 SR
Queue Stats
138W - 101L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hanula
Bakasura
11
3 / 1 / 0
6,125
681
2,158
5,585
2,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 0 / 1
4,988
554
1,653
4,772
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
KaeptnKrawall1
The Morrigan
10
1 / 1 / 2
5,499
611
2,693
3,158
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Roxâs
Cupid
9
1 / 2 / 1
5,169
574
3,871
6,200
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
iceQubez
Fenrir
7
0 / 2 / 3
4,535
504
2,083
6,648
3,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
4 / 1 / 0
5,366
596
5,815
6,416
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
 
Xbalanque
7
0 / 3 / 2
4,448
494
3,215
5,737
1,822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
 
Bakasura
1
0 / 0 / 0
3,218
358
0
0
0
Sylvanus
Hood1eCrow
Sylvanus
6
0 / 1 / 1
3,989
443
757
4,092
2,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Magî
Hun Batz
9
2 / 1 / 0
5,441
605
2,595
4,741
1,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
6
Kills
6
6
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
1
0
4
L
Xbalanque
 
Xbalanque
0
3
2
0.33
L
Bakasura
 
Bakasura
0
0
0
0
W
Bakasura
Hanula
Bakasura
3
1
0
3
L
Sylvanus
Hood1eCrow
Sylvanus
0
1
1
0.5
W
1
0
1
1.5
W
The Morrigan
KaeptnKrawall1
The Morrigan
1
1
2
2
L
Hun Batz
Magî
Hun Batz
2
1
0
2
W
Cupid
Roxâs
Cupid
1
2
1
0.75
W
Fenrir
iceQubez
Fenrir
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,458
Damage
12,382
26,363
Taken
20,986
11,665
Mitigated
7,167
8,345
Healing
7,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,815
3,971
0
3,833
6,416
1,584
0
209
6,097
34,856
0
L
Xbalanque
 
Xbalanque
3,215
1,509
0
1,108
5,737
1,822
0
1,150
4,488
0
24,154
L
Bakasura
 
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
Hanula
Bakasura
2,158
1,725
0
1,679
5,585
2,093
80
0
5,585
0
42,090
L
Sylvanus
Hood1eCrow
Sylvanus
757
427
90
1,456
4,092
2,167
0
1,182
2,811
12,325
0
W
1,653
299
0
1,073
4,772
2,814
0
0
4,772
20,068
0
W
The Morrigan
KaeptnKrawall1
The Morrigan
2,693
412
0
1,362
3,158
1,054
0
496
2,662
43,738
361
L
Hun Batz
Magî
Hun Batz
2,595
1,063
0
1,423
4,741
1,594
0
1,218
3,282
0
25,580
W
Cupid
Roxâs
Cupid
3,871
1,617
49
3,113
6,200
2,130
648
3,832
2,368
0
32,280
W
Fenrir
iceQubez
Fenrir
2,083
660
0
1,069
6,648
3,574
0
2,244
4,404
0
9,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,316
Gold Earned
22,462
299
Minions Killed
174
0
Camps Cleared
0
843,028
Distance Traveled
525,512
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,366
596
56
6
0
170,072
2
L
Xbalanque
4,448
494
46
5
0
124,254
1
L
Bakasura
3,218
358
0
0
0
766
0
W
Bakasura
6,125
681
102
11
0
214,317
0
L
Sylvanus
3,989
443
16
2
0
75,391
2
W
Kuzenbo
4,988
554
37
4
0
132,570
1
W
The Morrigan
5,499
611
83
9
0
183,973
3
L
Hun Batz
5,441
605
56
6
0
155,029
2
W
Cupid
5,169
574
60
7
0
138,642
1
W
Fenrir
4,535
504
17
2
0
173,526
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role