Player Matchup

Tiamat
Tiamat
Davelek
Tiamat
Level 151
God Stats
9W - 8L
1,533 SR
Queue Stats
177W - 165L
1,595 Elo+
Solo
Shiva
Shiva
DxDvine
Shiva
Level 159
God Stats
7W - 11L
1,471 SR
Queue Stats
81W - 61L
1,556 Elo+
Party 1
Chaac
Chaac
True Loco x
Chaac
Level 27
God Stats
17W - 9L
1,600 SR
Queue Stats
60W - 38L
1,544 Elo+
Party 1
Team Averages
Level 112
1,535 SR
1,565 Elo+

VS

Team Averages
Level 103
1,601 SR
1,533 Elo+
Atlas
Atlas
Bollerjan
Atlas
Level 86
God Stats
25W - 19L
1,592 SR
Queue Stats
112W - 123L
1,431 Elo+
Party 2
Nu Wa
Nu Wa
Gronyal
Nu Wa
Level 63
God Stats
22W - 25L
1,519 SR
Queue Stats
173W - 191L
1,428 Elo+
Party 2
Neith
Neith
Rennite
Neith
Level 160
God Stats
111W - 65L
1,693 SR
Queue Stats
726W - 546L
1,739 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Davelek
Tiamat
15
0 / 1 / 3
8,671
619
15,236
17,268
12,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
DxDvine
Shiva
15
4 / 0 / 0
9,082
649
10,315
17,703
19,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 2 / 3
8,984
642
5,525
15,635
17,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bollerjan
Atlas
13
1 / 2 / 1
9,301
664
13,325
17,547
18,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Gronyal
Nu Wa
13
0 / 1 / 3
8,417
601
12,244
7,153
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Rennite
Neith
13
2 / 1 / 1
8,642
617
16,200
11,043
5,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
4
Kills
3
3
Deaths
4
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
Bollerjan
Atlas
1
2
1
0.75
L
Tiamat
Davelek
Tiamat
0
1
3
1.5
L
Shiva
DxDvine
Shiva
4
0
0
4
W
Nu Wa
Gronyal
Nu Wa
0
1
3
1.5
W
Neith
Rennite
Neith
2
1
1
2.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,076
Damage
41,769
50,606
Taken
35,743
50,547
Mitigated
28,149
23,565
Healing
9,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Bollerjan
Atlas
13,325
5,645
0
5,814
17,547
18,767
0
3,986
12,407
29,485
0
L
Tiamat
Davelek
Tiamat
15,236
1,242
250
9,298
17,268
12,693
0
9,424
7,844
56,126
0
L
Shiva
DxDvine
Shiva
10,315
1,609
1,401
7,022
17,703
19,888
0
7,778
9,925
28
38,435
W
Nu Wa
Gronyal
Nu Wa
12,244
4,457
106
809
7,153
3,509
0
4,036
2,604
33,638
0
W
Neith
Rennite
Neith
16,200
8,533
0
2,687
11,043
5,873
68
6,168
4,288
0
43,180
L
5,525
581
0
5,594
15,635
17,966
11
8,741
6,894
0
14,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,737
Gold Earned
26,360
183
Minions Killed
181
9
Camps Cleared
4
819,423
Distance Traveled
766,928
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,301
664
35
3
0
251,289
3
L
Tiamat
8,671
619
110
8
7
274,733
2
L
Shiva
9,082
649
58
4
2
284,999
3
W
Nu Wa
8,417
601
72
5
0
264,477
2
W
Neith
8,642
617
74
5
4
251,162
2
L
Chaac
8,984
642
15
1
0
259,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role