Player Matchup

Terra
Terra
AK47 Kit
Terra
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 71L
1,540 Elo+
Party 2
Pele
Pele
AK47 Shady
Pele
Level 123
God Stats
3W - 1L
1,889 SR
Queue Stats
155W - 143L
1,549 Elo+
Party 2
Cernunnos
Cernunnos
AK47 Valk
Cernunnos
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 30L
1,252 Elo+
Party 2
Sol
Sol
TOTALIMMRTAL
Sol
Level 145
God Stats
6W - 0L
1,725 SR
Queue Stats
139W - 144L
1,495 Elo+
Solo
Bacchus
Bacchus
TheBossSoul
Bacchus
Level 92
God Stats
5W - 3L
1,452 SR
Queue Stats
116W - 103L
1,565 Elo+
Party 2
Team Averages
Level 98
1,613 SR
1,480 Elo+

VS

Team Averages
Level 94
1,615 SR
1,485 Elo+
Thor
Thor
DoGuCu
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,362 Elo+
Party 1
Guan Yu
Guan Yu
ExiledMario
Guan Yu
Level 115
God Stats
4W - 1L
1,919 SR
Queue Stats
179W - 187L
1,436 Elo+
Party 1
Ullr
Ullr
Itz BlacknNasty
Ullr
Level 138
God Stats
1W - 5L
1,420 SR
Queue Stats
431W - 491L
1,431 Elo+
Solo
Cabrakan
Cabrakan
MiuraStorm
Cabrakan
Level 159
God Stats
1W - 1L
1,735 SR
Queue Stats
134W - 132L
1,483 Elo+
Solo
Bacchus
Bacchus
NiceBreastsDude
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 21L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AK47 Kit
Terra
17
3 / 4 / 14
11,013
787
8,434
20,719
17,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
11 / 1 / 7
11,628
831
16,895
7,993
4,590
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
AK47 Valk
Cernunnos
15
0 / 2 / 13
9,728
695
9,939
11,315
5,757
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 3 / 12
10,898
778
13,260
11,616
5,661
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
TheBossSoul
Bacchus
17
0 / 2 / 16
9,741
696
11,293
21,070
32,421
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
DoGuCu
Thor
16
0 / 6 / 7
8,919
637
6,818
14,956
6,803
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
ExiledMario
Guan Yu
15
2 / 3 / 6
8,727
623
7,741
15,619
16,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
5 / 3 / 5
10,000
714
12,308
10,199
5,432
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cabrakan
MiuraStorm
Cabrakan
15
1 / 3 / 6
9,254
661
5,713
11,609
12,805
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 5 / 7
9,231
659
13,126
12,953
10,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
42
19
Kills
11
12
Deaths
20
62
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Terra
AK47 Kit
Terra
3
4
14
2.5
W
11
1
7
14.5
W
Cernunnos
AK47 Valk
Cernunnos
0
2
13
3.25
L
Thor
DoGuCu
Thor
0
6
7
0.58
L
Guan Yu
ExiledMario
Guan Yu
2
3
6
1.67
L
5
3
5
2.5
L
Cabrakan
MiuraStorm
Cabrakan
1
3
6
1.33
L
3
5
7
1.3
W
5
3
12
3.67
W
Bacchus
TheBossSoul
Bacchus
0
2
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,821
Damage
45,706
72,713
Taken
65,336
66,096
Mitigated
52,555
26,758
Healing
21,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
AK47 Kit
Terra
8,434
1,530
10,541
6,547
20,719
17,667
218
3,564
17,155
20,542
0
W
16,895
3,742
672
1,227
7,993
4,590
241
2,306
5,687
0
32,054
W
Cernunnos
AK47 Valk
Cernunnos
9,939
3,534
369
393
11,315
5,757
1,861
5,117
6,198
0
32,593
L
Thor
DoGuCu
Thor
6,818
1,116
774
538
14,956
6,803
459
8,367
6,589
0
27,541
L
Guan Yu
ExiledMario
Guan Yu
7,741
1,169
5,428
6,689
15,619
16,866
0
7,484
8,135
0
14,983
L
12,308
6,542
1,337
769
10,199
5,432
1,086
5,399
4,800
0
35,554
L
Cabrakan
MiuraStorm
Cabrakan
5,713
366
1,102
2,488
11,609
12,805
0
5,643
5,966
9,662
0
L
13,126
1,060
1,430
1,292
12,953
10,649
212
6,094
6,859
16,754
0
W
13,260
4,646
0
1,597
11,616
5,661
5,462
4,131
7,485
38,902
0
W
Bacchus
TheBossSoul
Bacchus
11,293
867
1,535
3,877
21,070
32,421
89
3,721
17,349
17,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,008
Gold Earned
46,131
176
Minions Killed
132
0
Camps Cleared
0
1,288,024
Distance Traveled
1,030,954
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,013
787
22
2
0
259,061
3
W
Pele
11,628
831
27
2
0
297,070
1
W
Cernunnos
9,728
695
51
4
0
227,012
1
L
Thor
8,919
637
34
2
0
240,246
0
L
Guan Yu
8,727
623
16
1
0
223,691
3
L
Ullr
10,000
714
49
4
0
213,972
3
L
Cabrakan
9,254
661
15
1
0
177,426
0
L
Bacchus
9,231
659
18
1
0
175,619
0
W
Sol
10,898
778
61
4
0
233,339
0
W
Bacchus
9,741
696
15
1
0
271,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role