Player Matchup

Baron Samedi
Baron Samedi
Ekarevil
Baron Samedi
Level 66
God Stats
102W - 102L
1,528 SR
Queue Stats
395W - 501L
1,366 Elo+
Solo
Heimdallr
Heimdallr
JoNBS310380
Heimdallr
Level 8
God Stats
0W - 3L
1,147 SR
Queue Stats
1W - 7L
993 Elo+
Party 1
Ymir
Ymir
RebelEnzovb
Ymir
Level 35
God Stats
1W - 3L
1,308 SR
Queue Stats
2W - 11L
1,034 Elo+
Party 1
Thanatos
Thanatos
Rubilasgamer
Thanatos
Level 20
God Stats
2W - 9L
1,175 SR
Queue Stats
2W - 11L
1,034 Elo+
Party 1
Chaac
Chaac
siwlenb
Chaac
Level 4
God Stats
0W - 2L
1,225 SR
Queue Stats
0W - 3L
999 Elo+
Party 1
Team Averages
Level 27
1,277 SR
1,085 Elo+

VS

Team Averages
Level 92
1,593 SR
1,289 Elo+
Vamana
Vamana
Celub
Vamana
Level 72
God Stats
72W - 82L
1,469 SR
Queue Stats
254W - 285L
1,270 Elo+
Party 2
Vulcan
Vulcan
DualTangos17
Vulcan
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 57L
1,088 Elo+
Solo
Artemis
Artemis
FroyoAnime
Artemis
Level 91
God Stats
26W - 23L
1,709 SR
Queue Stats
445W - 504L
1,316 Elo+
Party 2
Mercury
Mercury
afrodita1030
Mercury
Level 123
God Stats
14W - 6L
1,804 SR
Queue Stats
270W - 291L
1,365 Elo+
Solo
Shiva
Shiva
carivelloofi
Shiva
Level 105
God Stats
21W - 13L
1,485 SR
Queue Stats
137W - 141L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ekarevil
Baron Samedi
16
1 / 10 / 1
11,070
395
12,250
26,313
14,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
JoNBS310380
Heimdallr
14
0 / 17 / 0
9,259
331
14,617
26,896
11,514
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

14
0 / 13 / 1
9,339
334
6,942
32,727
45,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Rubilasgamer
Thanatos
15
1 / 9 / 2
10,774
385
9,108
32,889
14,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
siwlenb
Chaac
16
0 / 11 / 1
10,407
372
9,139
29,031
18,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Celub
Vamana
20
11 / 3 / 6
16,343
584
22,862
34,271
28,423
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
20
9 / 1 / 12
15,552
555
28,790
15,525
8,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artemis
FroyoAnime
Artemis
20
18 / 0 / 9
17,521
626
29,422
21,392
11,342
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
afrodita1030
Mercury
20
9 / 1 / 12
15,771
563
16,517
19,790
9,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 0 / 22
15,069
538
24,465
26,731
20,007
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
121
2
Kills
60
60
Deaths
5
5
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Vamana
Celub
Vamana
11
3
6
4.67
W
Vulcan
9
1
12
15
L
Baron Samedi
Ekarevil
Baron Samedi
1
10
1
0.15
W
Artemis
FroyoAnime
Artemis
18
0
9
22.5
L
Heimdallr
JoNBS310380
Heimdallr
0
17
0
0
L
0
13
1
0.04
L
Thanatos
Rubilasgamer
Thanatos
1
9
2
0.22
W
Mercury
afrodita1030
Mercury
9
1
12
15
W
13
0
22
24
L
Chaac
siwlenb
Chaac
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,056
Damage
122,056
147,856
Taken
117,709
104,569
Mitigated
77,378
21,958
Healing
54,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Celub
Vamana
22,862
13,889
157
16,399
34,271
28,423
2,406
4,823
26,847
0
158,381
W
Vulcan
28,790
11,388
448
4,921
15,525
8,564
3,102
6,311
9,214
141,389
0
L
Baron Samedi
Ekarevil
Baron Samedi
12,250
267
524
3,836
26,313
14,889
315
9,564
16,749
74,903
0
W
Artemis
FroyoAnime
Artemis
29,422
22,559
0
15,411
21,392
11,342
4,899
2,937
18,455
0
164,542
L
Heimdallr
JoNBS310380
Heimdallr
14,617
6,506
0
0
26,896
11,514
912
3,718
23,178
0
66,895
L
6,942
932
0
892
32,727
45,022
224
8,192
24,535
26,839
0
L
Thanatos
Rubilasgamer
Thanatos
9,108
2,840
0
12,216
32,889
14,317
0
3,234
29,655
0
72,807
W
Mercury
afrodita1030
Mercury
16,517
8,613
619
3,765
19,790
9,042
2,845
3,419
16,371
0
157,375
W
24,465
3,832
2,241
10,376
26,731
20,007
3,257
4,308
21,458
0
90,667
L
Chaac
siwlenb
Chaac
9,139
2,037
0
4,490
29,031
18,827
0
4,082
24,949
0
63,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,849
Gold Earned
80,256
447
Minions Killed
824
0
Camps Cleared
0
2,103,779
Distance Traveled
2,958,198
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
16,343
584
181
6
0
482,664
0
W
Vulcan
15,552
555
172
6
0
593,549
7
L
Baron Samedi
11,070
395
123
4
0
372,223
2
W
Artemis
17,521
626
189
7
0
533,969
0
L
Heimdallr
9,259
331
91
3
0
402,457
0
L
Ymir
9,339
334
27
1
0
411,264
3
L
Thanatos
10,774
385
100
4
0
508,387
2
W
Mercury
15,771
563
184
7
0
684,335
1
W
Shiva
15,069
538
98
4
0
663,681
0
L
Chaac
10,407
372
106
4
0
409,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role