Player Matchup

Medusa
Medusa
Bronze III
cL Sleepy
Medusa
Bronze III
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,426 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 144
1,500 SR
1,426 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,500 SR
1,500 MMR
Izanami
Izanami
Bronze I
 
Izanami
Bronze I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
cL Sleepy
Medusa
15
7 / 0 / 0
9,326
1,166
9,671
6,312
4,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
Ah Muzen CabHadesHe BoBellonaBakasura

VS

Bans
SkadiTsukuyomiKaliOlorunUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 7 / 0
6,219
777
1,295
10,764
5,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
7
0
0
W
Medusa
cL Sleepy
Medusa
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,671
Damage
1,295
6,312
Taken
10,764
4,346
Mitigated
5,181
1,507
Healing
640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,295
602
0
640
10,764
5,181
0
399
10,365
0
26,027
W
Medusa
cL Sleepy
Medusa
9,671
5,049
0
1,507
6,312
4,346
1,342
106
6,206
186
56,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,326
Gold Earned
6,219
98
Minions Killed
57
6
Camps Cleared
2
167,330
Distance Traveled
132,272
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,219
777
57
7
2
132,272
2
W
Medusa
9,326
1,166
98
12
6
167,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role