Player Matchup

Ganesha
Ganesha
Hdback
Ganesha
Level 78
God Stats
6W - 2L
1,845 SR
Queue Stats
514W - 528L
1,516 Elo+
Solo
King Arthur
King Arthur
PeuF_GaLa
King Arthur
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 147L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
amid77
Sun Wukong
Level 160
God Stats
6W - 3L
1,873 SR
Queue Stats
368W - 384L
1,520 Elo+
Solo
Lancelot
Lancelot
zubandit
Lancelot
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 332L
1,479 Elo+
Solo
Anhur
Anhur
путинхуйл0
Anhur
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,355 Elo+
Solo
Team Averages
Level 134
1,644 SR
1,473 Elo+

VS

Team Averages
Level 99
1,516 SR
1,478 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
FudoMio
Rama
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
156W - 153L
1,479 Elo+
Party 2
Bacchus
Bacchus
K1vas
Bacchus
Level 36
God Stats
3W - 0L
1,689 SR
Queue Stats
35W - 42L
1,472 Elo+
Solo
Skadi
Skadi
PtheMachine
Skadi
Level 144
God Stats
2W - 1L
1,279 SR
Queue Stats
240W - 210L
1,474 Elo+
Party 1
Hercules
Hercules
ГусеницаГриша
Hercules
Level 87
God Stats
7W - 3L
1,615 SR
Queue Stats
129W - 135L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hdback
Ganesha
17
0 / 3 / 8
9,080
698
10,863
20,465
28,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
PeuF_GaLa
King Arthur
14
1 / 7 / 4
8,054
620
7,054
16,302
23,705
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
amid77
Sun Wukong
15
2 / 5 / 5
8,172
629
9,386
15,249
19,211
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Lancelot
zubandit
Lancelot
15
4 / 7 / 2
8,910
685
10,219
18,793
16,362
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

13
1 / 6 / 2
7,827
602
3,961
12,321
6,750
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
10 / 2 / 16
11,061
851
19,348
9,081
4,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
FudoMio
Rama
17
5 / 2 / 17
10,333
795
20,918
9,614
4,889
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
K1vas
Bacchus
15
1 / 3 / 22
9,991
769
6,979
13,667
19,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
7 / 1 / 18
10,834
833
15,379
8,533
4,209
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
5 / 0 / 17
10,482
806
13,482
23,485
14,758
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
118
8
Kills
28
28
Deaths
8
21
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
10
2
16
9
W
Rama
FudoMio
Rama
5
2
17
6.75
L
Ganesha
Hdback
Ganesha
0
3
8
1.33
W
Bacchus
K1vas
Bacchus
1
3
22
4
L
King Arthur
PeuF_GaLa
King Arthur
1
7
4
0.43
W
7
1
18
16
L
Sun Wukong
amid77
Sun Wukong
2
5
5
0.9
L
Lancelot
zubandit
Lancelot
4
7
2
0.71
W
5
0
17
13.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,483
Damage
76,106
83,130
Taken
64,380
94,533
Mitigated
47,881
14,857
Healing
33,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
19,348
2,384
470
920
9,081
4,726
1,483
2,488
6,593
34,589
0
W
Rama
FudoMio
Rama
20,918
12,495
2,453
2,032
9,614
4,889
2,862
1,731
7,883
0
39,406
L
Ganesha
Hdback
Ganesha
10,863
516
997
3,904
20,465
28,505
0
7,622
12,843
21,690
0
W
Bacchus
K1vas
Bacchus
6,979
463
2,373
2,339
13,667
19,299
523
2,402
9,887
11,650
0
L
King Arthur
PeuF_GaLa
King Arthur
7,054
209
1,282
1,522
16,302
23,705
0
4,812
11,490
0
22,399
W
15,379
5,863
1,473
3,093
8,533
4,209
2,679
2,158
6,375
0
39,620
L
Sun Wukong
amid77
Sun Wukong
9,386
2,296
549
803
15,249
19,211
0
4,738
10,511
0
19,783
L
Lancelot
zubandit
Lancelot
10,219
1,142
620
3,816
18,793
16,362
0
5,578
13,215
0
16,279
W
13,482
2,712
3,885
14,680
23,485
14,758
385
2,084
21,001
0
22,727
L
3,961
2,320
417
947
12,321
6,750
0
3,577
8,744
0
8,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,043
Gold Earned
52,701
84
Minions Killed
150
0
Camps Cleared
0
1,028,840
Distance Traveled
1,273,412
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,061
851
18
1
0
254,852
0
W
Rama
10,333
795
44
3
0
199,464
0
L
Ganesha
9,080
698
1
0
0
250,200
4
W
Bacchus
9,991
769
4
0
0
262,031
3
L
King Arthur
8,054
620
17
1
0
198,502
0
W
Skadi
10,834
833
53
4
0
256,855
0
L
Sun Wukong
8,172
629
18
1
0
211,258
0
L
Lancelot
8,910
685
20
2
0
241,663
0
W
Hercules
10,482
806
31
2
0
300,210
2
L
Anhur
7,827
602
28
2
0
127,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role