Player Matchup

Ra
Ra
FanBoquita
Ra
Level 88
God Stats
1W - 2L
1,294 SR
Queue Stats
97W - 117L
1,515 Elo+
Solo
Heimdallr
Heimdallr
Trenchad
Heimdallr
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 25L
1,783 Elo+
Party 1
Cabrakan
Cabrakan
iLoveTrapHentai
Cabrakan
Level 123
God Stats
2W - 1L
1,886 SR
Queue Stats
96W - 45L
1,746 Elo+
Party 1
Team Averages
Level 76
1,560 SR
1,682 Elo+

VS

Team Averages
Level 37
1,590 SR
1,360 Elo+
Ra
Ra
Alain42069
Ra
Level 41
God Stats
0W - 1L
1,718 SR
Queue Stats
1W - 6L
1,227 Elo+
Party 2
Chaac
Chaac
AnubisXIX
Chaac
Level 68
God Stats
11W - 6L
1,754 SR
Queue Stats
38W - 24L
1,622 Elo+
Solo
Neith
Neith
Oupelaye
Neith
Level 3
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 11
9,225
769
8,621
9,256
4,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Trenchad
Heimdallr
14
9 / 4 / 8
9,910
826
13,783
11,728
7,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
13
4 / 2 / 12
9,256
771
13,594
16,669
23,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 6
8,324
694
7,827
11,949
4,670
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
AnubisXIX
Chaac
15
7 / 2 / 3
10,023
835
13,523
15,279
18,223
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Oupelaye
Neith
12
2 / 9 / 5
8,243
687
7,336
13,598
5,231
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
16
Kills
10
10
Deaths
17
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
L
Chaac
AnubisXIX
Chaac
7
2
3
4.25
W
3
4
11
2.13
L
Neith
Oupelaye
Neith
2
9
5
0.5
W
Heimdallr
Trenchad
Heimdallr
9
4
8
3.25
W
Cabrakan
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,998
Damage
28,686
37,653
Taken
40,826
34,875
Mitigated
28,124
10,903
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,827
450
1,362
1,142
11,949
4,670
0
6,555
5,114
25,301
0
L
Chaac
AnubisXIX
Chaac
13,523
1,599
0
2,561
15,279
18,223
104
7,561
7,310
0
34,194
W
8,621
1,362
2,982
2,044
9,256
4,371
93
2,166
7,090
34,397
0
L
Neith
Oupelaye
Neith
7,336
1,905
0
844
13,598
5,231
0
7,621
5,657
0
16,206
W
Heimdallr
Trenchad
Heimdallr
13,783
7,227
0
689
11,728
7,436
829
2,019
9,709
0
37,062
W
Cabrakan
13,594
2,040
471
4,717
16,669
23,068
137
3,979
12,690
20,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,391
Gold Earned
26,590
126
Minions Killed
113
6
Camps Cleared
4
643,855
Distance Traveled
755,733
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,324
694
45
4
1
243,628
1
L
Chaac
10,023
835
46
4
2
264,731
2
W
Ra
9,225
769
73
6
2
221,811
1
L
Neith
8,243
687
22
2
1
247,374
0
W
Heimdallr
9,910
826
42
4
2
188,684
1
W
Cabrakan
9,256
771
11
1
2
233,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role