Player Matchup

Atlas
Atlas
ImTheNumber6
Atlas
Level 158
God Stats
7W - 7L
1,688 SR
Queue Stats
535W - 515L
1,585 Elo+
Party 1
Chiron
Chiron
Laggy Manny
Chiron
Level 159
God Stats
0W - 1L
1,703 SR
Queue Stats
185W - 113L
1,739 Elo+
Party 1
Fenrir
Fenrir
Núkee
Fenrir
Level 147
God Stats
5W - 4L
1,678 SR
Queue Stats
447W - 229L
1,737 Elo+
Party 1
Neith
Neith
doug6
Neith
Level 160
God Stats
10W - 4L
1,848 SR
Queue Stats
440W - 275L
1,791 Elo+
Party 1
Hel
Hel
nas816
Hel
Level 160
God Stats
2W - 1L
1,529 SR
Queue Stats
228W - 125L
1,792 Elo+
Party 1
Team Averages
Level 157
1,689 SR
1,729 Elo+

VS

Team Averages
Level 151
1,474 SR
1,598 Elo+
Hel
Hel
BulgeMcSwaginton
Hel
Level 158
God Stats
1W - 1L
1,259 SR
Queue Stats
125W - 120L
1,644 Elo+
Solo
Jormungandr
Jormungandr
Ejck97
Jormungandr
Level 160
God Stats
12W - 6L
1,632 SR
Queue Stats
612W - 623L
1,623 Elo+
Solo
Osiris
Osiris
MeruemJester
Osiris
Level 151
God Stats
1W - 0L
1,665 SR
Queue Stats
47W - 37L
1,540 Elo+
Party 2
Chaac
Chaac
Sailum
Chaac
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,580 Elo+
Party 2
Izanami
Izanami
seema416
Izanami
Level 127
God Stats
5W - 4L
1,315 SR
Queue Stats
502W - 527L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 10
7,294
663
6,869
10,684
8,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
17
5 / 3 / 10
9,628
875
15,571
16,777
10,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
Núkee
Fenrir
14
5 / 5 / 5
8,447
768
6,943
18,823
23,863
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
doug6
Neith
17
3 / 2 / 12
9,448
859
24,214
14,753
9,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hel
nas816
Hel
15
3 / 5 / 9
8,867
806
7,688
14,628
14,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 11
9,255
841
11,138
13,945
7,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
Ejck97
Jormungandr
18
4 / 2 / 12
10,028
912
17,504
21,987
26,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Osiris
15
3 / 3 / 8
9,447
859
10,277
19,299
21,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
Sailum
Chaac
15
1 / 4 / 14
8,860
805
13,376
19,042
22,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
seema416
Izanami
15
6 / 4 / 7
9,555
869
14,126
10,689
5,088
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
70
16
Kills
18
18
Deaths
16
46
Assists
52
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
W
Jormungandr
Ejck97
Jormungandr
4
2
12
5
L
0
3
10
1.67
L
Chiron
5
3
10
3.33
W
Osiris
3
3
8
2.33
L
Fenrir
Núkee
Fenrir
5
5
5
1.5
W
Chaac
Sailum
Chaac
1
4
14
2
L
Neith
doug6
Neith
3
2
12
4.5
L
Hel
nas816
Hel
3
5
9
1.5
W
Izanami
seema416
Izanami
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,285
Damage
66,421
75,665
Taken
84,962
67,593
Mitigated
82,822
27,450
Healing
38,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,138
600
12,223
5,733
13,945
7,562
1,858
2,547
11,398
20,397
0
W
Jormungandr
Ejck97
Jormungandr
17,504
3,443
1,864
3,710
21,987
26,663
1,225
3,553
18,434
37,324
0
L
6,869
3,229
213
1,701
10,684
8,748
143
1,934
8,750
9,460
0
L
Chiron
15,571
5,133
1,136
2,091
16,777
10,762
593
8,158
8,598
0
35,349
W
Osiris
10,277
2,483
3,808
2,730
19,299
21,019
842
2,972
16,327
0
16,335
L
Fenrir
Núkee
Fenrir
6,943
1,308
756
1,609
18,823
23,863
110
6,733
12,090
0
10,564
W
Chaac
Sailum
Chaac
13,376
1,541
2,407
4,499
19,042
22,490
818
2,076
16,966
0
25,359
L
Neith
doug6
Neith
24,214
10,901
555
3,787
14,753
9,242
927
4,429
10,324
0
40,573
L
Hel
nas816
Hel
7,688
847
9,866
5,736
14,628
14,978
62
7,367
7,261
14,665
0
W
Izanami
seema416
Izanami
14,126
8,235
743
576
10,689
5,088
2,758
3,409
7,280
0
26,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,684
Gold Earned
47,145
121
Minions Killed
107
0
Camps Cleared
0
828,770
Distance Traveled
1,026,130
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,255
841
15
1
0
201,033
0
W
Jormungandr
10,028
912
34
3
0
210,563
6
L
Atlas
7,294
663
3
0
0
97,336
0
L
Chiron
9,628
875
61
6
0
175,498
0
W
Osiris
9,447
859
13
1
0
232,224
3
L
Fenrir
8,447
768
1
0
0
206,225
2
W
Chaac
8,860
805
26
2
0
215,805
0
L
Neith
9,448
859
40
4
0
175,619
0
L
Hel
8,867
806
16
1
0
174,092
0
W
Izanami
9,555
869
19
2
0
166,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role