Player Matchup

Anubis
Anubis
DIO_ZaWarudo115
Anubis
Level 67
God Stats
3W - 9L
1,276 SR
Queue Stats
87W - 111L
1,415 Elo+
Party 1
Cernunnos
Cernunnos
SavageKitchen
Cernunnos
Level 87
God Stats
5W - 7L
1,108 SR
Queue Stats
170W - 170L
1,409 Elo+
Solo
Cliodhna
Cliodhna
SnappyLP
Cliodhna
Level 112
God Stats
7W - 1L
1,635 SR
Queue Stats
156W - 177L
1,440 Elo+
Party 1
Sobek
Sobek
Woltec00
Sobek
Level 83
God Stats
0W - 1L
1,761 SR
Queue Stats
62W - 71L
1,371 Elo+
Party 1
Chaac
Chaac
oakesjoakes1997
Chaac
Level 96
God Stats
98W - 93L
1,464 SR
Queue Stats
445W - 479L
1,352 Elo+
Solo
Team Averages
Level 89
1,449 SR
1,397 Elo+

VS

Team Averages
Level 103
1,543 SR
1,432 Elo+
Loki
Loki
Angel040610
Loki
Level 79
God Stats
5W - 5L
1,466 SR
Queue Stats
175W - 183L
1,424 Elo+
Party 2
Izanami
Izanami
FlatColt2921091
Izanami
Level 92
God Stats
5W - 3L
1,536 SR
Queue Stats
16W - 13L
1,445 Elo+
Solo
Artio
Artio
FormulaGold
Artio
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,357 Elo+
Party 2
Horus
Horus
LJM24
Horus
Level 158
God Stats
3W - 0L
1,603 SR
Queue Stats
75W - 72L
1,505 Elo+
Solo
Janus
Janus
LilT3nn
Janus
Level 122
God Stats
4W - 3L
1,612 SR
Queue Stats
80W - 93L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
8,580
452
10,416
9,975
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
SavageKitchen
Cernunnos
13
1 / 7 / 3
8,245
434
8,560
15,237
7,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
SnappyLP
Cliodhna
14
8 / 2 / 1
9,404
495
10,726
15,125
6,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Woltec00
Sobek
13
0 / 2 / 6
8,124
428
6,226
19,524
18,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 6 / 1
8,377
441
13,178
20,323
13,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 3
9,801
516
13,259
18,802
7,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
7 / 2 / 2
10,067
530
13,190
10,518
4,281
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 2 / 9
9,178
483
12,661
19,175
20,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
LJM24
Horus
12
3 / 2 / 7
8,785
462
8,824
20,670
22,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
LilT3nn
Janus
15
1 / 3 / 3
9,144
481
9,634
9,396
4,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
12
Kills
19
19
Deaths
13
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
4
3
1.88
L
2
2
4
2
W
7
2
2
4
W
2
2
9
3.25
W
Horus
LJM24
Horus
3
2
7
3.25
W
Janus
LilT3nn
Janus
1
3
3
0.83
L
Cernunnos
SavageKitchen
Cernunnos
1
7
3
0.36
L
Cliodhna
SnappyLP
Cliodhna
8
2
1
4.25
L
Sobek
Woltec00
Sobek
0
2
6
1.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,106
Damage
57,568
80,184
Taken
78,561
50,529
Mitigated
59,229
20,590
Healing
31,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,259
3,624
0
7,848
18,802
7,794
0
4,955
13,807
0
86,733
L
10,416
329
0
335
9,975
4,762
220
3,717
5,908
61,221
0
W
13,190
8,767
0
4,360
10,518
4,281
2,870
1,456
9,022
0
93,837
W
12,661
1,718
2,456
8,150
19,175
20,349
0
3,649
14,643
48,286
0
W
Horus
LJM24
Horus
8,824
3,895
1,379
6,584
20,670
22,724
373
4,436
16,164
0
24,842
W
Janus
LilT3nn
Janus
9,634
421
0
410
9,396
4,081
0
2,146
7,215
74,753
0
L
Cernunnos
SavageKitchen
Cernunnos
8,560
3,139
520
2,724
15,237
7,165
0
2,127
12,970
0
72,262
L
Cliodhna
SnappyLP
Cliodhna
10,726
733
0
2,339
15,125
6,417
171
3,001
11,770
0
53,810
L
Sobek
Woltec00
Sobek
6,226
231
218
6,134
19,524
18,322
361
2,394
16,926
27,624
0
L
13,178
2,841
26
8,294
20,323
13,863
1,011
9,016
10,315
0
59,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,730
Gold Earned
46,975
397
Minions Killed
537
0
Camps Cleared
0
1,660,499
Distance Traveled
1,818,918
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,801
516
130
7
0
364,449
0
L
Anubis
8,580
452
92
5
0
336,475
4
W
Izanami
10,067
530
145
8
0
348,068
4
W
Artio
9,178
483
78
4
0
376,771
2
W
Horus
8,785
462
35
2
0
374,530
2
W
Janus
9,144
481
149
8
0
355,100
3
L
Cernunnos
8,245
434
108
6
0
299,439
4
L
Cliodhna
9,404
495
79
4
0
407,120
0
L
Sobek
8,124
428
32
2
0
352,269
1
L
Chaac
8,377
441
86
5
0
265,196
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role