Player Matchup

Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AjLaKaos
Skadi
Level 118
God Stats
8W - 10L
1,493 SR
Queue Stats
945W - 1,061L
1,333 Elo+
Solo
Charybdis
Charybdis
JayR307
Charybdis
Level 64
God Stats
17W - 11L
1,537 SR
Queue Stats
83W - 99L
1,336 Elo+
Party 1
Lancelot
Lancelot
TIS_3MPIR3
Lancelot
Level 48
God Stats
11W - 10L
1,447 SR
Queue Stats
291W - 330L
1,339 Elo+
Solo
Ares
Ares
kksebi
Ares
Level 47
God Stats
17W - 16L
1,423 SR
Queue Stats
72W - 103L
1,281 Elo+
Party 1
Team Averages
Level 86
1,480 SR
1,358 Elo+

VS

Team Averages
Level 44
1,480 SR
1,328 Elo+
Yemoja
Yemoja
Dunklerkuss
Yemoja
Level 46
God Stats
95W - 63L
1,452 SR
Queue Stats
296W - 318L
1,320 Elo+
Solo
Kali
Kali
FENTYSINSS
Kali
Level 49
God Stats
5W - 4L
1,469 SR
Queue Stats
345W - 379L
1,316 Elo+
Party 2
Vamana
Vamana
J-O-S-E-1992
Vamana
Level 55
God Stats
1W - 3L
1,480 SR
Queue Stats
203W - 255L
1,280 Elo+
Solo
Vulcan
Vulcan
MyNansGangsta420
Vulcan
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,362 Elo+
Solo
Izanami
Izanami
xDeadByDaylight
Izanami
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 87L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
10 / 0 / 8
10,343
608
13,504
9,673
4,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
AjLaKaos
Skadi
15
0 / 1 / 1
9,187
540
8,107
7,445
5,349
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charybdis
JayR307
Charybdis
15
6 / 0 / 5
9,049
532
8,599
8,070
3,581
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
TIS_3MPIR3
Lancelot
14
2 / 3 / 6
8,742
514
10,924
12,224
5,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ares
kksebi
Ares
15
5 / 0 / 13
9,989
588
7,677
12,639
13,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 4 / 0
7,150
421
2,114
10,849
6,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 3 / 1
7,402
435
3,135
14,256
5,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
14
2 / 2 / 0
8,501
500
6,317
15,169
12,668
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 8 / 1
7,930
466
6,240
14,242
6,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 7 / 0
6,086
358
6,526
15,361
4,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
23
Kills
3
4
Deaths
24
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
0
8
14
W
Skadi
AjLaKaos
Skadi
0
1
1
0.5
L
Yemoja
0
4
0
0
L
0
3
1
0.17
L
Vamana
2
2
0
1
W
Charybdis
JayR307
Charybdis
6
0
5
8.5
L
1
8
1
0.19
W
Lancelot
TIS_3MPIR3
Lancelot
2
3
6
1.67
W
Ares
kksebi
Ares
5
0
13
11.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,811
Damage
24,332
50,051
Taken
69,877
32,251
Mitigated
35,096
15,977
Healing
14,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,504
1,191
162
2,350
9,673
4,648
262
2,276
7,397
71,073
0
W
Skadi
AjLaKaos
Skadi
8,107
3,899
0
3,797
7,445
5,349
1,236
0
7,445
0
65,677
L
Yemoja
2,114
453
3,773
2,222
10,849
6,270
464
5,311
5,538
19,056
0
L
3,135
2,025
0
1,396
14,256
5,669
0
2,461
11,795
0
63,052
L
Vamana
6,317
2,655
0
2,732
15,169
12,668
1,044
1,671
13,498
0
62,958
W
Charybdis
JayR307
Charybdis
8,599
3,535
0
2,240
8,070
3,581
3,649
971
7,099
0
71,642
L
6,240
1,321
0
1,901
14,242
6,106
106
6,057
8,185
61,200
0
W
Lancelot
TIS_3MPIR3
Lancelot
10,924
2,567
0
3,993
12,224
5,671
0
2,165
10,059
0
64,401
W
Ares
kksebi
Ares
7,677
434
0
3,435
12,639
13,002
1,174
2,942
9,697
39,295
0
L
6,526
4,861
0
2,331
15,361
4,383
63
5,681
9,680
0
37,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,310
Gold Earned
37,069
492
Minions Killed
424
0
Camps Cleared
0
1,614,281
Distance Traveled
1,480,038
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,343
608
125
7
0
325,156
5
W
Skadi
9,187
540
109
6
0
251,930
7
L
Yemoja
7,150
421
34
2
0
276,237
1
L
Kali
7,402
435
107
6
0
394,428
0
L
Vamana
8,501
500
117
7
0
286,645
2
W
Charybdis
9,049
532
117
7
0
311,229
2
L
Vulcan
7,930
466
116
7
0
278,231
2
W
Lancelot
8,742
514
94
6
0
393,808
0
W
Ares
9,989
588
47
3
0
332,158
4
L
Izanami
6,086
358
50
3
0
244,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role