Player Matchup

Artemis
Artemis
Diamond II
CaliberShots
Artemis
Diamond II
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 176L
2,365 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
Faithfal
Baron Samedi
Diamond IV
Level 100
God Stats
47W - 34L
1,648 SR
Queue Stats
148W - 120L
2,047 MMR
Party 1
Odin
Odin
Diamond III
tideschange
Odin
Diamond III
Level 160
God Stats
22W - 20L
1,615 SR
Queue Stats
452W - 384L
2,318 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,588 SR
2,243 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,733 SR
2,434 MMR
Tyr
Tyr
Diamond IV
AngelPlayz
Tyr
Diamond IV
Level 156
God Stats
4W - 6L
1,477 SR
Queue Stats
239W - 287L
2,122 MMR
Solo
Eset
Eset
Masters
BocasFinest
Eset
Masters
Level 160
God Stats
7W - 1L
1,914 SR
Queue Stats
673W - 325L
2,819 MMR
Solo
Danzaburou
Danzaburou
Masters
Ysaeo
Danzaburou
Masters
Level 66
God Stats
18W - 8L
1,809 SR
Queue Stats
132W - 115L
2,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CaliberShots
Artemis
16
7 / 4 / 6
11,685
730
26,139
20,821
10,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Faithfal
Baron Samedi
16
3 / 3 / 11
10,911
682
18,286
18,422
12,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
4 / 5 / 9
11,706
732
8,385
24,060
24,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Da JiAh Muzen CabScyllaAresBastet

VS

Bans
ThothAo KuangAtlasGebSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 5
12,345
772
20,898
20,721
25,835
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 4 / 9
11,676
730
16,250
16,982
8,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Ysaeo
Danzaburou
14
2 / 7 / 7
11,488
718
12,721
26,532
25,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
33
14
Kills
12
12
Deaths
14
26
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
3
5
3.17
W
3
4
9
1.88
L
Artemis
CaliberShots
Artemis
7
4
6
2.5
L
Baron Samedi
Faithfal
Baron Samedi
3
3
11
2.83
W
Danzaburou
Ysaeo
Danzaburou
2
7
7
0.79
L
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,810
Damage
49,869
63,303
Taken
64,235
47,187
Mitigated
59,828
19,408
Healing
17,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,898
1,809
0
5,544
20,721
25,835
992
6,834
13,887
0
44,438
W
16,250
428
1,193
4,085
16,982
8,591
552
5,323
11,659
57,873
0
L
Artemis
CaliberShots
Artemis
26,139
15,594
0
4,992
20,821
10,637
949
4,915
15,532
0
55,058
L
Baron Samedi
Faithfal
Baron Samedi
18,286
1,395
4,010
5,485
18,422
12,034
291
4,693
13,562
46,138
0
W
Danzaburou
Ysaeo
Danzaburou
12,721
5,139
783
6,367
26,532
25,402
1,125
6,784
19,748
0
37,838
L
8,385
1,527
961
3,960
24,060
24,516
102
6,282
17,334
0
29,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,302
Gold Earned
35,509
172
Minions Killed
168
8
Camps Cleared
5
835,766
Distance Traveled
860,198
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,345
772
43
3
1
314,947
1
W
Eset
11,676
730
79
5
4
286,786
2
L
Artemis
11,685
730
67
4
1
265,308
1
L
Baron Samedi
10,911
682
73
5
3
274,873
0
W
Danzaburou
11,488
718
46
3
0
258,465
1
L
Odin
11,706
732
32
2
4
295,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role