Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
FattPandda
Heimdallr
Level 144
God Stats
4W - 12L
1,266 SR
Queue Stats
324W - 535L
1,379 Elo+
Party 1
King Arthur
King Arthur
Hamanyy_TT
King Arthur
Level 103
God Stats
22W - 25L
1,359 SR
Queue Stats
274W - 429L
1,372 Elo+
Party 1
Ravana
Ravana
simple-_-life
Ravana
Level 44
God Stats
1W - 3L
1,155 SR
Queue Stats
58W - 58L
1,414 Elo+
Party 1
Team Averages
Level 103
1,356 SR
1,433 Elo+

VS

Team Averages
Level 61
1,585 SR
1,407 Elo+
King Arthur
King Arthur
 
King Arthur
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Dany_Danielek
Cthulhu
Level 44
God Stats
2W - 7L
1,501 SR
Queue Stats
32W - 52L
1,318 Elo+
Solo
Zeus
Zeus
DeathSpoke-_-
Zeus
Level 64
God Stats
1W - 1L
1,710 SR
Queue Stats
221W - 253L
1,393 Elo+
Party 2
Izanami
Izanami
IizWARRIOR
Izanami
Level 91
God Stats
14W - 10L
1,506 SR
Queue Stats
401W - 413L
1,431 Elo+
Party 2
Thanatos
Thanatos
yusuf1k93
Thanatos
Level 28
God Stats
9W - 10L
1,710 SR
Queue Stats
162W - 177L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 1 / 1
7,765
597
9,565
8,241
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
 
Geb
9
1 / 2 / 5
6,041
465
4,201
9,253
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
FattPandda
Heimdallr
12
1 / 2 / 2
6,984
537
7,193
9,238
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Hamanyy_TT
King Arthur
13
4 / 1 / 3
7,749
596
10,655
10,753
12,302
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
4 / 1 / 3
6,990
538
4,859
7,390
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 3 / 0
6,644
511
5,264
14,057
13,579
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
8
0 / 0 / 1
5,558
428
3,102
7,453
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 5 / 0
5,905
454
4,854
9,322
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
IizWARRIOR
Izanami
12
3 / 1 / 0
7,132
549
6,202
9,660
3,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
yusuf1k93
Thanatos
9
2 / 7 / 2
5,940
457
6,884
13,593
5,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
7
7
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
1
6.5
W
Geb
 
Geb
1
2
5
1.75
L
King Arthur
 
King Arthur
2
3
0
0.67
L
Cthulhu
0
0
1
0.5
L
0
5
0
0
W
Heimdallr
FattPandda
Heimdallr
1
2
2
1
W
King Arthur
Hamanyy_TT
King Arthur
4
1
3
5.5
L
Izanami
IizWARRIOR
Izanami
3
1
0
3
W
4
1
3
5.5
L
Thanatos
yusuf1k93
Thanatos
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,473
Damage
26,306
44,875
Taken
54,085
28,116
Mitigated
31,440
13,905
Healing
15,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,565
2,775
0
4,360
8,241
3,091
0
3,897
4,344
48,177
0
W
Geb
 
Geb
4,201
804
356
1,092
9,253
5,857
0
2,189
7,064
10,395
0
L
King Arthur
 
King Arthur
5,264
1,041
0
1,960
14,057
13,579
0
410
13,647
0
44,914
L
Cthulhu
3,102
271
0
2,434
7,453
5,410
0
3,119
4,270
12,774
0
L
4,854
595
0
2,160
9,322
3,816
0
6,471
2,333
37,852
0
W
Heimdallr
FattPandda
Heimdallr
7,193
2,583
0
2,453
9,238
3,574
0
940
8,298
0
51,631
W
King Arthur
Hamanyy_TT
King Arthur
10,655
1,340
0
2,000
10,753
12,302
0
0
10,753
0
63,979
L
Izanami
IizWARRIOR
Izanami
6,202
4,130
0
3,474
9,660
3,215
0
1,092
8,568
0
61,343
W
4,859
1,986
0
3,644
7,390
3,292
0
930
6,460
0
45,464
L
Thanatos
yusuf1k93
Thanatos
6,884
2,349
0
5,297
13,593
5,420
128
1,988
11,501
0
30,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,529
Gold Earned
31,179
405
Minions Killed
308
0
Camps Cleared
0
1,270,452
Distance Traveled
1,263,735
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,765
597
87
7
0
225,233
0
W
Geb
6,041
465
15
1
0
271,327
4
L
King Arthur
6,644
511
76
6
0
238,743
0
L
Cthulhu
5,558
428
14
1
0
281,862
6
L
Zeus
5,905
454
62
5
0
232,174
3
W
Heimdallr
6,984
537
104
8
0
238,480
5
W
King Arthur
7,749
596
113
9
0
264,235
4
L
Izanami
7,132
549
114
9
0
263,445
2
W
Ravana
6,990
538
86
7
0
271,177
3
L
Thanatos
5,940
457
42
3
0
247,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role