Player Matchup

Pele
Pele
AceMulaa
Pele
Level 67
God Stats
3W - 9L
1,511 SR
Queue Stats
285W - 291L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
Forsakencrow
Cthulhu
Level 41
God Stats
6W - 7L
1,462 SR
Queue Stats
30W - 29L
1,473 Elo+
Party 2
Medusa
Medusa
GhettoTownPiper
Medusa
Level 124
God Stats
9W - 12L
1,276 SR
Queue Stats
251W - 248L
1,511 Elo+
Party 2
Janus
Janus
ITyresel
Janus
Level 25
God Stats
2W - 3L
1,634 SR
Queue Stats
94W - 113L
1,376 Elo+
Party 1
Ares
Ares
hurricaneytz
Ares
Level 49
God Stats
5W - 10L
1,342 SR
Queue Stats
50W - 72L
1,361 Elo+
Party 2
Team Averages
Level 61
1,445 SR
1,444 Elo+

VS

Team Averages
Level 57
1,610 SR
1,427 Elo+
Danzaburou
Danzaburou
DaddyBunsBeater
Danzaburou
Level 35
God Stats
74W - 61L
1,547 SR
Queue Stats
188W - 183L
1,429 Elo+
Party 3
Ymir
Ymir
DaddyCheeksEater
Ymir
Level 69
God Stats
98W - 76L
1,617 SR
Queue Stats
470W - 416L
1,453 Elo+
Party 3
Thor
Thor
MHW Fatalis
Thor
Level 45
God Stats
3W - 6L
1,616 SR
Queue Stats
69W - 79L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
SweatyChiken52
Zhong Kui
Level 102
God Stats
5W - 1L
1,713 SR
Queue Stats
68W - 56L
1,521 Elo+
Party 3
King Arthur
King Arthur
spwest01
King Arthur
Level 34
God Stats
2W - 2L
1,556 SR
Queue Stats
7W - 22L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
5 / 4 / 6
11,272
490
24,304
32,366
17,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Forsakencrow
Cthulhu
17
4 / 5 / 2
11,240
489
20,043
17,686
20,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
1 / 3 / 3
11,329
493
8,848
14,419
5,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
ITyresel
Janus
17
0 / 4 / 5
10,158
442
8,410
14,561
7,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 9 / 4
9,398
409
6,305
28,810
30,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaddyBunsBeater
Danzaburou
16
4 / 4 / 3
10,774
468
13,851
18,037
7,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 0 / 11
11,024
479
15,952
18,126
19,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 4 / 2
12,404
539
18,257
21,406
10,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
SweatyChiken52
Zhong Kui
17
2 / 2 / 9
11,076
482
23,732
18,521
13,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
spwest01
King Arthur
18
3 / 1 / 5
11,766
512
10,216
20,760
18,856
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
55
11
Kills
25
25
Deaths
11
20
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Pele
5
4
6
2
W
Danzaburou
DaddyBunsBeater
Danzaburou
4
4
3
1.38
W
5
0
11
10.5
L
Cthulhu
Forsakencrow
Cthulhu
4
5
2
1
L
1
3
3
0.83
L
Janus
ITyresel
Janus
0
4
5
0.63
W
11
4
2
3
W
Zhong Kui
SweatyChiken52
Zhong Kui
2
2
9
3.25
L
1
9
4
0.33
W
King Arthur
spwest01
King Arthur
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,910
Damage
82,008
107,842
Taken
96,850
80,677
Mitigated
69,726
25,101
Healing
30,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
24,304
5,567
0
11,951
32,366
17,049
0
13,055
19,311
0
113,630
W
Danzaburou
DaddyBunsBeater
Danzaburou
13,851
7,682
0
5,050
18,037
7,528
0
2,576
15,401
0
87,400
W
15,952
3,586
1,029
2,060
18,126
19,560
0
5,091
12,648
65,611
0
L
Cthulhu
Forsakencrow
Cthulhu
20,043
833
1,214
750
17,686
20,015
270
2,633
15,053
66,884
0
L
8,848
2,554
0
3,628
14,419
5,936
2,510
2,480
11,939
0
96,737
L
Janus
ITyresel
Janus
8,410
506
0
3,507
14,561
7,032
46
10,206
4,355
70,530
0
W
18,257
5,144
0
7,004
21,406
10,213
0
4,569
16,563
0
112,831
W
Zhong Kui
SweatyChiken52
Zhong Kui
23,732
1,640
0
11,300
18,521
13,569
1,026
6,684
11,308
95,822
0
L
6,305
850
906
3,145
28,810
30,645
145
11,406
17,404
24,998
0
W
King Arthur
spwest01
King Arthur
10,216
1,024
0
4,341
20,760
18,856
234
13,485
6,172
107
79,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,397
Gold Earned
57,044
606
Minions Killed
634
0
Camps Cleared
0
2,135,077
Distance Traveled
2,178,067
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,272
490
143
6
0
456,855
1
W
Danzaburou
10,774
468
106
5
0
422,451
0
W
Ymir
11,024
479
86
4
0
440,623
3
L
Cthulhu
11,240
489
134
6
0
425,809
6
L
Medusa
11,329
493
155
7
0
440,074
7
L
Janus
10,158
442
132
6
0
422,642
5
W
Thor
12,404
539
151
7
0
444,159
1
W
Zhong Kui
11,076
482
136
6
0
427,587
1
L
Ares
9,398
409
42
2
0
389,697
1
W
King Arthur
11,766
512
155
7
0
443,247
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role