Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
AsCarKO
Artio
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,269 Elo+
Party 1
Cthulhu
Cthulhu
EvilBigBoss13
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,348 Elo+
Solo
Neith
Neith
KlampFer
Neith
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Agni
Agni
Salamand
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,269 Elo+
Party 1
Team Averages
Level 41
1,500 SR
1,377 Elo+

VS

Team Averages
Level 24
1,526 SR
1,516 Elo+
Apollo
Apollo
Disterix
Apollo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Solo
Hercules
Hercules
Fallheim
Hercules
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,547 Elo+
Solo
Anhur
Anhur
dundret
Anhur
Level 23
God Stats
6W - 14L
1,853 SR
Queue Stats
484W - 562L
1,430 Elo+
Solo
Ao Kuang
Ao Kuang
firefox156789
Ao Kuang
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 55L
1,312 Elo+
Solo
Lancelot
Lancelot
vKKc
Lancelot
Level 25
God Stats
2W - 3L
1,278 SR
Queue Stats
118W - 83L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
11 / 3 / 20
11,898
850
20,745
19,647
23,337
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
AsCarKO
Artio
16
0 / 4 / 25
9,661
690
6,470
29,427
24,891
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
14
0 / 4 / 19
9,226
659
9,169
18,147
23,788
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
KlampFer
Neith
20
16 / 3 / 13
12,525
895
27,024
14,960
9,248
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
19
6 / 5 / 23
11,384
813
24,947
15,902
9,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Disterix
Apollo
16
2 / 8 / 10
10,307
736
7,338
15,431
6,524
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
Fallheim
Hercules
17
2 / 7 / 13
10,017
716
10,164
28,516
29,924
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
dundret
Anhur
17
3 / 6 / 10
9,948
711
11,658
17,105
7,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
firefox156789
Ao Kuang
16
3 / 6 / 9
10,482
749
9,133
17,132
9,364
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lancelot
vKKc
Lancelot
19
8 / 6 / 6
11,375
813
27,798
24,169
16,427
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
66
33
Kills
18
19
Deaths
33
100
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
3
20
7
W
Artio
AsCarKO
Artio
0
4
25
3.13
L
Apollo
Disterix
Apollo
2
8
10
0.88
W
Cthulhu
0
4
19
2.38
L
Hercules
Fallheim
Hercules
2
7
13
1.21
W
Neith
KlampFer
Neith
16
3
13
7.5
W
Agni
6
5
23
3.5
L
Anhur
dundret
Anhur
3
6
10
1.33
L
Ao Kuang
firefox156789
Ao Kuang
3
6
9
1.25
L
Lancelot
vKKc
Lancelot
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,355
Damage
66,091
98,083
Taken
102,353
90,398
Mitigated
70,134
33,176
Healing
27,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
20,745
4,761
1,390
4,029
19,647
23,337
1,592
2,710
16,937
559
28,417
W
Artio
AsCarKO
Artio
6,470
1,113
3,892
9,380
29,427
24,891
622
1,774
27,653
14,118
0
L
Apollo
Disterix
Apollo
7,338
3,576
0
728
15,431
6,524
1,995
5,972
9,209
0
14,845
W
Cthulhu
9,169
1,690
2,816
2,753
18,147
23,788
607
2,437
15,710
17,483
0
L
Hercules
Fallheim
Hercules
10,164
2,996
917
5,063
28,516
29,924
416
12,099
16,282
0
19,144
W
Neith
KlampFer
Neith
27,024
14,455
1,450
4,752
14,960
9,248
4,768
1,353
13,607
0
53,788
W
Agni
24,947
4,044
1,023
1,691
15,902
9,134
1,535
859
15,043
42,581
0
L
Anhur
dundret
Anhur
11,658
5,993
814
2,792
17,105
7,895
1,878
4,874
11,983
0
24,932
L
Ao Kuang
firefox156789
Ao Kuang
9,133
2,236
545
3,843
17,132
9,364
2,556
9,329
7,675
12,613
0
L
Lancelot
vKKc
Lancelot
27,798
4,456
3,532
9,210
24,169
16,427
1,085
8,736
14,922
0
45,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,694
Gold Earned
52,129
134
Minions Killed
116
0
Camps Cleared
0
1,189,431
Distance Traveled
1,177,923
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,898
850
17
1
0
260,648
1
W
Artio
9,661
690
16
1
0
250,723
0
L
Apollo
10,307
736
16
1
0
247,900
0
W
Cthulhu
9,226
659
25
2
0
239,037
3
L
Hercules
10,017
716
20
1
0
204,563
0
W
Neith
12,525
895
39
3
0
225,745
0
W
Agni
11,384
813
37
3
0
213,278
0
L
Anhur
9,948
711
32
2
0
223,461
0
L
Ao Kuang
10,482
749
13
1
0
241,332
0
L
Lancelot
11,375
813
35
3
0
260,667
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role