Player Matchup

Vamana
Vamana
 
Vamana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
OldGamerGeezer01
Hachiman
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,293 Elo+
Solo
Merlin
Merlin
Oldknees87 5369
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 46L
1,444 Elo+
Solo
Serqet
Serqet
Smitestoxic
Serqet
Level 152
God Stats
1W - 5L
1,080 SR
Queue Stats
371W - 449L
1,367 Elo+
Solo
Hel
Hel
wigordxx
Hel
Level 95
God Stats
1W - 0L
1,357 SR
Queue Stats
108W - 102L
1,460 Elo+
Solo
Team Averages
Level 103
1,387 SR
1,413 Elo+

VS

Team Averages
Level 106
1,471 SR
1,436 Elo+
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Hater Meds
Zhong Kui
Level 101
God Stats
4W - 8L
1,326 SR
Queue Stats
268W - 280L
1,391 Elo+
Solo
Yemoja
Yemoja
Hunterleo333
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 74L
1,442 Elo+
Solo
Gilgamesh
Gilgamesh
RNJRgreen
Gilgamesh
Level 156
God Stats
0W - 2L
1,530 SR
Queue Stats
84W - 104L
1,422 Elo+
Solo
Loki
Loki
wookerwooker
Loki
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 153L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
4 / 2 / 10
9,482
862
9,361
15,347
12,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
6 / 1 / 7
9,697
882
9,135
13,037
6,829
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
2 / 0 / 12
9,682
880
10,266
8,580
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
7
1 / 1 / 2
6,572
597
990
3,439
3,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 2 / 12
8,606
782
9,187
11,313
5,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 3 / 2
7,986
726
7,282
8,718
10,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
Hater Meds
Zhong Kui
15
1 / 4 / 3
7,985
726
10,280
11,344
8,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
1
0 / 0 / 0
2,780
253
0
0
0
Gilgamesh
RNJRgreen
Gilgamesh
15
1 / 4 / 4
7,651
696
14,890
15,435
9,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 4 / 2
8,251
750
10,117
8,884
4,269
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
15
Kills
6
6
Deaths
15
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
2
10
4.5
L
Bacchus
 
Bacchus
1
3
2
0.67
L
Zhong Kui
Hater Meds
Zhong Kui
1
4
3
0.63
L
Yemoja
0
0
0
0
W
6
1
7
9.5
W
2
0
12
8
L
Gilgamesh
RNJRgreen
Gilgamesh
1
4
4
0.75
W
Serqet
1
1
2
2
W
2
2
12
4
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,939
Damage
42,569
51,716
Taken
44,381
32,700
Mitigated
32,342
33,922
Healing
15,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,361
4,063
2,451
4,865
15,347
12,251
204
5,159
10,188
0
16,059
L
Bacchus
 
Bacchus
7,282
513
1,317
2,138
8,718
10,348
0
4,064
4,654
12,846
0
L
Zhong Kui
Hater Meds
Zhong Kui
10,280
716
658
2,994
11,344
8,046
0
4,917
6,427
22,832
0
L
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
9,135
5,735
650
3,074
13,037
6,829
1,103
5,009
8,028
0
18,421
W
10,266
1,339
958
1,231
8,580
4,363
174
2,560
6,020
39,809
0
L
Gilgamesh
RNJRgreen
Gilgamesh
14,890
3,785
1,171
5,978
15,435
9,679
0
5,716
9,614
0
28,958
W
Serqet
990
450
296
208
3,439
3,573
0
1,441
1,998
0
1,186
W
9,187
1,234
13,766
6,423
11,313
5,684
0
3,393
7,920
13,794
0
L
10,117
1,576
712
933
8,884
4,269
0
4,756
4,128
0
23,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,039
Gold Earned
34,653
123
Minions Killed
99
0
Camps Cleared
0
891,145
Distance Traveled
806,604
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,482
862
10
1
0
218,040
0
L
Bacchus
7,986
726
14
1
0
212,697
2
L
Zhong Kui
7,985
726
44
4
0
190,261
0
L
Yemoja
2,780
253
0
0
0
0
0
W
Hachiman
9,697
882
29
3
0
207,366
2
W
Merlin
9,682
880
73
7
0
227,749
0
L
Gilgamesh
7,651
696
13
1
0
196,782
3
W
Serqet
6,572
597
1
0
0
37,979
0
W
Hel
8,606
782
10
1
0
200,011
0
L
Loki
8,251
750
28
3
0
206,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role