Player Matchup

Apollo
Apollo
AdamTwoZero--
Apollo
Level 100
God Stats
8W - 8L
1,520 SR
Queue Stats
205W - 328L
1,271 Elo+
Party 2
Ullr
Ullr
Karlb1
Ullr
Level 34
God Stats
2W - 0L
1,717 SR
Queue Stats
9W - 16L
1,211 Elo+
Party 1
Chang'e
Chang'e
immune_bassist7
Chang'e
Level 115
God Stats
100W - 94L
1,509 SR
Queue Stats
1,840W - 1,957L
1,377 Elo+
Party 1
Susano
Susano
one1hand3797
Susano
Level 69
God Stats
25W - 38L
1,361 SR
Queue Stats
236W - 362L
1,284 Elo+
Party 2
Hades
Hades
rulostone
Hades
Level 44
God Stats
10W - 5L
1,338 SR
Queue Stats
77W - 88L
1,351 Elo+
Solo
Team Averages
Level 72
1,489 SR
1,299 Elo+

VS

Team Averages
Level 90
1,494 SR
1,344 Elo+
Bellona
Bellona
Panssar1Nyrkk1
Bellona
Level 64
God Stats
6W - 7L
1,416 SR
Queue Stats
142W - 132L
1,324 Elo+
Solo
Nemesis
Nemesis
amateratsune
Nemesis
Level 123
God Stats
0W - 2L
1,727 SR
Queue Stats
82W - 102L
1,293 Elo+
Solo
Fafnir
Fafnir
kondrek6759
Fafnir
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 110L
1,430 Elo+
Party 3
Cupid
Cupid
lik-lucabumbea
Cupid
Level 121
God Stats
4W - 12L
1,326 SR
Queue Stats
473W - 503L
1,277 Elo+
Solo
Sol
Sol
lllRaZoRixlll
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
10,194
463
15,150
11,601
5,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
Karlb1
Ullr
16
1 / 2 / 2
9,951
452
7,262
12,643
5,913
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 3 / 10
10,007
455
15,064
19,614
8,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
14
1 / 1 / 3
8,614
392
6,049
13,638
11,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
rulostone
Hades
19
12 / 0 / 6
12,012
546
26,472
15,387
9,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
8,256
375
6,616
23,244
19,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
amateratsune
Nemesis
15
2 / 1 / 1
9,768
444
7,615
18,880
20,235
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
14
2 / 0 / 0
10,088
459
5,819
22,519
35,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
0 / 4 / 1
8,914
405
9,888
13,981
5,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 8 / 0
8,249
375
7,959
19,130
9,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
19
Kills
5
6
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
Ullr
Karlb1
Ullr
1
2
2
1
L
0
6
2
0.17
L
Nemesis
amateratsune
Nemesis
2
1
1
2.5
W
2
3
10
2.33
L
Fafnir
2
0
0
2
L
0
4
1
0.13
L
1
8
0
0.13
W
Susano
1
1
3
2.5
W
Hades
rulostone
Hades
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,997
Damage
37,897
72,883
Taken
97,754
40,718
Mitigated
89,867
33,600
Healing
24,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,150
10,637
0
2,410
11,601
5,722
4,063
1,750
9,851
0
90,564
W
Ullr
Karlb1
Ullr
7,262
4,205
0
2,310
12,643
5,913
1,894
1,286
11,357
0
77,008
L
6,616
927
357
4,593
23,244
19,256
515
10,693
12,551
0
47,510
L
Nemesis
amateratsune
Nemesis
7,615
2,386
0
3,455
18,880
20,235
0
6,368
12,512
0
68,974
W
15,064
557
3,831
9,016
19,614
8,416
0
4,959
14,655
78,518
0
L
Fafnir
5,819
1,218
261
4,583
22,519
35,493
0
7,443
15,076
40,016
0
L
9,888
2,549
2,032
4,848
13,981
5,753
1,040
3,426
10,555
0
73,574
L
7,959
2,092
0
4,479
19,130
9,130
1,371
13,606
5,524
55,592
0
W
Susano
6,049
1,479
0
3,538
13,638
11,623
292
2,377
11,261
0
32,315
W
Hades
rulostone
Hades
26,472
2,950
1,039
11,456
15,387
9,044
2,742
3,406
11,981
115,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,778
Gold Earned
45,275
550
Minions Killed
436
0
Camps Cleared
0
1,858,934
Distance Traveled
1,933,442
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,194
463
122
6
0
356,659
3
W
Ullr
9,951
452
99
5
0
318,228
0
L
Bellona
8,256
375
71
3
0
340,331
6
L
Nemesis
9,768
444
109
5
0
443,090
0
W
Chang'e
10,007
455
111
5
0
390,822
1
L
Fafnir
10,088
459
51
2
0
425,057
0
L
Cupid
8,914
405
126
6
0
370,153
2
L
Sol
8,249
375
79
4
0
354,811
1
W
Susano
8,614
392
59
3
0
383,217
6
W
Hades
12,012
546
159
7
0
410,008
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role