Player Matchup

Mercury
Mercury
Cyoby
Mercury
Level 123
God Stats
5W - 3L
1,586 SR
Queue Stats
272W - 285L
1,463 Elo+
Solo
Izanami
Izanami
Duie
Izanami
Level 87
God Stats
1W - 3L
1,696 SR
Queue Stats
44W - 54L
1,458 Elo+
Solo
Rama
Rama
GolDaime
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,089 Elo+
Party 1
Agni
Agni
Pepo89
Agni
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,089 Elo+
Party 1
Hun Batz
Hun Batz
THCadictive
Hun Batz
Level 156
God Stats
22W - 21L
1,495 SR
Queue Stats
1,464W - 1,492L
1,555 Elo+
Solo
Team Averages
Level 82
1,555 SR
1,331 Elo+

VS

Team Averages
Level 80
1,369 SR
1,486 Elo+
Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GlizzyGøbbler
Loki
Level 127
God Stats
2W - 2L
1,157 SR
Queue Stats
326W - 304L
1,566 Elo+
Party 2
Odin
Odin
MrCreader
Odin
Level 49
God Stats
2W - 2L
1,161 SR
Queue Stats
127W - 136L
1,415 Elo+
Solo
Anubis
Anubis
Torkeel
Anubis
Level 88
God Stats
5W - 5L
1,528 SR
Queue Stats
264W - 225L
1,558 Elo+
Party 2
Hachiman
Hachiman
seatler7
Hachiman
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 49L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cyoby
Mercury
14
3 / 6 / 5
9,296
715
7,077
10,784
4,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
Duie
Izanami
17
3 / 3 / 5
9,749
750
13,855
11,019
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
16
2 / 4 / 6
9,296
715
10,469
12,470
5,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Agni
Pepo89
Agni
13
0 / 8 / 6
8,121
625
9,934
13,520
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
THCadictive
Hun Batz
15
2 / 3 / 6
8,885
683
6,550
13,086
8,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 1 / 20
10,469
805
6,819
16,190
20,670
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
8 / 3 / 12
11,015
847
11,496
9,615
5,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
17
4 / 1 / 17
10,905
839
9,309
16,834
18,795
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anubis
Torkeel
Anubis
19
7 / 2 / 14
11,372
875
13,565
12,169
8,746
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
seatler7
Hachiman
16
5 / 3 / 15
10,285
791
16,394
10,750
5,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
102
10
Kills
24
24
Deaths
10
28
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
20
10
L
Mercury
Cyoby
Mercury
3
6
5
0.92
L
Izanami
Duie
Izanami
3
3
5
1.83
W
8
3
12
4.67
L
Rama
2
4
6
1.25
W
Odin
4
1
17
12.5
L
Agni
Pepo89
Agni
0
8
6
0.38
L
Hun Batz
THCadictive
Hun Batz
2
3
6
1.67
W
Anubis
Torkeel
Anubis
7
2
14
7
W
Hachiman
seatler7
Hachiman
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,885
Damage
57,583
60,879
Taken
65,558
27,319
Mitigated
59,287
17,342
Healing
26,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,819
385
780
2,141
16,190
20,670
1,332
3,196
12,994
13,851
0
L
Mercury
Cyoby
Mercury
7,077
2,375
461
976
10,784
4,225
0
2,880
7,904
0
19,530
L
Izanami
Duie
Izanami
13,855
5,932
1,485
3,578
11,019
4,654
453
3,909
7,110
0
32,577
W
11,496
1,353
1,445
730
9,615
5,223
390
651
8,964
0
21,642
L
Rama
10,469
5,127
626
3,346
12,470
5,247
421
3,937
8,533
0
21,212
W
Odin
9,309
2,334
3,907
4,391
16,834
18,795
1,527
2,760
14,074
273
13,853
L
Agni
Pepo89
Agni
9,934
380
510
2,294
13,520
4,590
173
4,616
8,904
16,097
0
L
Hun Batz
THCadictive
Hun Batz
6,550
767
0
4,066
13,086
8,603
514
5,315
7,771
0
15,102
W
Anubis
Torkeel
Anubis
13,565
543
3,727
4,652
12,169
8,746
1,935
1,988
10,181
43,018
0
W
Hachiman
seatler7
Hachiman
16,394
7,353
2,325
2,482
10,750
5,853
2,115
1,339
9,411
0
28,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,347
Gold Earned
54,046
127
Minions Killed
145
0
Camps Cleared
0
1,160,101
Distance Traveled
1,221,622
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,469
805
0
0
0
225,103
0
L
Mercury
9,296
715
24
2
0
249,997
1
L
Izanami
9,749
750
39
3
0
216,700
4
W
Loki
11,015
847
27
2
0
252,971
1
L
Rama
9,296
715
31
2
0
218,334
6
W
Odin
10,905
839
16
1
0
261,985
0
L
Agni
8,121
625
14
1
0
222,016
1
L
Hun Batz
8,885
683
19
1
0
253,054
1
W
Anubis
11,372
875
73
6
0
230,686
2
W
Hachiman
10,285
791
29
2
0
250,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role