Player Matchup

Bacchus
Bacchus
Mondo96Mania
Bacchus
Level 89
God Stats
205W - 220L
1,520 SR
Queue Stats
370W - 436L
1,477 Elo+
Party 2
Hun Batz
Hun Batz
NevinKid
Hun Batz
Level 42
God Stats
3W - 7L
1,500 SR
Queue Stats
210W - 278L
1,386 Elo+
Solo
Sol
Sol
uneven-freezer4
Sol
Level 28
God Stats
2W - 3L
1,334 SR
Queue Stats
36W - 35L
1,508 Elo+
Party 2
Team Averages
Level 53
1,451 SR
1,457 Elo+

VS

Team Averages
Level 58
1,541 SR
1,583 Elo+
Izanami
Izanami
JooJr666
Izanami
Level 59
God Stats
1W - 0L
1,334 SR
Queue Stats
2W - 1L
1,533 Elo+
Party 1
Poseidon
Poseidon
meylia18
Poseidon
Level 25
God Stats
2W - 0L
1,855 SR
Queue Stats
2W - 0L
1,781 Elo+
Party 1
Achilles
Achilles
will-la_6t
Achilles
Level 89
God Stats
2W - 1L
1,433 SR
Queue Stats
53W - 63L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mondo96Mania
Bacchus
15
7 / 4 / 2
11,428
714
17,119
24,852
17,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
NevinKid
Hun Batz
14
1 / 3 / 6
9,613
601
7,936
15,964
6,374
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 6 / 4
10,000
625
7,434
14,195
5,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JooJr666
Izanami
16
3 / 4 / 9
11,479
717
15,946
15,806
7,285
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
meylia18
Poseidon
15
2 / 6 / 7
11,089
693
17,330
11,012
4,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
will-la_6t
Achilles
17
8 / 0 / 2
11,909
744
13,716
15,283
17,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
10
Kills
13
13
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
JooJr666
Izanami
3
4
9
1.88
L
Bacchus
Mondo96Mania
Bacchus
7
4
2
2
L
Hun Batz
NevinKid
Hun Batz
1
3
6
1.33
W
Poseidon
meylia18
Poseidon
2
6
7
0.92
L
2
6
4
0.67
W
Achilles
will-la_6t
Achilles
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,489
Damage
46,992
55,011
Taken
42,101
28,866
Mitigated
29,769
13,644
Healing
5,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
JooJr666
Izanami
15,946
10,150
0
2,922
15,806
7,285
1,949
9,237
6,569
0
57,857
L
Bacchus
Mondo96Mania
Bacchus
17,119
1,625
0
3,854
24,852
17,062
0
7,250
16,574
32,209
0
L
Hun Batz
NevinKid
Hun Batz
7,936
1,015
0
5,139
15,964
6,374
0
6,095
9,256
0
26,603
W
Poseidon
meylia18
Poseidon
17,330
1,772
54
195
11,012
4,599
264
6,451
4,504
44,616
0
L
7,434
1,881
0
4,651
14,195
5,430
0
3,256
10,498
27,380
3,115
W
Achilles
will-la_6t
Achilles
13,716
3,365
0
2,347
15,283
17,885
317
8,826
6,175
0
30,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,041
Gold Earned
34,477
127
Minions Killed
201
2
Camps Cleared
11
745,070
Distance Traveled
808,659
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,479
717
98
6
2
263,686
2
L
Bacchus
11,428
714
34
2
0
281,427
1
L
Hun Batz
9,613
601
38
2
2
287,516
4
W
Poseidon
11,089
693
71
4
6
223,367
2
L
Sol
10,000
625
55
3
0
176,127
0
W
Achilles
11,909
744
32
2
3
321,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role