Player Matchup

Pele
Pele
Dogpatch28
Pele
Level 51
God Stats
0W - 1L
1,496 SR
Queue Stats
11W - 7L
1,559 Elo+
Party 1
Heimdallr
Heimdallr
HoniestBadger
Heimdallr
Level 55
God Stats
0W - 2L
1,468 SR
Queue Stats
6W - 7L
1,288 Elo+
Party 1
Nu Wa
Nu Wa
NRGDimas25MX
Nu Wa
Level 45
God Stats
6W - 8L
1,620 SR
Queue Stats
195W - 196L
1,338 Elo+
Solo
Sol
Sol
Saralovesyou21
Sol
Level 105
God Stats
10W - 10L
1,460 SR
Queue Stats
70W - 84L
1,309 Elo+
Solo
Tiamat
Tiamat
deathlord1233
Tiamat
Level 68
God Stats
2W - 1L
1,451 SR
Queue Stats
7W - 10L
1,295 Elo+
Party 1
Team Averages
Level 65
1,499 SR
1,358 Elo+

VS

Team Averages
Level 71
1,425 SR
1,342 Elo+
Nemesis
Nemesis
JohanSwitch
Nemesis
Level 35
God Stats
1W - 0L
1,316 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Trae079
Achilles
Level 98
God Stats
9W - 5L
1,533 SR
Queue Stats
133W - 135L
1,349 Elo+
Solo
Heimdallr
Heimdallr
White_Rose_King
Heimdallr
Level 41
God Stats
6W - 1L
1,226 SR
Queue Stats
122W - 150L
1,321 Elo+
Solo
Olorun
Olorun
tocotton_1104
Olorun
Level 44
God Stats
2W - 0L
1,687 SR
Queue Stats
16W - 33L
1,133 Elo+
Solo
Hel
Hel
velociraptor656
Hel
Level 139
God Stats
1W - 3L
1,361 SR
Queue Stats
212W - 239L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
4,849
485
4,469
7,466
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
HoniestBadger
Heimdallr
9
2 / 1 / 2
5,059
506
4,842
5,204
1,825
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 0 / 2
5,001
500
1,072
2,502
818
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 0
4,279
428
2,444
4,322
1,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 0 / 2
5,417
542
3,160
3,479
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JohanSwitch
Nemesis
7
0 / 2 / 0
4,800
480
1,244
7,403
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Trae079
Achilles
11
2 / 0 / 0
6,697
670
3,703
7,487
3,472
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
White_Rose_King
Heimdallr
9
1 / 3 / 0
5,255
526
4,933
8,192
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,764
576
1,721
4,029
1,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 0 / 0
4,958
496
2,236
7,344
2,772
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
5
Kills
3
3
Deaths
6
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Heimdallr
HoniestBadger
Heimdallr
2
1
2
3
W
Nemesis
JohanSwitch
Nemesis
0
2
0
0
L
0
0
2
1
L
0
1
0
0
W
Achilles
Trae079
Achilles
2
0
0
2
W
Heimdallr
White_Rose_King
Heimdallr
1
3
0
0.33
L
2
0
2
3
W
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,987
Damage
13,837
22,973
Taken
34,455
8,150
Mitigated
12,894
6,623
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,469
1,103
0
2,753
7,466
2,274
0
1,279
6,187
0
24,417
L
Heimdallr
HoniestBadger
Heimdallr
4,842
2,094
0
0
5,204
1,825
0
783
4,421
0
21,163
W
Nemesis
JohanSwitch
Nemesis
1,244
217
0
376
7,403
2,073
0
727
6,676
0
28,680
L
1,072
85
0
0
2,502
818
0
1,041
1,461
23,496
0
L
2,444
929
0
2,241
4,322
1,428
400
0
4,322
14,009
2,068
W
Achilles
Trae079
Achilles
3,703
945
0
3,238
7,487
3,472
432
2,121
5,366
0
40,752
W
Heimdallr
White_Rose_King
Heimdallr
4,933
1,681
0
1,369
8,192
3,069
0
1,603
6,589
0
34,924
L
3,160
469
0
1,629
3,479
1,805
651
854
2,625
30,558
0
W
1,721
216
0
1,181
4,029
1,508
1,530
685
3,344
43,269
0
W
2,236
258
448
2,456
7,344
2,772
69
1,217
6,127
20,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,605
Gold Earned
27,474
193
Minions Killed
278
0
Camps Cleared
0
951,422
Distance Traveled
979,385
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,849
485
40
4
0
232,477
0
L
Heimdallr
5,059
506
30
3
0
207,352
0
W
Nemesis
4,800
480
48
5
0
177,569
0
L
Nu Wa
5,001
500
42
4
0
190,470
0
L
Sol
4,279
428
24
2
0
111,330
1
W
Achilles
6,697
670
76
8
0
207,583
3
W
Heimdallr
5,255
526
63
6
0
229,682
0
L
Tiamat
5,417
542
57
6
0
209,793
1
W
Olorun
5,764
576
68
7
0
178,567
0
W
Hel
4,958
496
23
2
0
185,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role