Player Matchup

Neith
Neith
Delfos14
Neith
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 206L
1,513 Elo+
Solo
Anubis
Anubis
MegaFPyKT
Anubis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SEzzrie
Morgan Le Fay
Level 84
God Stats
12W - 12L
1,578 SR
Queue Stats
230W - 240L
1,477 Elo+
Solo
Sobek
Sobek
melanias
Sobek
Level 89
God Stats
23W - 24L
1,486 SR
Queue Stats
213W - 233L
1,499 Elo+
Solo
Fenrir
Fenrir
zebronoid
Fenrir
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 95
1,513 SR
1,498 Elo+

VS

Team Averages
Level 103
1,472 SR
1,504 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Trincavel
Jormungandr
Level 83
God Stats
20W - 17L
1,525 SR
Queue Stats
113W - 117L
1,506 Elo+
Party 2
Discordia
Discordia
ayumi_trd
Discordia
Level 91
God Stats
1W - 4L
1,107 SR
Queue Stats
48W - 54L
1,437 Elo+
Party 3
Fenrir
Fenrir
batigoal3785
Fenrir
Level 127
God Stats
8W - 3L
1,727 SR
Queue Stats
548W - 511L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Delfos14
Neith
14
1 / 5 / 0
8,399
420
6,400
10,340
4,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
MegaFPyKT
Anubis
15
3 / 4 / 0
9,300
465
9,202
14,650
9,200
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
SEzzrie
Morgan Le Fay
12
0 / 2 / 0
8,120
406
7,327
9,803
4,657
Sobek
melanias
Sobek
11
0 / 4 / 0
7,996
400
5,307
18,947
19,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
zebronoid
Fenrir
11
0 / 6 / 0
7,112
356
2,414
18,604
6,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
8 / 0 / 5
11,779
589
13,845
16,876
18,896
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
 
Izanami
18
7 / 0 / 3
11,446
572
11,502
11,262
5,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Trincavel
Jormungandr
15
1 / 1 / 13
10,280
514
8,540
13,017
13,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
ayumi_trd
Discordia
15
1 / 0 / 6
9,610
481
5,002
7,237
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
17
4 / 3 / 4
10,470
524
10,171
19,317
8,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
4
Kills
21
21
Deaths
4
0
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
0
5
10.5
W
Izanami
 
Izanami
7
0
3
8.5
L
Neith
Delfos14
Neith
1
5
0
0.2
L
Anubis
MegaFPyKT
Anubis
3
4
0
0.75
L
Morgan Le Fay
SEzzrie
Morgan Le Fay
0
2
0
0
W
Jormungandr
Trincavel
Jormungandr
1
1
13
7.5
W
Discordia
ayumi_trd
Discordia
1
0
6
4
W
Fenrir
4
3
4
2
L
Sobek
melanias
Sobek
0
4
0
0
L
Fenrir
zebronoid
Fenrir
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,650
Damage
49,060
72,344
Taken
67,709
44,838
Mitigated
49,536
24,754
Healing
19,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,845
1,724
0
3,334
16,876
18,896
1,631
9,099
7,777
0
87,238
W
Izanami
 
Izanami
11,502
7,296
0
3,039
11,262
5,320
3,140
1,315
9,947
0
111,794
L
Neith
Delfos14
Neith
6,400
2,382
0
1,750
10,340
4,616
0
2,341
7,999
0
71,693
L
Anubis
MegaFPyKT
Anubis
9,202
522
0
6,265
14,650
9,200
0
4,826
9,824
62,870
0
L
Morgan Le Fay
SEzzrie
Morgan Le Fay
7,327
922
0
2,507
9,803
4,657
858
0
9,803
54,968
0
W
Jormungandr
Trincavel
Jormungandr
8,540
2,127
0
1,991
13,017
13,454
782
2,797
10,220
46,129
0
W
Discordia
ayumi_trd
Discordia
5,002
492
0
1,279
7,237
2,968
1,033
2,682
4,555
64,127
0
W
Fenrir
10,171
3,593
0
9,580
19,317
8,898
580
5,943
13,374
0
94,018
L
Sobek
melanias
Sobek
5,307
404
1,869
4,975
18,947
19,604
0
4,992
13,955
24,988
0
L
Fenrir
zebronoid
Fenrir
2,414
216
0
7,388
18,604
6,761
0
1,383
17,221
0
41,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,927
Gold Earned
53,585
441
Minions Killed
622
0
Camps Cleared
0
1,563,908
Distance Traveled
1,884,524
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,779
589
162
8
0
376,079
0
W
Izanami
11,446
572
170
9
0
385,878
1
L
Neith
8,399
420
130
7
0
304,560
0
L
Anubis
9,300
465
109
5
0
303,870
0
L
Morgan Le Fay
8,120
406
102
5
0
221,732
2
W
Jormungandr
10,280
514
78
4
0
384,388
9
W
Discordia
9,610
481
85
4
0
307,355
7
W
Fenrir
10,470
524
127
6
0
430,824
2
L
Sobek
7,996
400
32
2
0
343,871
6
L
Fenrir
7,112
356
68
3
0
389,875
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role