Player Matchup

He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Kipyane
Mercury
Level 119
God Stats
32W - 38L
1,476 SR
Queue Stats
1,163W - 1,222L
1,513 Elo+
Solo
Vulcan
Vulcan
Nucleon3
Vulcan
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Osiris
Osiris
XMLQ
Osiris
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,429 Elo+
Solo
Hou Yi
Hou Yi
tpcc1
Hou Yi
Level 64
God Stats
3W - 3L
1,311 SR
Queue Stats
524W - 549L
1,498 Elo+
Solo
Team Averages
Level 111
1,458 SR
1,488 Elo+

VS

Team Averages
Level 123
1,497 SR
1,517 Elo+
Ra
Ra
Deedaadum
Ra
Level 107
God Stats
7W - 6L
1,526 SR
Queue Stats
46W - 47L
1,476 Elo+
Solo
Amaterasu
Amaterasu
Silicon04
Amaterasu
Level 120
God Stats
11W - 6L
1,650 SR
Queue Stats
242W - 247L
1,514 Elo+
Solo
Anhur
Anhur
VMax8
Anhur
Level 125
God Stats
3W - 6L
1,475 SR
Queue Stats
208W - 213L
1,457 Elo+
Solo
Loki
Loki
maimul
Loki
Level 124
God Stats
7W - 7L
1,334 SR
Queue Stats
118W - 91L
1,629 Elo+
Solo
Baron Samedi
Baron Samedi
vladvlad1955
Baron Samedi
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
0 / 9 / 1
9,939
904
17,613
19,082
6,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Kipyane
Mercury
16
0 / 1 / 0
10,084
917
6,788
8,921
4,064
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vulcan
Nucleon3
Vulcan
16
1 / 1 / 0
10,136
921
8,762
4,774
2,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
XMLQ
Osiris
16
1 / 3 / 0
10,220
929
9,086
22,575
18,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
tpcc1
Hou Yi
16
0 / 2 / 2
10,403
946
9,155
8,292
3,396
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

191

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 8
11,840
1,076
12,867
8,709
4,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Silicon04
Amaterasu
17
1 / 0 / 12
11,499
1,045
8,389
18,038
25,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
VMax8
Anhur
17
3 / 1 / 6
10,699
973
6,138
11,034
5,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
maimul
Loki
17
3 / 0 / 9
10,758
978
14,187
6,079
3,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
vladvlad1955
Baron Samedi
17
4 / 0 / 9
11,449
1,041
17,994
9,291
5,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
2
Kills
16
16
Deaths
2
3
Assists
44
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
9
1
0.06
W
5
1
8
9
L
Mercury
Kipyane
Mercury
0
1
0
0
L
Vulcan
Nucleon3
Vulcan
1
1
0
1
W
Amaterasu
Silicon04
Amaterasu
1
0
12
7
W
Anhur
VMax8
Anhur
3
1
6
6
L
Osiris
XMLQ
Osiris
1
3
0
0.33
W
Loki
maimul
Loki
3
0
9
7.5
L
Hou Yi
tpcc1
Hou Yi
0
2
2
0.5
W
Baron Samedi
vladvlad1955
Baron Samedi
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,404
Damage
59,575
63,644
Taken
53,151
34,502
Mitigated
43,761
1,731
Healing
19,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
17,613
134
0
0
19,082
6,913
0
7,788
11,294
37,138
0
W
12,867
539
4,323
2,217
8,709
4,684
0
4,596
3,999
53,564
0
L
Mercury
Kipyane
Mercury
6,788
856
0
56
8,921
4,064
0
4,434
4,487
0
25,410
L
Vulcan
Nucleon3
Vulcan
8,762
4,406
0
0
4,774
2,034
0
2,602
2,172
30,656
0
W
Amaterasu
Silicon04
Amaterasu
8,389
2,942
1,198
2,707
18,038
25,316
0
8,196
9,535
0
10,234
W
Anhur
VMax8
Anhur
6,138
4,242
0
889
11,034
5,409
0
4,800
6,168
0
23,190
L
Osiris
XMLQ
Osiris
9,086
3,218
0
1,119
22,575
18,095
0
13,115
9,460
144
25,191
W
Loki
maimul
Loki
14,187
2,427
0
104
6,079
3,294
0
2,551
3,461
0
27,483
L
Hou Yi
tpcc1
Hou Yi
9,155
3,654
0
556
8,292
3,396
0
2,922
5,370
0
28,250
W
Baron Samedi
vladvlad1955
Baron Samedi
17,994
1,001
4,577
3,640
9,291
5,058
0
5,617
3,469
37,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,782
Gold Earned
56,245
228
Minions Killed
232
10
Camps Cleared
8
1,144,905
Distance Traveled
1,229,118
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,939
904
57
5
0
219,065
4
W
Ra
11,840
1,076
126
11
1
262,873
1
L
Mercury
10,084
917
43
4
5
271,464
1
L
Vulcan
10,136
921
36
3
2
203,353
0
W
Amaterasu
11,499
1,045
2
0
1
265,083
1
W
Anhur
10,699
973
40
4
2
212,517
0
L
Osiris
10,220
929
42
4
1
228,841
0
W
Loki
10,758
978
13
1
3
264,905
3
L
Hou Yi
10,403
946
50
5
2
222,182
1
W
Baron Samedi
11,449
1,041
51
5
1
223,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role